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Need Help with a character for Raptors


nexus

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Trips can create a variety of chemicals and intoxicants from his bodily fluids. They can duplicate various drugs and intoxicants and infect people he touches (or that ingest his blood, sweat, etc). He can (or will be able to eventually) make custom drugs. Right now he can make pretty much any illegal drug, alchohol and a couple of common natural poisons. The player needs some help in writing up this ability.

 

The campaign is 200 point characters with a 40 active point cap.

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Re: Need Help with a character for Raptors

 

Whoah!

 

I thought the player had already determined the power. I do have a few thoughts on Pharmeacopic characters.

 

Chemical Secretions: Multipower, 45-point reserve

Analgesic: Aid CON and STUN 2 1/2d6, Can Add Maximum Of 25 Points, [two powers] simultaneously (+1/2) (45 Active Points); 6 Charges (-3/4), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the recipient of the benefits of the Power; -3 to PER Rolls and Skill Rolls; -1/2)

 

Amphetamines: Aid DEX and END 2d6+1, Can Add Maximum Of 23 Points, [two powers] simultaneously (+1/2) (42 Active Points); 6 Charges (-3/4), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the recipient of the benefits of the Power; EGO Drain; -1/2)

 

Hallucinogens: Mental Illusions 4d6+1, Continuous (+1) (44 Active Points); Based on CON (Defense: PD; -1), 6 Charges (-3/4)

 

PCP: Aid STR and STUN 2 1/2d6, Can Add Maximum Of 25 Points, [two powers] simultaneously (+1/2) (45 Active Points); 6 Charges (-3/4), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the recipient of the benefits of the Power; EGO Drain; -1/2)

 

Snake Venom (neurotoxin): Ego Attack 2d6, NND ([standard] (LS: Immunity to Poisons); +1) (40 Active Points); Based on CON (Defense: PD; -1), 6 Charges (-3/4)

 

Snake Venom (Hemotoxin): RKA 1d6, NND ([standard] (LS: Poison Immunity); +1), Does BODY (+1) (45 Active Points); 6 Charges (-3/4), No Range (-1/2)

 

Thoes would be just for starters. I placed charges on my suggestions to represent the inprecise control you want in your game.

 

Hawksmoor

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Re: Need Help with a character for Raptors

 

I almost forgot

 

Negative Skill Levels UOO UAA No Range 6c Continuing last 30 minutes for drugs that have negative but no positive effects.

 

Personally, as a Player I would hate this power, becuase the defense is so nebulous. Power Defense subtracts its AP from the Power? Con rolls at -AP/10 to throw off the effects?

 

More thoughts

 

Hawksmoor

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Re: Need Help with a character for Raptors

 

The multipower is the best way to go just liek moor said. But because some of the poisons require blood/blood contact

 

(10pt)Multipower 40pt

[13 or less activation to change -1/2, Extra Time: 5 Minute - 2 , Side Effect(sick): 3d6 Stun Damage -1/2]

(3m): Snake Venom: 1d6 Con Drain

[Physical Defense applies -1, Damage Shield +1/2, Reduced Endurance cost +1/2, Recovery time +2]

(3m): Neutral Toxin: 1d6 Int Drain

[Physical Defense applies -1,Damage Shield +1/2,

Reduced Endurance cost +1/2, Recovery time +2]

(2m): Hallucinagenics: 4d6 Mental Illusion

[based on Con -1,Damage Shield +1/2, reduced Endurance cost +1/2]

(2m) King Cobra Venom: 1pip killing attack

[Damage Shield +1/2, Continous +1,uncontrolled+1/2,NND: immunity to snake venom +1]

(2m) Intoxication: 1d6 Dex Drain

[PD applies -1,Damage Shield +1/2, Reduced Endurance +1/2, Recovery Time +1]

(1m) Strength Hormones: +10 Strength

[half Endurance cost +1/4]

(1m) Strength Hormones: +10 Physical Defense

(1m) Strength Hormones: +1 Speed

Total Cost: 25 points

 

add in life Support: All Poisons and Diseases as the bodies subconsious effort to remove dangerous problems for 20 points

 

5pt Power Defense

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