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Post Your Sensors


Heroman

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In the same vein as collecting together cybernetics, I wanted to start a thread with links, examples, HD files, etc for the different Sensor powers people use in their campaigns for starships.

Since some use VPPs, other use MPs, others straight powers, I was interested in just the actual power construct (so sans framework) and a short description of what it is supposed to detect to build up a robust suite for all of us.

 

Let's start sensing!!!

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Re: Post Your Sensors

 

I use Multipowers for my sensor arrays

 

Starship Sensor and Commuincations Arrays: Multipower, 100-point reserve, (100 Active Points); all slots OIF Immobile Fragile (-1 3/4), Costs Endurance (-1/2), Crew-Served (2 crew; -1/4)

 

Computerized Image Enhancement : +8 versus Range Modifier for Radar (4 Active Points); OIF Immobile Fragile (-1 3/4), Costs Endurance (-1/2), Crew-Served (2 crew; -1/4)

 

Densitometer: Detect A Single Thing 14- (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees), Range, Sense, Targeting, Tracking, MegaScale (1" = 1,000 km; +1) (84 Active Points); OIF Immobile Fragile (-1 3/4), Extra Time (1 Turn (Post-Segment 12), -1 1/4), Custom Modifier (affected as sight group as well as detect group; -1/2), Costs Endurance (-1/2), Crew-Served (2 crew; -1/4)

 

Laser/Maser Comm: Mind Link , Machine class of minds, Any Willing Target, Any distance (20 Active Points); OIF Immobile Fragile (-1 3/4), Costs Endurance (-1/2), Extra Time (Delayed Phase, -1/4), Crew-Served (2 crew; -1/4)

 

Neutrino Scanner: Detect A Single Thing 14- (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees), Range, Rapid (x10), Targeting, Tracking, MegaScale (1" = 10,000 km; +1 1/4) (97 Active Points); OIF Immobile Fragile (-1 3/4), Extra Time (1 Turn (Post-Segment 12), -1 1/4), Custom Modifier (affected as sight group as well as detect group; -1/2), Costs Endurance (-1/2), Crew-Served (2 crew; -1/4)

 

Optical Telescope Arrays: +10 versus Range Modifier for Sight Group (10 Active Points); OIF Immobile Fragile (-1 3/4), Costs Endurance (-1/2), Crew-Served (2 crew; -1/4)

 

Radar (Radio Group), Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees), Tracking, MegaScale (1" = 100,000 km; +1 1/2), Can Be Scaled Down 1" = 1km (+1/4) (88 Active Points); OIF Immobile Fragile (-1 3/4), Custom Modifier (affected as sight group as well as radio group; -1/2), Costs Endurance (-1/2), Crew-Served (2 crew; -1/4)

 

Radio Perception/Transmission (Radio Group), +5 to PER Roll, Discriminatory, Analyze, Targeting, Tracking, MegaScale (1" = 10,000 km; +1 1/4), Can Be Scaled Down 1" = 1km (+1/4) (100 Active Points); OIF Immobile Fragile (-1 3/4), Custom Modifier (affected as hearing group as well as radio group; -1/2), Costs Endurance (-1/2), Crew-Served (2 crew; -1/4)

 

UV Perception (Sight Group), +5 to PER Roll, Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees), Tracking, MegaScale (1" = 100,000 km; +1 1/2), Can Be Scaled Down 1" = 1km (+1/4) (74 Active Points); OIF Immobile Fragile (-1 3/4), Costs Endurance (-1/2), Crew-Served (2 crew; -1/4)

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Re: Post Your Sensors

 

TeleRadioWave Spy Machine:

Clairsentience (Sight Group, Normal Hearing And Detect: Interloping do-gooders), x16,384 Range (275"), Mobile Perception Point (can move up to 6" per Phase), Telescopic (+20 versus Range Modifier): +20 (125 Active Points); OAF Immobile Fragile Expendable (Difficult to obtain new Focus; -2 1/2), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Activation Roll 14- (-1/2), Sense Affected As Another Sense: affected as radio sense group (-1/4)

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Re: Post Your Sensors

 

More Advanced Sensors

 

Command Commo Package: (Total: 37 Active Cost, 10 Real Cost) Mind Link , Machine class of minds, Specific Group of Minds, Number of Minds (x16), Difficult To Dispel (x2 Active Points; +1/4) (37 Active Points); Only With Others Who Have Mind Link (-1), Requires A Skill Roll (-1/2), Sense Affected As More Than One Sense [very common Sense] (-1/2), Custom Modifier (-1/2) (Real Cost: 10)

 

