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PCs I have played...


Vanguard00

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Well, this is post #2000. I figured it was as good a time as any to jump on the "post my characters" bandwagon.I decided to dust off, update, revamp and/or revise some of my favorite PCs. All should be done for 350 pts, though some versions that are currently in play might be more due to experience rewards. I'll post 'em as I finish 'em. Hopefully there’ll be a dozen or more before I’m done. I'd appreciate any comments and critiques y'all feel are appropriate.Anyway, here's the first, a scientific brick by the name of "Magnum". He's meant to conform to most basic games in terms of points and overall concept.MagnumPlayer: Dave Thomley

Val Char Cost
30/60 STR 20
21 DEX 33
23 CON 26
15 BODY 10
18 INT 8
11 EGO 2
20 PRE 10
16 COM 3
12/21 PD 6
12/21 ED 7
5 SPD 19
11 REC 0
70 END 12
45 STUN 3
6" RUN02" SWIM010"/16" LEAP0Characteristics Cost: 159
Cost Power END
19 Density Enhancement: Density Increase (1,100 kg mass, +15 STR, +3 PD/ED, -3" KB), Costs END Only To Activate (+1/4) (19 Active Points) 1
4 Superstrong Legs: Leaping +4" (10"/16" forward, 5"/8" upward) 1
6 Supertough Form: Damage Resistance (6 PD/6 ED) 0
10 Supertough Form: (Total: 10 Active Cost, 10 Real Cost) Lack Of Weakness (-5) for Normal Defense (Real Cost: 5) plus Lack Of Weakness (-5) for Resistant Defenses (Real Cost: 5) 0
10 Enviromental Resilience: Life Support (Extended Breathing: 1 END per Turn; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) 0
8 Augmented Strength: +15 STR (15 Active Points); No Figured Characteristics (-1/2), Linked (Density Enhancement; Incremental; -1/4) 1
14 Augmented Defenses: Armor (6 PD/6 ED) (18 Active Points); Linked (Density Enhancement; Incremental (2pts PD & ED per level of DI); -1/4) 0
Powers Cost: 71
Cost Skill
3 Analyze: Science Skills 13-
3 Bureaucratics 13-
20 +2 Overall
3 Computer Programming 13-
3 Deduction 13-
3 Electronics 13-
3 Inventor 13-
3 AK: Florida 13-
3 Scholar
2 1) KS: Metahuman Community (3 Active Points) 13-
2 2) KS: Observatories & Centers for Astronomy (3 Active Points) 13-
2 3) KS: Scientific Community (3 Active Points) 13-
2 Language: French (basic conversation; literate)
3 Mechanics 13-
3 Navigation 13-
3 Oratory 13-
3 Paramedics 13-
5 PS: Astrophysicist 15-
3 PS: Professor 13-
3 Scientist
2 1) SS: Astronomy 13- (3 Active Points)
4 2) SS: Astrophysics 15- (5 Active Points)
2 3) SS: Biology 13- (3 Active Points)
2 4) SS: Chemistry 13- (3 Active Points)
1 5) SS: Genetics 11- (2 Active Points)
2 6) SS: Gravitational Physics 13- (3 Active Points)
1 7) SS: Metahuman Physics 11- (2 Active Points)
2 8) SS: Planetary Science 13- (3 Active Points)
2 9) SS: Theoretical Physics 13- (3 Active Points)
3 Systems Operation 13-
Skills Cost: 96
Cost Perk
9 Undefined Contacts in the scientific community
3 Fringe Benefit: Security Clearance
1 Fringe Benefit: Passport
2 Reputation: Published physicist (A small to medium sized group) 8-, +2/+2d6
3 Money: Well Off
Perks Cost: 18
Cost Talent
2 Environmental Movement (no penalties on Zero-G)
4 Speed Reading (x10)
Talents Cost: 6
Val Disadvantages
5 Hunted: Unknown agency/organization 8- (As Pow, NCI, Watching) [Notes: The agency or organization that first raided Michael's laboratory--and subsequently caused his empowerment--is still unknown. Michael is very conscious of the fact that his direct retaliation of said organization was noted, and that 'they' appeared to know a bit about him as a scientist. As a result he is very careful to keep his studies closely lest this unknown agency try again.]
15 Hunted: Morningstar 11- (As Pow, Harshly Punish)
20 Hunted: VIPER 8- (Mo Pow, NCI, Harshly Punish)
5 Physical Limitation: Heavy (300 lbs) (Infrequently, Slightly Impairing) [Notes: Michael Tolken's body is incredibly dense even when not using his power. As a result he occassionally finds that certain furniture cannot hold him, and there are those rare occassions when his greater-than-expected weight can cause uncomfortable questions to arise.]
10 Psychological Limitation: Always has an answer/opinion (Common, Moderate) [Notes: Michael has difficulty resisting answering other people's questions or offering an opinion, even when they weren't directed at him. He is not trying to be a Know It All; he will not attempt to give an answer when he doesn't have one. He simply feels compelled to share whatever knowledge he has with those around him. In addition, he often shares trivial information with others. He doesn't do this to make himself look intelligent or knowledgeable, but rather simply because he knows something and wants other people to know it. He can force himself to not act in this manner when necessary.]
10 Psychological Limitation: Enjoys being a superhero (Common, Moderate)
10 Psychological Limitation: Hardworker (Common, Moderate)
15 Psychological Limitation: Reluctant to kill (Common, Strong)
15 Psychological Limitation: Youthful confidence and determination (Common, Strong)
5 Quirks [Notes: Shy around attractive women; sometimes slips into 'lecture' mode; hates wearing ties; misses his daughter; hates cellular phones]
15 Social Limitation: Secret Identity (Frequently, Major)
10 Susceptibility: When turning on density power, 2d6 damage Instant (Uncommon)
10 Vulnerability: 2 x STUN Sonic Attacks (Uncommon)
5 Vulnerability: 1 1/2 x BODY Sonic Attacks (Uncommon)
Disadvantage Points: 150

