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Galactic Champions, how will you use it?


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Re: Galactic Champions, how will you use it?

 

Thanks for posting that. Not a bad little write-up. :) But hey' date=' I'm [b']bound[/b] to say that, as M-E Lad always was one of my all-time favorites! :)

 

By the way, if anyone's interested, I've got my own write-ups of the Legion Transuits, Flight Rings, Telepathic Plugs and Cruisers. They're really high-point items, but there's a very easy way to get the cost down to just a point or two per Legionnaire. :)

 

Spill! I was very curious!

 

Hawksmoor

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Re: Galactic Champions, how will you use it?

 

Okay, the thread with the write-up for the Legion Flight Ring, as well as explaining how I go about getting such a low cost for such a high point item, is here .

 

The write-ups for the other things are shorter, but I'll have to dig them out of Hero Designer and get them properly formatted for posting. I don't know if I'll get to it tonight (this morning? It's almost 5 a.m. my time) but I will get around to it soon. :)

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Time Bubble
Val Char Base Points Total Roll Notes
4 SIZE 0 20 4 Length 2.52", Width 1.26", Area 3.17" Mass 1.6 ton KB -4
30 STR 30 0 30 15- HTH Damage 6d6 END [3]
10 DEX 10 0 10 11- OCV 3 DCV 1
2 SPD 2.0 0 2 Phases: 6, 12
10 DEF 2 24 10
20 BODY 14 6 20 13-
0" Ground Movement 6 -12 0"
0" Water Movement 2 -2 0"
0" Leaping 0 0 0" 36 Total Characteristics Points
Cost Powers END
8 Flight Systems: Flight 10"; OIF Immobile (-1 1/2) 0
22 Chrono-Thrust Drive: Extra-Dimensional Movement (Single Dimension), 50 Billion Years Into Past or Future, Time Travel; OIF Immobile (-1 1/2), Requires A Navigation (Temporal) Roll (-1/2) 0
9 Temporal Locator: Detect Location in Time A Single Thing 20- (Unusual Group), Discriminatory; OIF Bulky (-1) 0
10 Temporal Navigation Computer: Navigation (Temporal) 18-; OIF Bulky (-1)
45 High Security: Security Systems 30-
17 DNA Scanner: Detect A Single Thing 30- (Unusual Group), Discriminatory, Analyze, Radio Group (+0); OIF Bulky (; -1) 0
3 Artificial Gravity: Telekinesis (5 STR), (0 END; +1/2); Only To Pull Objects Straight Down (-1), OIF Bulky (Grav Generators; -1), Affects Whole Object (-1/4) 0
9 Main Life Support: Life Support (High Pressure; High Radiation; Intense Cold; Intense Heat; Low Pressure/Vacuum; Self-Contained Breathing); OIF Bulky (Life Support Systems; -1) 0
53 Sensors & Communication: VPP, 40 base + 13 control cost, No Skill Roll Required (+1); all slots OIF Bulky (-1), Only for Sensors/Communications (-1)
7 Public Address System: Hearing Group and Radio Perception Images 1" radius, +/-3 to PER Roll, (0 END; +1/2); Set Effect (-1), OIF Bulky (-1), No Range (-1/2) 0
12 Spotlight: Sight Group Images 1" radius, +/-5 to PER Roll, (0 END; +1/2); Only To Create Light (-1), OIF Bulky (-1) 0
Total Powers & Skills Cost: 195
 
