Jump to content

C.A.T Redone as MF. Would like feedback


MisterD

Recommended Posts

Re: C.A.T Redone as MF. Would like feedbackC.A.T. (Mark I)Player:

Val** Char*** Cost
10/20** STR 0
13/21** DEX 9
13/20** CON 6
10** BODY 0
18** INT 8
11** EGO 2
20** PRE 0
10** COM 0
*
12** PD 0
13** ED 0
3/4** SPD 7
5** REC 0
26** END 0
30** STUN 8
*6"/12"**RUN02"**SWIM02"/7"**LEAP0Characteristics Cost: 40
Cost** Power END
27** C.A.T. Suit Mark I-IV: Multiform (350 Character Points in the most expensive form) (x4 Number Of Forms) (80 Active Points); Extra Time (1 Minute, -1 1/2), Changed in lab (-1/2)* 0
** *
** Basic Configuration (Mark I), all slots OIF (-1/2)*
20** 1) Armor (10 PD/10 ED) (30 Active Points); OIF (-1/2)* 0
4** 2) Tail: Extra Limb (1), Inherent (+1/4) (6 Active Points); OIF (-1/2)* 0
5** 3) Servos and Micro Hydrolics: +10 STR (10 Active Points); No Figured Characteristics (-1/2), OIF (-1/2)* 1
12** 4) Synaptic Responce relay: +8 DEX (24 Active Points); No Figured Characteristics (-1/2), OIF (-1/2)*
7** 5) Kinetic Difusuion: +7 CON (14 Active Points); No Figured Characteristics (-1/2), OIF (-1/2)*
7** 6) Impresive and Confidence boosting armor: +10 PRE (10 Active Points); OIF (-1/2)*
7** 7) Synaptic Responce Relay: +1 SPD (10 Active Points); OIF (-1/2)*
20** 8) Power Suply: Endurance Reserve (150 END, 15 REC) (30 Active Points); OIF (-1/2)* 0
3** 9) Protected Hearing: Hearing Group Flash Defense (5 points) (5 Active Points); OIF (-1/2)* 0
3** 10) Protected Vision: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2)* 0
7** 11) Sealed protective system: Life Support (Extended Breathing: 1 END per Minute; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (11 Active Points); OIF (-1/2)* 0
3** 12) Finger Toolkit: +2 with Tech skills (4 Active Points); OIF (-1/2)*
4** 13) Palm Light: Sight Group Images 1" radius (10 Active Points); Only To Create Light (-1), OIF (-1/2)* 1
** *
65** Weapon systems (Mark I): Multipower, 65-point reserve*
6u** 1) Blaster: Energy Blast 10d6, Reduced Endurance (1/2 END; +1/4) (62 Active Points)* 2
6u** 2) Blaster with Variable settings: Energy Blast 6d6, Variable Advantage (+1/2 Advantages; +1) (60 Active Points)* 6
5u** 3) Direct Current Paralysis: Entangle 4d6, 4 DEF, Takes No Damage From Attacks All Attacks (+1/2) (60 Active Points); Cannot Form Barriers (-1/4)* 6
4u** 4) Taser: Energy Blast 4d6, No Normal Defense ([standard]; +1) (40 Active Points)* 4
** *
** Sensors (Mark I), all slots OIF (-1/2)*
8** 1) High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2)* 0
3** 2) Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2)* 0
3** 3) Nightvision (5 Active Points); OIF (-1/2)* 0
** *
** Mobility systems (Mark I), all slots OIF (-1/2)*
2** 1) Hydroic jumpjets: Leaping +3" (2"/7" forward, 1"/3 1/2" upward) (3 Active Points); OIF (-1/2)* 1
8** 2) Motorized Rollerblades: Running +6" (6"/12" total) (12 Active Points); OIF (-1/2)* 1
Powers Cost: 239
Cost** Skill
12** +4 with Weapon systems*
3** Computer Programming 13-*
3** Conversation 13-*
3** Cryptography 13-*
3** Electronics 13-*
3** Inventor 13-*
2** KS: Gadgets and Gear of Heroes and Villians 11-*
2** KS: Power Armor 11-*
3** Mechanics 13-*
3** Paramedics 13-*
2** PS: Technician 11-*
3** Systems Operation 13-*
6** WF: Beam Weapons, Energy Weapons, Small Arms*
2** Weaponsmith (Power Armor) 13-*
2** TF: Common Motorized Ground Vehicles*
** *
3** Scientist*
2** 1) SS: Comunication design and engineering 13- (3 Active Points)*
2** 2) SS: Electrical Engineering 13- (3 Active Points)*
2** 3) SS: Energy dynamic engineering 13- (3 Active Points)*
2** 4) SS: Mechanical Engineering 13- (3 Active Points)*
2** 5) SS: Physics 13- (3 Active Points)*
2** 6) SS: Power Armor design and engineering 13- (3 Active Points)*
2** 7) SS: Synaptic Interface engineering 13- (3 Active Points)*
2** 8) SS: Weapon systems Engineering 13- (3 Active Points)*
Skills Cost: 71
Cost** Perk
5** Bases*
5** Money: Well Off*
Perks Cost: 10
Val** Disadvantages
10** Distinctive Features: Feline / human looking armor (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)*
15** Hunted: Brainchylde 8- (Mo Pow, Harshly Punish)*
15** Hunted: Branch of police Dept. that takes care of super villians 11- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Watching)*
20** Psychological Limitation: Code vs Killing (Very Common, Strong)*
15** Psychological Limitation: Curiosity about gadgets, gear, new technology (Common, Strong)*
15** Psychological Limitation: Split personality in and out of C.A.T. Suit (Very Common, Moderate)*
5** Reputation: "Catty" Heroine, 8-*
10** Rivalry: Professional (Other powerarmor users), Rival is More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry*
10** Social Limitation: Easilt over looked / Shameless flirt (Frequently, Minor)*
15** Social Limitation: Secret Identity (Frequently, Major)*
10** Social Limitation: Subject to Orders (Occasionally, Major)*
10** Vulnerability: 2 x Effect EMP (Uncommon)*
Disadvantage Points: 150

