Photon1966 Posted August 3, 2004 Report Share Posted August 3, 2004 When you push something, like Strength, you make an Ego roll and if I understand it correctly, you get 5 points + 1 point per point you made the Ego roll by. For example if your Ego roll is 12< and you roll 12, then you get +5 STR and costs 5 END. If you had rolled 8 then you'd get +9STR and costs 9 END. Can you choose not to use all the Pushed STR( or whatever you pushed) to keep the END cost a little lower like getting an 8 roll but only using 6 of the STR? Also do you allow some one to maintain the pushed value over time? For Example +8 STR at phase 4, then phase 8 wants to keep the +8 STR so spends another 8END plus his attack, and even into phase 12. Sure this does generate alot of LTE, which we do use in my game. It seems to work but just wondering what others do? Thanks Quote Link to comment Share on other sites More sharing options...
LordGhee Posted August 3, 2004 Report Share Posted August 3, 2004 Re: Pushing in Fantasy Hero This is how I have used it in my campains since FH came out in 84? It seems to be blanced and after twenty years I am keeping it. I love long term END. Lord Ghee Quote Link to comment Share on other sites More sharing options...
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