Sensor Probes and Recon Drones: Clairsentience (Sight Group And Radar), x2 Range (1230"), 2 Perception Points, Telescopic (+1 versus Range Modifier), Tracking, Transmit, 4 Continuing Charges lasting 6 Hours each (+3/4), MegaScale (1" = 10,000 km; +1 1/4), Can Be Scaled Down 1" = 1km (+1/4) (140 Active Points); OIF Immobile (-1 1/2), Fixed Perception Point (-1), Sense Affected As More Than One Sense [very common Sense] (-1/2), Concentration (1/2 DCV; -1/4), Crew-Served (2 people; -1/4)

 

Active EMS Jammer: Suppress 8d6, Area Of Effect Nonselective (8" Radius; +1) (80 Active Points); OIF Immobile (-1 1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 5 Active Points, RSR Skill is subject to Skill vs. Skill contests; -1 1/4), Side Effects, Side Effect occurs automatically whenever Power is used (degrades ships own sensors by half amount suppressed; -1), No Range (-1/2), Crew-Served (2 people; -1/4)

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Re: Post Your Sensors[EW]

 

Electronic Warfare Systems:

 

5 Blip Enhancer: Radio Group and Detect Images 1" radius, +/-4 to PER Rolls (20 Active Points); OIF Immobile (-1 1/2), Custom Modifier (only to increase the size and or shape of the sensor reading; -1), No Range (-1/2)

6 Chaff Dispenser: Radio Group Images Increased Size (2" radius; +1/4), +/-2 to PER Rolls, 12 Continuing Charges lasting 1 Turn each (+1/4) (16 Active Points); OIF Bulky (-1), Dropped (-1/2)

9 Chaff Rockets: Radio Group Images Increased Size (4" radius; +1/2), +/-3 to PER Rolls, 8 Continuing Charges lasting 1 Turn each (+0) (21 Active Points); OIF Bulky (-1), Real Weapon (-1/4)

23 Counterbattery Radar: Radar (Radio Group), +8 to PER Roll, Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Tracking, MegaScale (1" = 10 km; +1/2), Can Be Scaled Down (+1/4) (75 Active Points); Custom Modifier (only used to track ballistic weapons and their flight paths; -1), Costs Endurance (-1/2), Requires A Skill Roll (-1/2), Crew-Served (2 people; -1/4)

16 EM Masking and Stealth construction: Change Environment 1" radius, -4 to Radar PER Rolls, -4 to Infrared Perception PER Rolls, Multiple Combat Effects, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (48 Active Points); OIF Immobile (-1 1/2), No Range (-1/2)

8 Flare Pod: Sight Group and HRRP Images 1" radius, +/-3 to PER Rolls (22 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Dropped (-1/2)

3 Laser Sensors: Detect A Single Thing 14- (Unusual Group), Sense (8 Active Points); OIF Bulky (-1), Custom Modifier (only lets operator know hes been hit with a laser sensor; -1)

7 Pixie/Nixie Decoy: Hearing Group Images Increased Size (2" radius; +1/4), +/-4 to PER Rolls, 8 Continuing Charges lasting 1 Turn each (+0), MegaScale (1" = 10 km; +1/2) (30 Active Points); Custom Modifier (affects sonar and hydraphones only; -1), Set Effect (mimics signature of launching vehicle; -1), OIF Bulky (-1), Dropped (-1/2) [Notes: sub or ship launched sonar decoy]

3 Radar Warning Receiver: Detect A Single Thing 14- (Unusual Group), Sense (8 Active Points); Custom Modifier (only lets operator know hes been hit with a radar; -1), OIF Bulky (-1)

19 Radio Direction Finder: HRRP (Radio Group), +5 to PER Roll, Concealed (-1 with HRRP PER Rolls), Discriminatory, Targeting, Tracking, MegaScale (1" = 10 km; +1/2), Can Be Scaled Down (+1/4) (66 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Costs Endurance (-1/2), Requires A Skill Roll (-1/2), Crew-Served (2 people; -1/4)

22 Sensor Decoys: Radio Group, Nightvision and IR Perception Images 1" radius, +/-3 to PER Rolls, 32 Continuing Charges lasting 1 Turn each (Recovers Under Limited Circumstances; requires base or ammo carrier; +1 1/4) (54 Active Points); OIF Immobile (-1 1/2)

32 Short Range Radar Jammer: Suppress 4 1/2d6, Area Of Effect Nonselective (2" Radius; +3/4) (40 Active Points); Visible (-1/4)

32 Wild Weasel Drone: Dispel All Sensors and Commo 10d6, MegaScale (1" = 1,000 km; +1), Can Be Scaled Down (+1/4), all

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