Following on from the stretching damage question,the FAQ quotes an answer to an example without quoting the example,so is a little hard to follow - it seems to suggest you do need to be a minimum distance from a target to take advantage of stretching bonus damage which does seem to contradict the rulebook, which says that acceleration is not a factor, so for instance for an adjacent opponent you would get no bonus damage, for an opponent 1" away you could get up to 1d6 bonus damage, 2" away you could get up to 3d6 bonus damage, 3" away and you could get up to 5d6 bonus damage and so on (subject to having the requisite points in stretching!). Is this right?
Also the stretching FAQ says that you can grab a fixed object and pull yourself to it, up to stretching distance or half that in a half phase. The rulebook says that you can't use stretching to enhance movement, but that seems to be exactly what is happening here - for example a character with 6" run, 7" swinging and 8" stretch can move 8" in a phase using their stretching powers. Granted this makes 'common' sense, but seems to circumvent the rulebook. I appreciate the stretching doesn't increase the run or swing distance per se but the book says can't improve movement capabilities, so which is right or are they both and I'm just not seeing it?
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Sean Waters
Following on from the stretching damage question,the FAQ quotes an answer to an example without quoting the example,so is a little hard to follow - it seems to suggest you do need to be a minimum distance from a target to take advantage of stretching bonus damage which does seem to contradict the rulebook, which says that acceleration is not a factor, so for instance for an adjacent opponent you would get no bonus damage, for an opponent 1" away you could get up to 1d6 bonus damage, 2" away you could get up to 3d6 bonus damage, 3" away and you could get up to 5d6 bonus damage and so on (subject to having the requisite points in stretching!). Is this right?
Also the stretching FAQ says that you can grab a fixed object and pull yourself to it, up to stretching distance or half that in a half phase. The rulebook says that you can't use stretching to enhance movement, but that seems to be exactly what is happening here - for example a character with 6" run, 7" swinging and 8" stretch can move 8" in a phase using their stretching powers. Granted this makes 'common' sense, but seems to circumvent the rulebook. I appreciate the stretching doesn't increase the run or swing distance per se but the book says can't improve movement capabilities, so which is right or are they both and I'm just not seeing it?
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