Game Show Man Posted September 14, 2004 Report Share Posted September 14, 2004 Charles "Bad Luck Chuck" McClusky Player: Val Char Cost 16 STR 6 18 DEX 24 12 CON 4 15 BODY 10 18 INT 8 16 EGO 12 20 PRE 10 12 COM 1 3/12 PD 0 2/11 ED 0 3 SPD 2 5 REC 0 24 END 0 29 STUN 0 6" RUN 0 2" SWIM 0 3" LEAP 0 Characteristics Cost: 77 Cost Power Super-Skills 12 1) Flop the Nuts: Luck 5d6 (25 Active Points); Requires A Gambling (Poker) Roll (Active Point penalty to Skill Roll is -1 per 5 Active Points -1) 6 2) Reading Tells: Telepathy 7d6 (35 Active Points); Extra Time 1 Minute (-1 1/2), Requires A Gambling (Poker) Roll (Active Point penalty to Skill Roll is -1 per 5 Active Points, RSR Skill is subject to Skill vs. Skill contests -1 1/4), Must Closely Observe Subject During Entire Minute Power does not work in Common Circumstances (-1/2), Receive Only (-1/2), Can Only Read Surface Thoughts Power loses about a third of its effectiveness (-1/2), Does Not Provide Mental Awareness (-1/4), Concentration 1/2 DCV (-1/4) Powers Cost: 18 Cost Skill 6 +2 with Pistols 7 Acting 15- 5 Combat Driving 14- 3 Concealment 13- 7 Conversation 15- 3 Criminology 13- 5 Deduction 14- 5 Gambling (Poker) 15- 2 CK: Los Angeles 11- 2 KS: Law Enforcement World 11- 4 KS: Poker World (INT-based) 14- 5 Persuasion 14- 5 Shadowing 14- 3 Stealth 13- 3 Streetwise 13- 2 WF: Small Arms Skills Cost: 67 Cost Perk 4 Fringe Benefit: Concealed Weapon Permit (where appropriate), Private Investigator License 5 Money: Well Off 12 Contact (Contact has: useful Skills or resources, Good relationship with Contact), Organization Contact (+2) (12 Active Points) 11- 1 Money: Wealthy (10 Active Points); Extra Time 1 Week (-4 1/2), Only for playing poker (-1) 2 Reputation (Los Angeles-area residents; 11-) +2/+2d6 3 Reputation (Los Angeles-area residents; 8-) +3/+3d6 Perks Cost: 27 Cost Talent 5 Eidetic Memory 3 Lightning Calculator 3 Lightsleep Talents Cost: 11 Cost Equipment (Equipment costs do not actually figure in Total Cost. They are included here for reference only.) 10 Colt M1911A1 .45 ACP: Killing Attack - Ranged 2d6 -1 (vs. ED), +1 STUN Multiplier (+1/4) (31 Active Points); STR Minimum 9 (-1/2), STR Min. Cannot Add/Subtract Damage (-1/2), OAF (-1), 7 Charges (-1/2), Beam (-1/4), Real Weapon (-1/4) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) 16 Thompson M1928 .45 ACP Submachine Gun: Killing Attack - Ranged 2d6 -1 (vs. ED), +1 STUN Multiplier (+1/4), Autofire (5 shots; +1/2), 50 Charges (+1/2) (56 Active Points); STR Minimum 14 (-1/2), STR Min. Cannot Add/Subtract Damage (-1/2), OAF (-1), Beam (-1/4), Real Weapon (-1/4) 6 Level III-A Armored Vest: Armor (9 PD/9 ED) (27 Active Points); Hit Locations 10-13 Only Power loses about two-thirds of its effectiveness (-1 1/2), Armor Weight Normal Mass (-1), Activation Roll 14- (-1/2), Real Armor (-1/4) Total Character Cost: 200 Pts. Disadvantage 5 Dependence: Caffeine Incompetence: -1 to Skill Rolls and related rolls per time increment (Common; 6 Hours) 15 Physical Limitation: Overweight (All the Time; Slightly Impairing) 25 Psychological Limitation: Poker Player's Code of Honor (be ruthless yet honorable to everyone; do your lying at the poker table; keep a mindful eye on everything at all times) (Very Common; Total) 5 Psychological Limitation: Code VS. Killing (Uncommon; Moderate) 15 Social Limitation: Famous L.A. Poker Player (Frequently; Major) 15 Social Limitation: Former Mob "Employee" (Occasionally; Severe) 20 Floating Hunted: any Italian Mafia organization 8- (Mo Pow; Kill; Extensive Non-Combat Influence) 0 Normal Characteristic Maxima Disadvantage Points: 100 Base Points: 100 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
specks Posted September 14, 2004 Report Share Posted September 14, 2004 Re: Character: Bad Luck Chuck, Poker Playing P.I. Check your HTML code again please! Quote Link to comment Share on other sites More sharing options...
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