Total Cost: 231
 
275+ Disadvantages
25 Watched: Legion of Super-Heroes 14- (Very Frequently), More Powerful, NCI, Watching, Public ID
25 Watched: UP Government 14- (Very Frequently), More Powerful, NCI, Watching, Public ID
25 Watched: Time Institute 14- (Very Frequently), More Powerful, NCI, Watching, Public ID
25 Hunted: Legion Foes 8- (Occasionally), More Powerful, NCI, Harshly Punish, Public ID
Total Disadvantages Points: 100
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Legion Cruiser Mark 594
Val Char Base Points Total Roll Notes
10 SIZE 0 50 10 Length 10.08", Width 5.04", Area 50.80" Mass 102.4 ton KB -10
60 STR 60 0 60 21- HTH Damage 12d6 END [6]
25 DEX 10 45 25 14- OCV 8 DCV 2
5 SPD 3.5 15 5 Phases: 3, 5, 8, 10, 12
15 DEF 2 39 15
25 BODY 20 5 25 14-
0" Ground Movement 6 -12 0"
1" Water Movement 2 -1 1"
0" Leaping 0 0 0" 141 Total Characteristics Points
Cost Powers END
80 Fusion Plant: Endurance Reserve (200 END, 200 REC); OIF Immobile (-1 1/2), Electrical Devices Only (-1/4) 0
24 Auxilliary Power: Endurance Reserve (60 END, 60 REC); OIF Immobile (-1 1/2), Electrical Devices Only (-1/4) 0
140 Drive Systems: Multipower, 210-point reserve, all slots Costs Endurance (-1/2)
14u
1) Fusion Drive: Flight 60", Scalable (+1/4), Megascale (1" = 10 km; +1/2); Costs Endurance (-1/2)
21
3u
2) Hyperdrive: Faster-Than-Light Travel (4 Light Years/hour); Costs Endurance (-1/2)
4
3 Enhanced Flight Control: +4 with Combat Piloting (OIF Bulky -1, Uses END)
3 NavComp: +4 with Navigation: Space (OIF Bulky -1, Uses END)
51 Sensors & Communication: VPP, 40 base + 11 control cost, No Skill Roll Required (+1); all slots OIF Bulky (-1), Only for Sensors/Communications (-1), Costs Endurance (-1/2)
56 Long Range on Sensor Pool Powers: Naked Modifier: Megascale [scalable] (1" = 1 lightyear; +3 1/2); OIF Bulky (-1), Costs Endurance (-1/2) for up to 40 Active Points 6
10 Targeting Computer: +5 with Ranged Combat; OIF Bulky (; -1), Costs Endurance (-1/2) 2
47 Blaster Cannon: Multipower, 60-point reserve, all slots Variable Advantage (+1/2 Advantages; [Armor Piercing, Pentrating, Explosion, Increased Max Range]; +3/4); all slots OIF Bulky (Blasters; -1), Real Weapon (-1/4)
3u
1) Energy Blast 12d6; OIF Bulky (Blasters; -1), Real Weapon (-1/4)
6
3u
2) Killing Attack - Ranged 4d6; OIF Bulky (Blasters; -1), Real Weapon (-1/4)
6
10 Extra Equipment: 4 Blaster Cannons Total 0
9 Security Shield: Force Field (10 PD/10 ED); IIF Immobile (-1 1/4) 2
6 Emergancy Vehicle Signals: Sight Group and Radio Perception Images 1" radius, +/-4 to PER Roll; OAF Bulky (-1 1/2), Set Effect (-1), No Range (-1/2) 2
4 Public Address System: Hearing Group and Radio Perception Images 1" radius, +/-3 to PER Roll; OAF Bulky (-1 1/2), Set Effect (-1), No Range (-1/2) 2