Base Points: 200Experience Required: 10Total Experience Available: 10Experience Unspent: 0Total Character Cost: 360

Height: 2.00 m Hair: Brown
Weight: 100.00 kg Eyes: Brown
Appearance: Personality: Quote:Background: Powers/Tactics: Campaign Use: 
Link to comment
Share on other sites

Re: C.A.T Redone as MF. Would like feedback

 

C.A.T. (Mark II) Blaster

 

Player:

 

Val** Char*** Cost
10/20** STR 0
13/24** DEX 9
13/17** CON 6
10** BODY 0
18** INT 8
11** EGO 2
20** PRE 0
10** COM 0
*
15** PD 0
25** ED 0
3/5** SPD 7
5** REC 0
26** END 0
30** STUN 8
*10"**RUN02"**SWIM02"/7"**LEAP0Characteristics Cost: 40

 

Cost** Power END
** Basic Configuration (Mark II), all slots OIF (-1/2)*
25** 1) Armor (10 PD/15 ED) (38 Active Points); OIF (-1/2)* 0
4** 2) Tail: Extra Limb (1), Inherent (+1/4) (6 Active Points); OIF (-1/2)* 0
5** 3) Servos and Micro Hydrolics: +10 STR (10 Active Points); No Figured Characteristics (-1/2), OIF (-1/2)* 1
16** 4) Synaptic Responce relay: +11 DEX (33 Active Points); No Figured Characteristics (-1/2), OIF (-1/2)*
4** 5) Kinetic Difusuion: +4 CON (8 Active Points); No Figured Characteristics (-1/2), OIF (-1/2)*
2** 6) Extra Padding: +3 PD (3 Active Points); OIF (-1/2)*
5** 7) Extra Padding: +7 ED (7 Active Points); OIF (-1/2)*
7** 8) Impresive and Confidence boosting armor: +10 PRE (10 Active Points); OIF (-1/2)*
13** 9) Synaptic Responce Relay: +2 SPD (20 Active Points); OIF (-1/2)*
7** 10) Sealed protective system: Life Support (Extended Breathing: 1 END per Minute; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (11 Active Points); OIF (-1/2)* 0
3** 11) Protected Vision: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2)* 0
3** 12) Protected Hearing: Hearing Group Flash Defense (5 points) (5 Active Points); OIF (-1/2)* 0
4** 13) Palm Light: Sight Group Images 1" radius (10 Active Points); Only To Create Light (-1), OIF (-1/2)* 1
20** 14) Power Suply: Endurance Reserve (150 END, 15 REC) (30 Active Points); OIF (-1/2)* 0
** *
65** Weapon systems (Mark II): Multipower, 65-point reserve*
6u** 1) Blaster with Variable settings: Energy Blast 6d6, Variable Advantage (+1/2 Advantages; +1) (60 Active Points)* 6
6u** 2) Blaster with Variable Emission settings: Energy Blast 10d6, Variable Special Effects (Limited Group of SFX; Heat, Electricity, Light (UV/IR), Radio, Magnetic, Force; +1/4) (62 Active Points)* 6
6u** 3) Blaster: Energy Blast 10d6, Reduced Endurance (1/2 END; +1/4) (62 Active Points)* 2
5u** 4) Direct Current Paralysis: Entangle 4d6, 4 DEF, Takes No Damage From Attacks All Attacks (+1/2) (60 Active Points); Cannot Form Barriers (-1/4)* 6
2u** 5) Flare: Sight Group Flash 4d6, Personal Immunity (+1/4) (25 Active Points)* 2
6u** 6) Taser: Energy Blast 6d6, No Normal Defense ([standard]; +1) (60 Active Points)* 6
** *
** Sensors (Mark II), all slots OIF (-1/2)*
8** 1) High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2)* 0
3** 2) Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2)* 0
3** 3) Nightvision (5 Active Points); OIF (-1/2)* 0
4** 4) Targeting Moduel: +2 with Weapon system (6 Active Points); OIF (-1/2)*
** *
** Mobility systems (Mark II), all slots OIF (-1/2)*
2** 1) Hydroic jumpjets: Leaping +3" (2"/7" forward, 1"/3 1/2" upward) (3 Active Points); OIF (-1/2)* 1
5** 2) Motorized Rollerblades: Running +4" (10" total) (8 Active Points); OIF (-1/2)* 1
Powers Cost: 239

