Eodin Posted August 16, 2004 Report Share Posted August 16, 2004 Playing around with my Might&Magic conversion, I want the "Master Magician" Talent to be as follows: ** UBO Simultaneously, up to 4 others, on up to 60 AP (Nonattack spells only) ** No Range Mod on up to 60 AP (ranged attack spells only) ** One Hex (Accurate) on up to 60 AP (non-ranged attack spells only) Or something along those lines... Since you can't put Nkd Advs in a framework, any ideas on how to make this work? With a reasonable point cost for a heroic fantasy game? Quote Link to comment Share on other sites More sharing options...
arcady Posted August 16, 2004 Report Share Posted August 16, 2004 Re: Varied Nkd Adv You can't put them in a framework or you can't put them in a framework without GM approval? If the second, wave a hand and the issue is solved. If the first, start stacking on the limitations, or ignore the rule anyway... There's no precidence for the Turakian setting's divide by three rule, but they did it anyway because it worked for the desired balance. Quote Link to comment Share on other sites More sharing options...
Eodin Posted August 16, 2004 Author Report Share Posted August 16, 2004 Re: Varied Nkd Adv Now that I'm home and can check 5E, it says "without GM approval". Problem solved Quote Link to comment Share on other sites More sharing options...
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