TheQuestionMan Posted August 23, 2004 Report Share Posted August 23, 2004 It just keeps getting trimmed down. BATTLETECH to HERO Conversion Rules BT Skills Modifiers HS5 Piloting HS5 Gunnery 0 -4 20- OCV 12 1 -3 18- OCV 11 2 -2 16- OCV 10 3 -1 15- OCV 9 4 0 14- OCV 8 5 +1 12- OCV 7 6 +2 11- OCV 6 7 +3 8- OCV 3 8 +4 3- (no TF) OCV -3 (no WF) Character Creation Guidelines: Hero Base Points: 75 Max Disadvantages: 75 Max Disadvantages from any one category: 30 Total: 150 [plus 25 Bonus Points] Bonus Points: *Character Background/History +1 to +5pts. *Art +1 to +5pts. *Miniature Painted +1 to +5pts. *Quirks +1 to +5pts. *HERO System SIDEKICK +5pts. *Unit Leader Special Character Ability Guidelines: Starting Range Starting Max Characteristics 10-20 20 Speed 3-4 4 Combat Value 5-8 10 Damage Classes 4-9 10 Active Points 20-40 60 Skill Points 60-80 80 Skill Rolls 8- to 13- 14- DEF/rDEF 6-8 11 Starting Cash: 1,000 C-Bills BATTLETECH HERO Mechwarrior Basic Training (Minimum Characteristics) Val CHA Cost Roll Notes 13 STR 3 12- Lift 150 kg; 21/2d6 HTH Damage 14 DEX 12 12- OCV: 5 / DCV: 5 13 CON 6 12- 12 BODY 4 11- 13 INT 3 12- PER Roll 12- 11 EGO 2 11- ECV: 4 15 PRE 5 12- PRE Attack: 3d6 10 COM 0 11- 6 PD 3 Total: PD 6 / rPD 6 ED 3 Total: ED 6 / rED 3 SPD 6 Phases: 4, 8, 12.. 6 REC 0 30 END 2 30 STUN 5 Total Characteristics Cost: 54pts. Movement: Running: 8" / 16" Swimming: 4" / 8" Jumping: 21/2â€H, 11/4â€V BATTLETECH HERO Military SF Everyman Skills (Free) 0 Acting, 8- 0 Climbing, 8- 0 Computer Programming, 8- 0 Concealment, 8- 0 Conversation, 8- 0 Deduction, 8- 0 Knowledge Skill: (area) Home Town or Planet, 8- 0 Language Skill: English is Native, Literate 0 Paramedics, 8- 0 Persuasion, 8- 0 Professional Skill: [of PC’s choice], 11- 0 Shadowing, 8- 0 Stealth, 8- 0 Transport Familiarity: Small Motorized Ground Vehicles or Hover Vehicles [PC's choice of 1] BATTLETECH HERO Mechwarrior Academy Training (Package Deal) Cost Powers & Skills Martial Arts: AFFS Combat Training Manuever OCV DCV Damage 4 Martial Block +2 +2 Block, abort 4 Martial Dodge --- +5 Dodge, abort 4 Martial Strike +2 +0 41/2d6 3 Weapon Elements: Clubs, Knives, and Polearms/Spears (Bayonets). Perks: 2 Fringe Benefit: Mechwarrior 5 Fringe Benefit: Rank: Sergeant 2 Fringe Benefit: Security Clearance-2 ?? Vehicles: BattleMech Skills: 3 Breakfall, 12- 2 Climbing, 11- 3 Combat Piloting (BattleMechs), 12- 5 Combat Skill Levels +1 w/ all Vehicle BattleMech Weapons 2 Computer Programming, 11- 1 Electronics (BattleMechs), 8- 2 High Society (Affiliated Military), 11- 3 Knowledge Skill: Affiliated Armed Forces, 12- 2 Knowledge Skill: Battletechnology, 8- 1 Knowledge Skill: Military History, 8- 1 Knowledge Skill: The Inner Sphere, 8- 1 Knowledge Skill: Unaffiliated Armed Forces, 8- 3 Language Skill: Regional, fluent conversation, Literate 1 Mechanics (BattleMechs), 8- 2 Navigation (Land), 11- 3 Professional Skill: Mechwarrior, 12- 1 Security Systems (BattleMechs), 8- 3 Survival (PC's choice), 12- 3 Stealth, 12- 3 System Operations (BattleMechs), 12- 3 Tactics, 12- 3 Teamwork, 12- 1 Transport Familiarity: BattleMechs (Light, Medium, Heavy, or Assault) 1 Transport Familiarity: BattleMechs (Anthropomorphic, Ostrich, or Quad) 1 Transport Familiarity: Parachuting 5 Weapons Familiarity: Common Military Weapons 1 Weapons Familiarity: Vehicle BattleMech Weapons Total Powers & Skills Cost: 30pts. (-55pts. Package Deal) Total Character Cost: 84pts. 100+ Disadvantages: -5 Distinctive Features: Uniform (Easily Concealed, Is Always Noticed/Recognized) -10 Hunted: Own Military (More Powerful, Non-Combat Influence, 8- , Watched) -15 Psychological Limitation: Loyal to Own Affiliation (Common, Strong) -20 Social Limitation: Subject to Orders (Common, Total) -5 Rivalry: Professional, other Military Services, Rival is aware of Rivalry Experience: Total Disadvantage Points: Background/History: Personality/Motivation: Quote: Powers/Tactics: Appearance: Designer's Notes: Warrior Data: Piloting / BattleMech: 5 (equals Combat Piloting [battleMech], 12- ) Gunnery / BattleMech: 6 (equals OCV 6) Cheers QM Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted October 1, 2004 Author Report Share Posted October 1, 2004 Re: Battletech HERO Revised (2004-10-01) GM NOTE; To Improve your Piloting or Gunnery you must keep track of you personal ‘Mech kills. For every 3 Kills you can improve your Skills by ONE. Piloting costs 3pts/+1 and Gunnery costs 8pts/+1 OCV. Quote Link to comment Share on other sites More sharing options...
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