Base Points: 200Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 350

Height: 1.85 m Hair: Sandy Blond
Weight: 138.00 kg Eyes: Blue
Appearance: Michael Tolken is a reasonably attractive man in his early thirties. He stays in shape with morning jogs and the occasional racquetball session, and swimming regularly. He was a firm believer in the 'sound mind, sound body' principle even before he gained his powers. His dress is atypical for a scientist of his caliber; usually jeans and a cotton button-up shirt. His sandy-blond hair is usually stylishly mussed and he occasionally wears glasses while working, though he doesn't need them full time. His hero costume consists of dark blue trousers and a tight black shirt with the physics symbol for gravitational effects in blue (basically the letter 'I' superimposed over the letter 'o'), boots, and a trench coat (a bit of melodrama, that, but perhaps that could be forgiven).Personality: Michael is a very dynamic individual. He loves to discuss and posit on any number of subjects, but is conscious of his subject and audience and is likely to try and make it more interesting than not. He was a popular speaker at UW Seattle, and enjoyed his infrequent teaching substitutions. Affable and friendly, Michael is nonetheless a bit wrapped up in his work, and has consequently suffered somewhat in the social arena. Discussing science is fine, of course, but chit-chat with an attractive woman can make his palms sweat. His three-year-long marriage ended some five years back, giving him one daughter who he dotes on unselfishly. He maintains contact with his ex-wife and daughter (Sandra and Jennifer, respectively), though Sandra has since remarried and moved to Boulder, CO. His visits with his daughter are infrequent and he often worries he doesn't see her enough, but he does send her frequent emails and cards, and calls nearly every weekend.

 

An overwhelming curiosity drives him from experiment to experiment, and it's this curiosity that appears to be driving him into the ranks of the superheroes. That and his sense of invulnerability, of course. It wouldn't be too outlandish to suppose that he feels a sense of belonging in a community of people with 'special' abilities, a community that runs the gamut of gender, race, color, creed, personality and motivation. As he believes in science that any question can be answered with patience and perseverance, so too does he believe that he should be able to pull off the superhero bit with strength and resolve. An interesting note is that when he is in 'hero' mode Michael tends to be much more ebullient and outgoing.

