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Battletech HERO Revised (2004-08-23)


TheQuestionMan

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It just keeps getting trimmed down.

 

BATTLETECH to HERO

Conversion Rules

 

BT Skills Modifiers HS5 Piloting HS5 Gunnery

0 -4 20- OCV 12

1 -3 18- OCV 11

2 -2 16- OCV 10

3 -1 15- OCV 9

4 0 14- OCV 8

5 +1 12- OCV 7

6 +2 11- OCV 6

7 +3 8- OCV 3

8 +4 3- (no TF) OCV -3 (no WF)

 

 

Character Creation Guidelines: Hero

 

Base Points: 75

Max Disadvantages: 75

Max Disadvantages from any one category: 30

Total: 150 [plus 25 Bonus Points]

 

Bonus Points:

*Character Background/History +1 to +5pts.

*Art +1 to +5pts.

*Miniature Painted +1 to +5pts.

*Quirks +1 to +5pts.

*HERO System SIDEKICK +5pts.

*Unit Leader Special

 

Character Ability Guidelines:

Starting Range Starting Max

Characteristics 10-20 20

Speed 3-4 4

Combat Value 5-8 10

Damage Classes 4-9 10

Active Points 20-40 60

Skill Points 60-80 80

Skill Rolls 8- to 13- 14-

DEF/rDEF 6-8 11

 

Starting Cash:

1,000 C-Bills

 

 

 

 

BATTLETECH HERO

Mechwarrior Basic Training (Minimum Characteristics)

 

Val CHA Cost Roll Notes

13 STR 3 12- Lift 150 kg; 21/2d6 HTH Damage

14 DEX 12 12- OCV: 5 / DCV: 5

13 CON 6 12-

12 BODY 4 11-

13 INT 3 12- PER Roll 12-

11 EGO 2 11- ECV: 4

15 PRE 5 12- PRE Attack: 3d6

10 COM 0 11-

6 PD 3 Total: PD 6 / rPD

6 ED 3 Total: ED 6 / rED

3 SPD 6 Phases: 4, 8, 12..

6 REC 0

30 END 2

30 STUN 5

 

Total Characteristics Cost: 54pts.

 

Movement: Running: 8" / 16"

Swimming: 4" / 8"

Jumping: 21/2â€H, 11/4â€V

 

BATTLETECH HERO

Military SF Everyman Skills (Free)

 

0 Acting, 8-

0 Climbing, 8-

0 Computer Programming, 8-

0 Concealment, 8-

0 Conversation, 8-

0 Deduction, 8-

0 Knowledge Skill: (area) Home Town or Planet, 8-

0 Language Skill: English is Native, Literate

0 Paramedics, 8-

0 Persuasion, 8-

0 Professional Skill: [of PC’s choice], 11-

0 Shadowing, 8-

0 Stealth, 8-

0 Transport Familiarity: Small Motorized Ground Vehicles or Hover Vehicles [PC's choice of 1]

 

BATTLETECH HERO

Mechwarrior Academy Training (Package Deal)

 

Cost Powers & Skills

Martial Arts: AFFS Combat Training

Manuever OCV DCV Damage

4 Martial Block +2 +2 Block, abort

4 Martial Dodge --- +5 Dodge, abort

4 Martial Strike +2 +0 41/2d6

 

3 Weapon Elements: Clubs, Knives, and Polearms/Spears (Bayonets).

 

Perks:

2 Fringe Benefit: Mechwarrior

5 Fringe Benefit: Rank: Sergeant

2 Fringe Benefit: Security Clearance-2

?? Vehicles: BattleMech

 

Skills:

3 Breakfall, 12-

2 Climbing, 11-

3 Combat Piloting (BattleMechs), 12-

5 Combat Skill Levels +1 w/ all Vehicle BattleMech Weapons

2 Computer Programming, 11-

1 Electronics (BattleMechs), 8-

2 High Society (Affiliated Military), 11-

3 Knowledge Skill: Affiliated Armed Forces, 12-

2 Knowledge Skill: Battletechnology, 8-

1 Knowledge Skill: Military History, 8-

1 Knowledge Skill: The Inner Sphere, 8-

1 Knowledge Skill: Unaffiliated Armed Forces, 8-

3 Language Skill: Regional, fluent conversation, Literate

1 Mechanics (BattleMechs), 8-

2 Navigation (Land), 11-

3 Professional Skill: Mechwarrior, 12-

1 Security Systems (BattleMechs), 8-

3 Survival (PC's choice), 12-

3 Stealth, 12-

3 System Operations (BattleMechs), 12-

3 Tactics, 12-

3 Teamwork, 12-

1 Transport Familiarity: BattleMechs (Light, Medium, Heavy, or Assault)

1 Transport Familiarity: BattleMechs (Anthropomorphic, Ostrich, or Quad)

1 Transport Familiarity: Parachuting

5 Weapons Familiarity: Common Military Weapons

1 Weapons Familiarity: Vehicle BattleMech Weapons

Total Powers & Skills Cost: 30pts. (-55pts. Package Deal)

 

Total Character Cost: 84pts.

 

100+ Disadvantages:

-5 Distinctive Features: Uniform (Easily Concealed, Is Always Noticed/Recognized)

-10 Hunted: Own Military (More Powerful, Non-Combat Influence, 8- , Watched)

-15 Psychological Limitation: Loyal to Own Affiliation (Common, Strong)

-20 Social Limitation: Subject to Orders (Common, Total)

-5 Rivalry: Professional, other Military Services, Rival is aware of Rivalry

Experience:

 

Total Disadvantage Points:

 

 

Background/History:

 

 

Personality/Motivation:

 

 

Quote:

 

 

Powers/Tactics:

 

 

Appearance:

 

 

Designer's Notes:

 

 

 

 

 

 

 

 

 

Warrior Data:

 

Piloting / BattleMech: 5 (equals Combat Piloting [battleMech], 12- )

 

Gunnery / BattleMech: 6 (equals OCV 6)

 

Cheers

 

QM

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