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Pushing in Fantasy Hero


Photon1966

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When you push something, like Strength, you make an Ego roll and if I understand it correctly, you get 5 points + 1 point per point you made the Ego roll by. For example if your Ego roll is 12< and you roll 12, then you get +5 STR and costs 5 END. If you had rolled 8 then you'd get +9STR and costs 9 END. Can you choose not to use all the Pushed STR( or whatever you pushed) to keep the END cost a little lower like getting an 8 roll but only using 6 of the STR? Also do you allow some one to maintain the pushed value over time? For Example +8 STR at phase 4, then phase 8 wants to keep the +8 STR so spends another 8END plus his attack, and even into phase 12. Sure this does generate alot of LTE, which we do use in my game. It seems to work but just wondering what others do?

 

Thanks

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