Quote:"There are times when I enjoy the challenge of assessing all the variables and discerning the appropriate course of action, leading to exciting new scientific discoveries. There are also times when I enjoy just smacking the crap out of a guy."Background: Michael Tolken is a brilliant theorist in the field of astrophysics, working on a number of revolutionary ideas concerning the density of the universe. Michael had postulated that "shadow matter" made up a large portion of the universe's density. Using modern techniques, analysts can only account for roughly one-seventh of the universe's density, and Michael's theory accounted for the remainder. Overlapping dimensions--not in the space/time sense, perhaps, but dimensions we have yet to account for--could explain much of that yet to be explained. A black hole is a point where all the shadow matter converges, creating the ultimate point of density in the universe.

 

So Michael continued his experiments at the University of Washington in Seattle, using a single atom of antimatter created by the superconductors in Geneva to map the symmetries between matter and antimatter. A single atom of antimatter, a nucleus made of antiprotons and antineutrons surrounded by a swarm of positrons in an electro-magnetic trap. It was at this point that scientific espionage intruded.

 

Michael hadn't thought of any practical uses for his discovery--he was in it for the answers, after all--but someone else apparently had. Agents broke in to Michael's lab as he was firing up his experiment. A stray shot from the blaster of an overzealous operative managed to shatter the vacuum-gauge, releasing the single atom of antimatter. Unfortunately, the ionization of the blaster coupled with the ambient energy produced by the experiment was enough to open a brief portal to one of Michael's theorized 'shadow dimensions'. There was a >pop<, then Michael knew no more. How long he remained this way he didn't know; it could have been minutes, it could have been years. In actuality, it was two weeks.

 

How he returned he has yet to discover, but return he did. And he felt different--charged. He was much stronger than before, though he worked diligently to hide this from his peers. He invented a story of kidnapping, which fit the state the mystery operatives had left his lab in, and professed no knowledge of his abductors. He fabricated a story of telling them all his secrets, and they released him rather than risk a murder charge. The police and science community accepted this, and life quickly returned to normal.

 

Except for Michael Tolken, of course. He worked very hard to track down the agents. His work required somewhat expensive and specialized equipment. Plus there was the antimatter atom they needed, and that could only come from one of a few locations. So Michael kept his eyes and ears open, and when the evidence presented itself he acted. Using his newfound power, Michael tore through the rogue lab in southern Washington, surprising all present. Blasters were fired, and in a surge of pain and wonder Michael grew even denser than before...and stronger. Much, much stronger. He wreaked havoc that day, the one time he has ever completely cut loose with all his power. He destroyed everything he could find, and seriously injured many individuals who were either too brave or too stupid to flee.

 

What Michael had discovered about the shadow dimensions was that a great store of untapped, and untamable, energy was contained there. Imagine the power of a black hole at someone's beck and call. Michael did, and promptly decided that this was too much information, too much power, for Man to have in this day and age. The potential harm greatly outweighed the benefit, Michael resigned himself to the thought that his curiosity would just have to wait for another day. He made sure all his notes and research was destroyed. Satisfied that such a dangerous field of study had been sufficiently curtailed, Michael disappeared from the science community for a while, content to study his new body and what it could do.

 

Attempting to start his life anew, Michael moved to Miami, Florida, where he began working as a consultant to both the Miami Museum of Science and the NASA Regional Applications Center at Florida International University. In addition he teaches part time at the University of Miami as a ‘guest lecturer’, which in turn grants him access to their research facilities. He has turned his brilliant mind to metahuman studies in an attempt to better understand his own abilities, as well as those of others. During the course of this research he discovered a laboratory researching means to artificial inspire metahuman abilities in humans, usually at the cost of their own life. The laboratory was of course a VIPER front, and Michael has found himself at odds with that organization on more than one occassion.