10 Spotlight: Sight Group Images x4" Radius (+1/2), +/-5 to PER Roll; OAF Bulky (-1 1/2), Only To Create Light (-1) 4
40 Tractor Beam: Telekinesis (60 STR); OIF Bulky (Projector; -1), Affects Whole Object (-1/4) 9
60 ECCM: Suppress ECM 8d6, Megascale (1" = 10 million km; +2); OIF Bulky (; -1) 12
10 Hardened Systems: Radio Group Flash Defense (10 points) 0
5 Hardened Systems: Power Defense (10 points); Only vs. ECM Very Limited Type of Attack (-1) 0
5 Polarized Viewports: Sight Group Flash Defense (10 points); Only vs. Exterior Flashes Against Crew (-1) 0
10 Fireproofing: Energy Damage Reduction, Resistant, 25%; Only vs. Fire Limited Type of Attack (-1/2) 0
63 Fire Extinguisher System: Detect Unauthorized/Uncontrolled Fires A Single Thing 14- (Unusual Group); Vehicle Interior Only (-2) plus Dispel Fire-Based Effects 20d6, 16 Charges (+0), All Powers Simultaneously (+2); Vehicle Interior Only (-2) [16]
13 High Security: Security Systems 14-
10 DNA Scanner: Detect A Single Thing 17- (Unusual Group), Discriminatory, Analyze, Radio Group (+0); OIF Bulky (; -1) 0
16 Seat Shackles: Entangle 6d6, 8 DEF, Trigger (+1/4); Pilot Seat Only Power loses almost all of its effectiveness (-2), 1 Recoverable Charge (-1 1/4), IIF Bulky (-3/4), Real Weapon (-1/4) [1 rc]
31 Anaesthetic Gas Projector: Energy Blast 10d6, No Normal Defense (LS: Self-Contained Breathing; +1), Area Of Effect (10" Radius; +1); Only In Single Room (-2), IIF Bulky (; -3/4), No Range (-1/2), Real Weapon (-1/4), 12 Charges (-1/4) [12]
19 Power Damper Field: Suppress 5d6, All Powers Simultaneously (+2), Area Of Effect (2" radius; +3/4); Only In Defined Area (-2), OIF Immobile (-1 1/2), No Range (-1/2) 9
45 Artificial Gravity: Telekinesis (40 STR), Selective (+1/2); OIF Bulky (Grav Generators; -1) 9
8 Main Life Support: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing); OIF Bulky (Life Support Systems; -1), Costs Endurance (-1/2) 2
8 Backup Life Support: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing), 1 Continuing Fuel Charge Lasting 1 Day (+0); OIF Bulky Fragile Expendable (Difficult to obtain new Focus; -1 1/2) 0
3 Food Supplies: Life Support (Eating Character does not eat), 1 Continuing Fuel Charge Lasting 1 Month (+0) 0
3 Autochef: Cosmetic Transform 2d6 (Food Supply Into Desired Dish), Improved Target Group (+1/2); OAF Immobile (-2), Extra Time (1 Minute, -1 1/2), No Range (-1/2) 1
6 Medical Diagnostics: Detect Health Status and Physical Integrity of Patient A Large Class Of Things 18- (Unusual Group), Discriminatory, Analyze, Radio Group (+0); OAF Immobile (-2), Extra Time (1 Minute, -1 1/2), Costs Endurance (-1/2) 3
12 Autodoc: Simplified Healing 8d6, Can Heal Limbs; Extra Time (6 Hours, -3 1/2), OAF Immobile (-2), RSR: Paramedics or use of Diagnostic System (-1/2) 8
 
