Spence Posted June 15, 2004 Report Share Posted June 15, 2004 I thought I'd ask this here. I've been away from the number crunching side of Hero for a bit so I wanted to make sure I haven't totally lost the bubble. I am working on the starship part of my campaign and plan on using the Optional Realistic Acceleration rules (SH page 187). I want to go with the flat cost option with no upper limit. As I see it, if your base acceleration is "cumulative" the is no need for "cumulative flight multipliers". The rules suggest creating flat cost for the option. Has anyone seen an example of what the the flat cost might be? Or do you have a suggestion of what a reasonable cost would be? I realize that I can pretty much assign it as i want, but I try to stay as close to official rules/guidelines as possible. Quote Link to comment Share on other sites More sharing options...
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