 

 

Cost** Skill
12** +4 with Weapon systems*
3** Computer Programming 13-*
3** Conversation 13-*
3** Cryptography 13-*
3** Electronics 13-*
3** Inventor 13-*
2** KS: Gadgets and Gear of Heroes and Villians 11-*
2** KS: Power Armor 11-*
3** Mechanics 13-*
3** Paramedics 13-*
2** PS: Technician 11-*
3** Systems Operation 13-*
6** WF: Beam Weapons, Energy Weapons, Small Arms*
2** Weaponsmith (Power Armor) 13-*
2** TF: Common Motorized Ground Vehicles*
** *
3** Scientist*
2** 1) SS: Comunication design and engineering 13- (3 Active Points)*
2** 2) SS: Electrical Engineering 13- (3 Active Points)*
2** 3) SS: Energy dynamic engineering 13- (3 Active Points)*
2** 4) SS: Mechanical Engineering 13- (3 Active Points)*
2** 5) SS: Physics 13- (3 Active Points)*
2** 6) SS: Power Armor design and engineering 13- (3 Active Points)*
2** 7) SS: Synaptic Interface engineering 13- (3 Active Points)*
2** 8) SS: Weapon systems Engineering 13- (3 Active Points)*
Skills Cost: 71

 

Cost** Perk
5** Bases*
5** Money: Well Off*
Perks Cost: 10

 

 

 

Total Character Cost: 360

 

Val** Disadvantages
10** Distinctive Features: Feline / human looking armor (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)*
15** Hunted: Brainchylde 8- (Mo Pow, Harshly Punish)*
15** Hunted: Branch of police Dept. that takes care of super villians 11- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Watching)*
20** Psychological Limitation: Code vs Killing (Very Common, Strong)*
15** Psychological Limitation: Curiosity about gadgets, gear, new technology (Common, Strong)*
15** Psychological Limitation: Split personality in and out of C.A.T. Suit (Very Common, Moderate)*
5** Reputation: "Catty" Heroine, 8-*
10** Rivalry: Professional (Other powerarmor users), Rival is More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry*
10** Social Limitation: Easilt over looked / Shameless flirt (Frequently, Minor)*
15** Social Limitation: Secret Identity (Frequently, Major)*
10** Social Limitation: Subject to Orders (Occasionally, Major)*
10** Vulnerability: 2 x Effect EMP (Uncommon)*

Disadvantage Points: 150

 

Base Points: 200

Experience Required: 10

Total Experience Available: 10

Experience Unspent: 0

Link to comment
Share on other sites

Re: C.A.T Redone as MF. Would like feedback

 

C.A.T. (Mark III) Brawler

 

Player:

 

Val Char Cost
10/40 STR 0
13/18 DEX 9
13/20 CON 6
10 BODY 0
18 INT 8
11 EGO 2
20 PRE 0
10 COM 0
25 PD 0
15 ED 0
3/4 SPD 7
5 REC 0
26 END 0
30 STUN 8
6" RUN02" SWIM02"/13" LEAP0Characteristics Cost: 40

 

