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Photon1966

HERO Member
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About Photon1966

  • Birthday 02/16/1966

Profile Information

  • Gender
    Male
  • Location
    Toronto, Ontario
  • Biography
    I work in a library though I have had many other jobs. I have gamed for >30 years and enjoy Hero a lot.
  • Occupation
    Library Technician

Photon1966's Achievements

  1. I'm working on a new campaign and read that continuing charges tops out at +0 for Persistent powers. So character has 16 charges on their VPP Casts Protective shield 5PD/ 5ED Resistent defense and when does it end? Never? My thoughts were it would last for one battle, no matter how long that battle should take. Can't have a fight in one room, kill it all, then rush down the corridor to the next to keep the benefits. But if the battle was a big one that lasted the whole night and possible the following night then it'd still be there. Or casts water breathing, swims out to boat. Occasionally pooping to the surface to check things out wouldn't cancel the spell. But when they climb out of the water on to the boat then the spell would end. I think I'm interpeting the rules correctly. Comments please
  2. Re: Menhirs, Dolmens, and Standing Stones Many thanks I am running a Pathfinder game in Hero and the use of runes, sigils, glyphs and such is of paramont use for me to help convey the feel of the world.
  3. Hello there An interesting thing happened tonight with our rogue and big fighter sparring. The rogue moved up and went behind her to get the lower DCV, then she went behind him and did the same. Then he again went behind her and attacked and she did likewise. It was all rather silly to look at. It raised several questions but mainly how long does it take to turn around? We figured by the rules it is a 1/2 phase but thought that maybe a Acrobatics roll could turn the character around or flip over opponent. We also wondered if while say the Barbarian turned on her defensive maneuver at 5pts which takes a 1/2 phase that maybe she could also turn around, then attack. I know it isn't something that will typically hapen but it did raise some odd tactics and questions of the game mechanics. Thanks in advance and sorry if this has been discussed before.
  4. Re: Hitting Hex Variant I believe it was called "Lockout" but not certain, but still looking through my files and these ideas have been kewl to think about.
  5. Re: Pathfinder Hero Thanks for the edit job there Killer shrike, I wasn't sure how to fix that, as I made it fit my pda and I understood it. I have it physically drawn out which is much clearer as I make use of the thin and thick lines from the rules book. Thanks also for the great creature write ups as we have been making characters for the game, I am ending up with 7 players so character creation is taking a bit more time then I had originally thought. We should begin the first adventure soon and see how they far against the goblins in town. I plan to use your stats pretty much as is and see how the party fares against them. I am envisioning the party will wipe the floor with them but then again maybe they won't. I have also started up D20 game of Pathfinder as the Tuesday group had an accident with a TPK adventure which I didn't think would be a TPK but it was. Only the two NPCs escaped, a Raven Familiar and a Goblin follower. So we made characters on Tuesday, last night, and with just 3 players and in D20 went much faster. so next week we should have our first adventure with the goblins. Thanks again
  6. Re: Pathfinder Hero Well D20 and Hero have never jelled I have done up the languages in the campaign, mine of course, but heavily influenced by Pathfinder. I also use the options in the Ultimate Skill Book. So Average Languages cost normal, while complex and Very Complex cost more. the Arcane languages are used by spell casters and are needed to spell cast. They also give a benefit in my game to spell casting skill roll if the language is close or very close to the special effects of the spell. Forexample celestial is great for any sort of healing spells. Human Languages Language Difficulty Occurrence Azlanti Average Rare Thassilionian Very Complex Rare Taldane Average Uncommon Chelaxian Average Common Shoanti Average Common Shoanti Marks 1 pt. Uncommon Varisian Average Common Varisian Tattoos 1 pt. Uncommon Olmec Complex Common Taldane and Chelaxian have 4 pts. of similarity, which gives the player half as many pts. in the other. Shoanti and Varisian have 2 pts. of similarity and other cost one less. Olmec is an arcane language used in spell casting. Thassilionian and Azlanti are ancient languages and each cost +1 pt to learn. Extra-Planar Languages Language Difficulty Occurrence Abyssal Complex Uncommon Celestial Complex Uncommon Both are arcane languages used in spell casting. Elemental Languages Language Difficulty Occurrence Aquan Complex Uncommon Auran Complex Uncommon Auran Complex Uncommon Ignan Complex Uncommon Aquan Complex Uncommon Terran Complex Uncommon Ignan Complex Uncommon Terran Complex Uncommon Each group has 2 pts. of similarity and other cost one less, but the 4, opposed one is then out side the group and cost +1 pts. All are arcane languages used in spell casting. Dragon