Kilmore Posted November 12, 2004 Report Share Posted November 12, 2004 I'm brand new to Hero, and I'm getting ready to run a FH campaign in my D&D world. Among the books I've gotten is the Ultimate Martial Artist which I'm using to come up with regional armed and unarmed fighting styles. I noted some of the European styles with interest but conspicious by it's absence was Jousting, a martial art as rigorous and punishing as any. So I thought I'd give this a try. JOUSTING The use of blades and lances is intregal to this style and have no extra cost. In fact Jousting unarmed is just plain stupid. Maneuvers Charge, Passing Strike, Root (to remain horsed), and Passing Throw (to unhorse your opponent) Skills: KS: Jousting, WF: Lance, Blades edit: and Riding. Can't forget that. Also highly recommended is a Lordship Perq and definitely some armor and a shield. Opinions or corrections? Quote Link to comment Share on other sites More sharing options...
Netzilla Posted November 12, 2004 Report Share Posted November 12, 2004 Re: Martial Arts: Jousting! If you haven't already done it, I'd highly recommend checking out the rules on Jousting in Fantasy Hero. Also, you may want to check out the 'Arms and Armor for Fantasy Hero' section of Surbrook's site (http://surbrook.devermore.net/herosource/herosource.html). A little further down the page, you'll also find the 'Medieval Martial Arts' article as well. Of course I can't remember, but this may have been done for 4th Edition. Even so, it's decent place to mine for ideas. Quote Link to comment Share on other sites More sharing options...
Susano Posted November 12, 2004 Report Share Posted November 12, 2004 Re: Martial Arts: Jousting! I also submitted an article on running a medieval tournament to Digital Hero Issue #20. http://www.herogames.com/digitalHero/Samples/dh20melee.jsp Quote Link to comment Share on other sites More sharing options...
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