Perks
150 On-Board Computer System
Total Powers & Skills Cost: 993
 
Total Cost: 1134
 
1375+ Disadvantages
20 Distinctive Features: Legion Cruiser Not Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses
20 Reputation: Legionnaire Cruiser, Almost Always (14-), Extreme
15 Social Limitation: Public ID Very Frequently (14-), Minor
25 Hunted: Legion Foes 8- (Occasionally), More Powerful, NCI, Harshly Punish, Public ID
25 Watched: Legion of Super-Heroes 14- (Very Frequently), More Powerful, NCI, Watching, Public ID
25 Watched: UP Government 14- (Very Frequently), More Powerful, NCI, Watching, Public ID
25 Watched: Foreign Militaries 14- (Very Frequently), More Powerful, NCI, Watching, Public ID
Total Disadvantages Points: 155
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Legion of Super-Heroes HQ
Val Char Base Points Total Roll Notes
10 BODY 2 8 10 11-
20 DEF 2 54 20
26 SIZE 0 52 26 Length 1625.50", Width 812.75", Area 1321122.97" DCV -21
Cost Powers END
27 Security Shield: Force Field (20 PD/20 ED), (0 END; +1/2); IIF Immobile (-1 1/4) 0
5 Holorecorders: Eidetic Memory
32 HoloSecurity Cameras: Clairsentience (Sight And Hearing Groups), x8 Range (3000"), 8 Mobile Perception Points, (0 END; +1/2); OAF Immobile (-2) 0
3 Quantum Clock: Absolute Time Sense
19 Life Support Systems: Life Support (High Pressure; High Radiation; Intense Cold; Intense Heat; Low Pressure/Vacuum; Self-Contained Breathing) 0
51 Sensors & Communication: VPP, 40 base + 11 control cost, No Skill Roll Required (+1); all slots OIF Immobile (-1 1/2), Only for Sensors/Communications (-1)
56 Long Range on Sensor Pool Powers: Naked Modifier: Megascale (1" = 1 trillion km; +3 1/4), Can Be Scaled Down 1" = 1km (+1/4); OIF Immobile (-1 1/2) for up to 40 Active Points 6
5 Public Address System: Hearing Group and Radio Perception Images 1" radius, +/-3 to PER Roll, (0 END; +1/2); OAF Immobile (-2), Set Effect (-1), No Range (-1/2) 0
12 Lighted Grounds: Sight Group Images x4" Radius (+1/2), +/-5 to PER Roll, (0 END; +1/2); OAF Immobile (-2), Only To Create Light (-1) 0
10 Fireproofing: Energy Damage Reduction, Resistant, 25%; Only vs. Fire Limited Type of Attack (-1/2) 0
42 Fire Extinguisher System: Detect Unauthorized/Uncontrolled Fires A Single Thing 14- (Unusual Group); Base Interior Only (-2), IAF Immobile (-1 1/2) plus Dispel Fire-Based Effects 20d6, 16 Charges (+0), All Powers Simultaneously (+2); Base Interior Only (-2), IAF Immobile (-1 1/2) [16]
13 High Security: Security Systems 14-
8 DNA Scanner: Detect A Single Thing 17- (Unusual Group), Discriminatory, Analyze, Radio Group (+0); OIF Immobile (; -1 1/2) 0
27 Anaesthetic Gas Projector: Energy Blast 10d6, No Normal Defense (LS: Self-Contained Breathing; +1), Area Of Effect (10" Radius; +1); Only In Single Room (-2), IAF Immobile (; -1 1/2), No Range (-1/2), Real Weapon (-1/4), 12 Charges (-1/4) [12]
65 Power Damper Field: Suppress 10d6, All Powers Simultaneously (+2), (0 END; +1/2), Continuous (+1), Can Remove Adders (+1), Area Of Effect (28" Radius; +1); Only In Defined Area (-2), OIF Immobile (-1 1/2), No Range (-1/2) 0
20 Extra Equipment: 16 Power Damper Fields Total 0
48 Artificial Gravity: Telekinesis (40 STR), Selective (+1/2), (0 END; +1/2); OIF Immobile (Grav Generators; -1 1/2) 0
3 Food Supplies: Life Support (Eating Character does not eat), 1 Continuing Fuel Charge Lasting 1 Month (+0) 0
4 Autochef: Cosmetic Transform 2d6 (Food Supply Into Desired Dish), Improved Target Group (+1/2), (0 END; +1/2); OAF Immobile (-2), Extra Time (1 Minute, -1 1/2), No Range (-1/2) 0
6 Medical Diagnostics: Detect Health Status and Physical Integrity of Patient A Large Class Of Things 18- (Unusual Group), Discriminatory, Analyze, Radio Group (+0); OAF Immobile (-2), Extra Time (1 Minute, -1 1/2) 0
18 Autodoc: Simplified Healing 8d6, Can Heal Limbs, (0 END; +1/2); Extra Time (6 Hours, -3 1/2), OAF Immobile (-2), RSR: Paramedics or use of Diagnostic System (-1/2) 0
4 Game Library: KS: Games; OAF (-1) 16-
3 HoloMovie Library: KS: Entertainment; OAF Immobile (-2) 16-
6 Legion Archives: KS: Legion History; OIF Immobile (-1 1/2) 23-
9 World DataNet Hookup: KS: Anything 18-
10 Holoprojector: Sight, Hearing and Hearing Groups Images x4" Radius (+1/2), +/-3 to PER Roll, (0 END; +1/2); OAF Immobile (-2), Only Within Defined Area (-2) 0
30 Extra Equipment: 64 Holoprojectors Total 0
21 Environmental Controls: Change Environment 8" radius, 5 Temperature Level Adjustment, Conforming (+1/2), (0 END; +1/2), Varying Effect Broad Group (+1); Only Within Defined Area (-2), OIF Immobile (-1 1/2) 0
20 Extra Equipment: 16 Special Environment Areas Total 0
32 Techno-Repair Center: +5 with Electronics, Mechanics, Inventor; OAF Tools (-1) plus Simplified Healing 8d6, (0 END; +1/2); Extra Time (1 Minute, -1 1/2), Only vs. Machines (-1), OAF Tools (-1), Requires A Skill Roll (Variable: vs. Electronics, Mechanics, or Inventor; -1/4) 0
56 Multi-Lab: VPP (Gadget Pool), 40 base + 16 control cost, all slots IIF (-1/4)
20 Multi-Lab: +5 with all non-combat Skills; OAF Equipment (-1)
17 Storage Tesseract: Extra-Dimensional Movement (Single Dimension), Usable By Other (+1/4), (0 END; +1/2), Persistent (+1/2), Area Of Effect (2" radius; +3/4); OAF Immobile (-2), Gate (-1/2) 0
60 Arsenal: VPP (Weapon Pool), 45 base + 15 control cost, No Skill Roll Required (+1); Can Be Changed Only In Arsenal (-1/2), Weapons Only Limited (-1/2); all slots OAF (-1)
20 Extra Equipment: 16 Arsenal Lockers Total 0
 
