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Character for Review: Brightwind (Paladin's pegasus)


Mark Rand

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Paladin, another NPC hero in my IST San Angelo campaign, rides a white pegasus named Brightwind. I'll be posting Paladin's character sheet on this board for review soon. Meanwhile, here's Brightwind.

Name: Brightwind (Paladin's pegasus)

Alternate IDs:

Player: GM

 

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Val Char Roll Notes

25 STR 14- HTH Damage 5d6 END [2]

20 DEX 13- OCV 7 DCV 7

20 CON 13-

16 BODY 12-

8 INT 11- Perception Roll: 13-

8 EGO 11- Base ECV: 3

18 PRE 13- Base Presence Attack: 3 1/2d6

14 COM 12-

8 PD

8 ED

4 SPD

10 REC Run: 12"

40 END Swim: 2"

40 STUN Leap: 5"

 

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Disadvantages Pts

Physical Limitation: Large, up to twice human size (4m, or 2"; -2 DCV, +2 to PER Rolls to perceive), Infrequently, Slightly Impairing 5

Physical Limitation: Near-Human Intelligence, Frequently, Slightly Impairing 10

Physical Limitation: Very Limited Manipulation, Frequently, Greatly Impairing 15

Psychological Limitation: Loyal to Paladin, Common, Total 20

Distinctive Features: Winged horse, Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses 15

 

XP

 

74

 

 

Base : 75

Disads : +65

XP Spent : +39

Total = 179

 

 

101 : Characteristics Cost

74 + Powers Cost

4 + Martial Arts/Skills/Perks/Talents Cost

179 = Total Cost

 

 

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Pts. Power/Skill/Perk/Talent END

Powers

5 Bite: HKA 0 d6 +1 (plus STR) (vs. PD) 1

10 Kick/Rear: HA +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2) 1

2 Tough Skin: Damage Resistance (2 PD / 2 ED)

6 Heavy: Knockback Resistance -3"

33 Wings: Flight 20", Reduced Endurance (Half END; +1/4) (50 Active Points); Restrainable (-1/2) 2

12 Horse's Legs: Running +6" (added to Primary Value) 1

6 Sharp-Eared And Keen-Nosed: Enhanced Perception (+2 to PER Rolls for All Sense Groups)

 

Skills

3 +1 with Bite, Kick/Rear

1 Riding (3 Active Points); Complementary To Rider's Skill Only (-1) 13-

 

Base OCV: 7 Base DCV: 7 Base ECV: 3

Adjustment + Adjustment + Adjustment +

Final OCV: Final DCV: Final ECV:

 

Levels: +1 with Bite, Kick/Rear

 

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Combat Maneuvers

Name Phase OCV DCV Effect

Block 1/2 +0 +0 Block, Abort

Brace 0 +2 1/2 +2 vs. Range Mod.

Disarm 1/2 -2 +0 Can disarm

Dodge 1/2 --- +3 Abort, vs. all attacks

Grab 1/2 -1 -2 Grab two limbs

Grab By 1/2 -3 -4 Move and Grab

Haymaker 1/2* +0 -5 +4DC to attack

Move By 1/2 -2 -2 STR/2 + v/5

Move Through 1/2 -v/5 -3 STR + v/3

Set 1 +1 +0 Ranged attacks only

Strike 1/2 +0 +0 STR or weapon

 

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Range 0-4 5-8 9-16 17-32 33-64 65-128

RMod 0 -2 -4 -6 -8 -10

 

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DEX: 20 SPD: 4 ECV: 3

Phases: 3, 6, 9, 12

8 PD (2 rPD) 8 ED (2 rED) MD: 0

END: 40 STUN: 40 BODY: 16

 

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Roll Location STUNx NSTUN BODYx To Hit

3-5 Head x5 x2 x2 -8

6 Hands x1 x1/2 x1/2 -6

7-8 Arms x2 x1/2 x1/2 -5

9 Shoulders x3 x1 x1 -5

10-11 Chest x3 x1 x1 -3

12 Stomach x4 x1.5 x1 -7

13 Vitals x4 x1.5 x2 -8

14 Thighs x2 x1 x1 -4

15-16 Legs x2 x1/2 x1/2 -6

17-18 Feet x1 x1/2 x1/2 -8

 

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Height: 4' 8" Hair: white fur and feathers

Weight: 1220 lbs Eyes: Brown

Appearance: Brightwind is a white pegasus. (Height listed is at shoulders.)

Background:

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