Languages Language Difficulty Occurrence Draconic Very Complex Uncommon Draconic is an arcane language used in spell casting. Khazad Languages Language Difficulty Occurrence Khuzdul Average Uncommon Noric Complex Uncommon Noric is an arcane Language used in spell casting. Elven Languages Language Difficulty Occurrence Elven Average Uncommon Erlin Complex Uncommon Iylar Very Complex Rare Ogham Complex Rare Sylvan Average Uncommon Fey Complex Rare Elven and Erlin have 4 pts. of similarity, which gives the player half as many pts. in the other. Sylvan and Fey have 4 pts. of similarity, which gives the player half as many pts. in the other. Ogham, Fey and Sylvan have 2 pts. of similarity and others cost one less. Ogham, Elven, Erlin, and Iylar have 2 pts. of similarity and others cost one less. Erlin, Ogham, Iylar, and Fey are all arcane Languages. Iylar can only be taken by elves. Someone who has learned a Walker of the Land spell may only take Ogham. Humanoids Language Difficulty Occurrence Boggard Average Uncommon Gargun Average Uncommon Orcish Average Uncommon Colossus Complex Uncommon Kors Average Uncommon Kobold Average Uncommon Gnolls Average Uncommon Troglodytes Average Uncommon Drow Average Rare Infernal Complex Rare Undercommon Average Uncommon Mind Flayers Very Complex Uncommon Colossus and Infernal are arcane languages. Boggard and Gargun have 2 pts. of similarity and other costs one less. Gargun and Orcish have 2 pts. of similarity and other costs one less. Other Languages Language Difficulty Occurrence MinKai Average Uncommon
  7. I found on a web page an interesting variant on the hitting a hex, thus allowing mages to hit very agile people. It was different then the one in the standard rules as you can't Dive for Cover with this new one. Now my problem is I lost the link to the site, and I was wondering if any one elsewhere have seen it and could direct me to it. It was a neat way of treating spells a bit differently. Thanks in advance.
  8. Re: Pathfinder Hero Some Questions and seeking your thoughts about Pathfinder My one player wants to be a mage and wants to get the runes on his body to "augment" his magic.He tends to be a sensible player and wouldn't get them unless they give him something worth while. For magic I use a variable power pool so augmenting that really doesn't work. I thought perhaps they are a multipower with a few extra spells, each rune being one, with iether charges he wants or a battery I think with a recovery only near these places of power which furthers the campaign for me though that would be if they were Thassilon runes and not just regular Varisian runes. Just what limitations does a tatoo have? If a magic item then I can do what ever I want but then "independant" does quite work and certainly isn't a focii. Sorry just rambling thougths as we worked on characters tonight for the January start off.
  9. Re: Magical absorbtion Yes the healing absorption from UEP is exactly what I was looking for. I remembered something like it from ages ago and wanted to do that again. Thanks for the input. Though the END BAttery Idea I still like but may use for an item or a different style of magic. Again Thanks!
  10. Re: Pathfinder Hero Thats a neat little advantage I like it. Thanks for the reference.
  11. Re: Pathfinder Hero So very kewl But I was reading Bruthazmus and his bow has Semi-Armor Piercing (+1/4). What is that? Is it in the rules some where that I can lok it up. I have most of the books so just give me a page number. Or if a link to your site also kewl. Thanks for all these great write ups. Seeing them in print this way is really helping me get a feel for what I want the campaign power level to be at. For example against Bruthazmus he is 9 OCV and 5 DCV vs. Elves. I don't know if any players are going to be elves but it's a kewl thought to keep in mind as to just how deadly they may be and gauge the party so it's not a total party kill. Just simple great, Thanks again.
  12. Re: Pathfinder Hero WOW! What a great write up. This is just so helpful for my plans as I begin the Pathfinder Series in January with my group. Not exactly D20 but the ideas Killer Shrike presents are really kewl! Thanks
  13. Re: Magical absorbtion Thanks I'll check my copy of UEP though I do like the END Battery idea as well. Thanks
  14. I wanted to allow mages in the game to have a small ability to absorb magical energy. Be it from attacks, or at magical places, or the like. My first thought was obviously Absorption but after reading it it seems that any END they gain will be lost 5/turn or rather 10/turn since it's END. I know I can adjust the time delay which is a thought. But I thought that Absorb would raise it up to the Characters END, and then to a Maximum of Double their END. And then as it drained away it would stop when there END reached there normal stat. But after reading it seems all the extra points will drain away and the character will have to let their REC bring them up to full. Now I thought I might use Healing to possible better simulate what I was thinking but this conundrum concerning Absorb has me a bit confused. Still working on a new Fantasy Hero game so I am reading the rules again after a long hiatus from when I played 4th. Thanks in advance.
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