Perks
10 Location: City; Modifier Airborne
10 Grounds (x1024 Base Size)
Total Powers & Skills Cost: 802
 
Total Cost: 916
 
1100+ Disadvantages
20 Distinctive Features: Legion Headquarters Not Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses
20 Reputation: Legion HQ, Almost Always (14-), Extreme
15 Social Limitation: Public ID Very Frequently (14-), Minor
25 Hunted: Legion Foes 8- (Occasionally), More Powerful, NCI, Harshly Punish, Public ID
25 Watched: Legion of Super-Heroes 14- (Very Frequently), More Powerful, NCI, Watching, Public ID
25 Watched: UP Government 14- (Very Frequently), More Powerful, NCI, Watching, Public ID
25 Watched: Foreign Governments 14- (Very Frequently), More Powerful, NCI, Watching, Public ID
Total Disadvantages Points: 155
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Re: Galactic Champions, how will you use it?Telepathic Plug: (Total: 35 Active Cost, 19 Real Cost) Universal Translator (not written/symbolic) A Large Class Of Things 21- (Unusual Group) (20 Active Points); IIF (Plug; -1/4), Linked (Mind Link; -1/4) (Real Cost: 13) plus Mind Link , Any Willing Target (15 Active Points); No Mental Powers Thru Link (-1), Does Not Provide Mental Awareness (-1/4), IIF (Plug; -1/4) (Real Cost: 6)

Real Cost: 19TransSuit: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); Not In Atmosphere (-1), IIF (Suit; -1/4)

Real Cost: 8

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Re: Galactic Champions, how will you use it?

 

Okay, I think that's all the bits of Legion equipment I have written up. I did not bother with things that only showed up in one story ("It's a dimensional blaster, and its range is infinite!") or just too silly; the latter generally from the early days of the Legion ("With this personality scanner, we can tell what people are really like. For example, that nice-looking woman driving by, the scanner shows she actually has an evil personality!!").

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Re: Galactic Champions, how will you use it?

 

The Legion Mark 594 Cruiser looks great as well. I did something very similar...spookily...similar in my pen and paper days. Computers are so much more champons friendly.

 

Oh, and my other favs are the Subs. Especially Stone Boy/Dag Wentim.

 

"Nura"

 

Say what you want about the Giffen run, it was stylish and cool, plus the S.U.B.s became a real force under Jacques.

 

Hawksmoor

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