Cost Power END
Basic Configuration (Mark III), all slots OIF (-1/2)
25 1) Armor (15 PD/10 ED) (38 Active Points); OIF (-1/2) 0
10 2) Kinetic Force Difusion: Mental Damage Reduction, 25% (15 Active Points); OIF (-1/2) 0
4 3) Tail: Extra Limb (1), Inherent (+1/4) (6 Active Points); OIF (-1/2) 0
15 4) Servos and Micro Hydrolics: +30 STR (30 Active Points); No Figured Characteristics (-1/2), OIF (-1/2) 3
7 5) Synaptic Responce relay: +5 DEX (15 Active Points); No Figured Characteristics (-1/2), OIF (-1/2)
7 6) Kinetic Difusuion: +7 CON (14 Active Points); No Figured Characteristics (-1/2), OIF (-1/2)
5 7) Extra Padding: +8 PD (8 Active Points); OIF (-1/2)
1 8) Extra Padding: +2 ED (2 Active Points); OIF (-1/2)
7 9) Impresive and Confidence boosting armor: +10 PRE (10 Active Points); OIF (-1/2)
7 10) Synaptic Responce Relay: +1 SPD (10 Active Points); OIF (-1/2)
7 11) Sealed protective system: Life Support (Extended Breathing: 1 END per Minute; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (11 Active Points); OIF (-1/2) 0
7 12) Denser Armor: Knockback Resistance -5" (10 Active Points); OIF (-1/2) 0
3 13) Protected Vision: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) 0
3 14) Protected Hearing: Hearing Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) 0
20 15) Power Suply: Endurance Reserve (150 END, 15 REC) (30 Active Points); OIF (-1/2) 0
65 Weapon systems (Mark III): Multipower, 65-point reserve
6u 1) Blaster with Variable settings: Energy Blast 6d6, Variable Advantage (+1/2 Advantages; +1) (60 Active Points) 6
6u 2) Blaster: Energy Blast 10d6, Reduced Endurance (1/2 END; +1/4) (62 Active Points) 2
5u 3) Direct Current Paralysis: Entangle 4d6, 4 DEF, Takes No Damage From Attacks All Attacks (+1/2) (60 Active Points); Cannot Form Barriers (-1/4) 6
2u 4) Enpowered Gauntlets.: Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/2) 3
4u 5) Flash/Bang: Sight and Hearing Groups Flash 5d6, Personal Immunity (+1/4) (37 Active Points) 4
6u 6) Taser: Energy Blast 6d6, No Normal Defense ([standard]; +1) (60 Active Points) 6
Sensors (Mark III), all slots OIF (-1/2)
8 1) High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2) 0
3 2) Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2) 0
3 3) Nightvision (5 Active Points); OIF (-1/2) 0
Mobility systems (Mark III), all slots OIF (-1/2)
3 1) Hydroic jumpjets: Leaping +5" (2"/13" forward, 1"/6 1/2" upward) (5 Active Points); OIF (-1/2) 1
Powers Cost: 239

 

 

Cost Skill
12 +4 with Weapon systems
3 Computer Programming 13-
3 Conversation 13-
3 Cryptography 13-
3 Electronics 13-
3 Inventor 13-
2 KS: Gadgets and Gear of Heroes and Villians 11-
2 KS: Power Armor 11-
3 Mechanics 13-
3 Paramedics 13-
2 PS: Technician 11-
3 Systems Operation 13-
6 WF: Beam Weapons, Energy Weapons, Small Arms
2 Weaponsmith (Power Armor) 13-
2 TF: Common Motorized Ground Vehicles
3 Scientist
2 1) SS: Comunication design and engineering 13- (3 Active Points)
2 2) SS: Electrical Engineering 13- (3 Active Points)
2 3) SS: Energy dynamic engineering 13- (3 Active Points)
2 4) SS: Mechanical Engineering 13- (3 Active Points)
2 5) SS: Physics 13- (3 Active Points)
2 6) SS: Power Armor design and engineering 13- (3 Active Points)
2 7) SS: Synaptic Interface engineering 13- (3 Active Points)
2 8) SS: Weapon systems Engineering 13- (3 Active Points)
Skills Cost: 71

 

Cost Perk
5 Bases
5 Money: Well Off
Perks Cost: 10

 

 

 

Total Character Cost: 360

 

Val Disadvantages
10 Distinctive Features: Feline / human looking armor (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
15 Hunted: Brainchylde 8- (Mo Pow, Harshly Punish)
15 Hunted: Branch of police Dept. that takes care of super villians 11- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Watching)
20 Psychological Limitation: Code vs Killing (Very Common, Strong)
15 Psychological Limitation: Curiosity about gadgets, gear, new technology (Common, Strong)
15 Psychological Limitation: Split personality in and out of C.A.T. Suit (Very Common, Moderate)
5 Reputation: "Catty" Heroine, 8-
10 Rivalry: Professional (Other powerarmor users), Rival is More Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
10 Social Limitation: Easilt over looked / Shameless flirt (Frequently, Minor)
15 Social Limitation: Secret Identity (Frequently, Major)
10 Social Limitation: Subject to Orders (Occasionally, Major)
10 Vulnerability: 2 x Effect EMP (Uncommon)

Disadvantage Points: 150

 

Base Points: 200

Experience Required: 10

Total Experience Available: 10

Experience Unspent: 0

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...