 

Other than a bevy of 'normal' criminals and the VIPER situation mentioned above, Magnum has managed to get on the bad side of the villain Morningstar. Purely by coincidence Michael was in position to foil no less than three different crimes, two resulting in the defeat of Morningstar. The last clash resulted in something of a draw, but Morningstar vowed their final meeting would be their last.

Powers/Tactics: Michael's body somehow absorbed the energy of the shadow dimension to which he was transported. Much like air will seek out areas of low pressure in order to equalize pressure, so too did the energy seek to establish a balance, and Michael was the 'low pressure zone'. His theory continues in that once a balance of density was established, he was 'popped' back to his home dimension. He'll have to study that further, of course, but that's his starting point. He is much stronger, much more durable than he ever was before, and even without altering his density he functions on a 'super' level. At his densest Michael weighs in at just over a metric ton and can lift a hundred times that.

 

The one drawback to his power is that, at the time of 'powering up', Michael experiences a moment of intense pain. It goes away quickly, and in all honesty it appears to be lessening the more he uses his powers, but it is something he keeps careful track of.

Campaign Use: 
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Re: PCs I have played...Next up, Winter.Winter

Val Char Cost
38 STR 8
23 DEX 39
23 CON 26
15 BODY 10
13 INT 3
10 EGO 0
23 PRE 5
12 COM 1
10/22 PD 6
8/32 ED 3
5 SPD 17
10 REC 2
70 END 12
44 STUN 8
15" RUN02" SWIM07 1/2" LEAP0Characteristics Cost: 140
Cost Power END
4 Arctic Adaptation: Life Support (Safe in Intense Cold; Safe in Intense Heat) 0
48 Cold Powers: Multipower, 60-point reserve, (60 Active Points); all slots OIHID (-1/4)
3u 1) Brittlize I: Drain PD 3d6, Delayed Return Rate (5 Points per 5 Minutes; +1/2) (45 Active Points); Limited Power Only vs. non-living matter (-1/2), OIHID (-1/4) 4
3u 2) Brittlize II: Drain PD Armor 3d6, Delayed Return Rate (5 Points per 5 Minutes; +1/2) (45 Active Points); Limited Power Only vs. non-living matter (-1/2), OIHID (-1/4) 4
3u 3) Winter's Chill: Energy Blast 4d6, No Normal Defense (LS: Safe Enviroment: Intense Cold; +1), Does BODY (+1) (60 Active Points); No Range (-1/2), OIHID (-1/4) 6
4u 4) Freezing Ice Blast : (Total: 60 Active Cost, 44 Real Cost) Energy Blast 9d6 (45 Active Points); OIHID (-1/4) (Real Cost: 36) plus Drain SPD 1d6, Ranged (+1/2) (15 Active Points); Linked (Energy Blast; -1/2), OIHID (-1/4) (Real Cost: 8) 5
1u 5) Ice Slides: Running +9" (15" total), Side Effect (Leaves Big Chunks Of Ice Around The Enviroment) (+0) (18 Active Points); OIHID (-1/4) 2
1u 6) Ice Gauntlet: Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2), OIHID (-1/4) 2
3u 7) Ice Sheet: Change Environment (create ice sheet) 32" radius, -4 to DEX Roll to Move On, Personal Immunity (+1/4) (49 Active Points); Only Affects Characters Who Are Moving On The Ground (-1/4), OIHID (-1/4) 5
5u 8) Winter's Touch: Drain Fire/Heat Powers 3d6, Four Powers Simultaneously (+1) (60 Active Points); OIHID (-1/4) 6
1u 9) Group Climate Control: LS: Safe Enviroments (Intense Cold, Intense Heats): Area Of Effect (up to 8" Radius; +1 3/4) for up to 4 Active Points (7 Active Points); OIHID (-1/4) 1
10 Filled With Winter's Chill: Elemental Control, 24-point powers, (12 Active Points); all slots OIHID (-1/4)
