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A Mage's Mansion


Mark Rand

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Warder is part of the local superhero team, which is using her fastness, which is near a local university, as its headquarters. The design itself is based on the Mobius from Mystic Masters, a fourth edition book.

The first floor has only one gate, the east door. I'm adding four more, an extention to the garage; restrooms, a public conference room and kitchen for sandwiches, coffee, tea and soft drinks off the living room; a Japanese garden off the library; and a pantry/serving area connected to the dining room and kitchen. The gate in the east door (of the back porch) leads to additional quarters and either a church or a chapel.

The second floor is unchanged.

On the third floor, bedroom one is occupied by Donna, the team's housekeeper. Warder has the suite that includes bedroom two. She uses the living room as a private study.

The basement has a gate that leads to the non-magical part of the headquarters, where the labs, computer room, hanger, communications gear, vault and workout rooms are.

The mansion also has a resident ghost, a pretty woman wearing an evening gown and long gloves. She's polite, refined, and easy to get along with.

Comment is invited.

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