12 1) Ice Armor: Armor (12 PD/12 ED) (36 Active Points); Nonpersistent (-1/4), Visible (-1/4), Costs Endurance (Only Costs END to Activate; -1/4), OIHID (-1/4) 4
7 2) Strength of Winter: +20 STR, Reduced Endurance (1/2 END; +1/4) (25 Active Points); No Figured Characteristics (-1/2), OIHID (-1/4) 1
21 3) Extreme Fire Resistance: (Total: 48 Active Cost, 27 Real Cost) Armor (0 PD/12 ED) (18 Active Points); Only Works Against Limited Type Of Attack Heat/Fire Powers (-1/2), OIHID (-1/4) (Real Cost: 10) plus Energy Damage Reduction, Resistant, 50% (30 Active Points); Only Works Against Limited Type Of Attack Heat/Fire Powers (-1/2), OIHID (-1/4) (Real Cost: 17) 0
5 Infrared Sight: IR Perception (Sight Group) 0
6 Chilling Countenance: +8 PRE (8 Active Points); OIHID (-1/4)
5 Sense Temperature: Detect Temperature 12- (Unusual Group), Sense 0
Powers Cost: 142
Cost Skill
3 Climbing 14-
1 Cryptography 8-
3 Deduction 12-
3 Linguist
2 1) Language: German (fluent conversation; literate) (3 Active Points)
1 2) Language: Norwegian (basic conversation; literate) (2 Active Points)
2 3) Language: Old Norse (fluent conversation; literate) (3 Active Points)
2 4) Language: Swedish (fluent conversation; literate) (3 Active Points)
3 Scholar
2 1) KS: European History (3 Active Points) 12-
1 2) KS: Mountaineering (2 Active Points) 11-
1 3) KS: Mystic cults and organizations (2 Active Points) 11-
2 4) KS: Norse History (3 Active Points) 12-
1 5) KS: Occult Legend and Lore (2 Active Points) 11-
5 PS: Anthropologist 14-
2 PS: Mountain Climber 11-
3 Trading 14-
3 Traveler
2 1) AK: Europe (3 Active Points) 12-
1 2) AK: Germany (2 Active Points) 11-
1 3) AK: Netherlands (2 Active Points) 11-
1 4) AK: Norway (2 Active Points) 11-
1 5) AK: Sweden (2 Active Points) 11-
4 6) CuK: Viking Culture (5 Active Points) 14-
3 Scientist
4 1) SS: Archaeology 14- (5 Active Points)
2 2) SS: Cultural Anthropology 12- (3 Active Points)
1 3) SS: Geography 11- (2 Active Points)
Skills Cost: 60
Cost Perk
5 Undefined Contacts
1 Fringe Benefit: Passport
Perks Cost: 6
Cost Talent
2 Environmental Movement (no penalties on Ice)
Talents Cost: 2
Val Disadvantages
10 Distinctive Features: Gray Eyes, White Hair, Bluish skin, Giant (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5 Distinctive Features: Low Body Temp (85 degrees F average) (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Hunted: DEMON 8- (Mo Pow, NCI, Capture)
15 Hunted: Black Paladin 8- (Mo Pow, Harshly Punish)
15 Physical Limitation: Giant (Frequently, Greatly Impairing) [Notes: In his guise as Winter, Thomas Epps is nearly 7' tall and weighs over 300 lbs.]
10 Physical Limitation: Weirdness Magnet (Frequently, Slightly Impairing)
15 Psychological Limitation: Cannot stand by and let evil occur (Common, Strong)
15 Psychological Limitation: Protective of innocents (Common, Strong)
15 Psychological Limitation: Wants to know the cause of his transformation (Common, Strong)
5 Quirks
10 Social Limitation: Scientific Curiosity (Frequently, Minor)
15 Social Limitation: Secret Identity (Frequently, Major)
Disadvantage Points: 150

Base Points: 200Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 350

Height: 1.82 m Hair: White
Weight: 88.00 kg Eyes: Grey-blue
Appearance: Tom Epps is a likeable young man nearing thirty years of age, with shaggy blond hair and an open face. He has a good natural size, a little meaty, but not from lack of exercise. He typically dresses in comfortable fashion but rarely shaves except to prevent an actual beard from growing. he typically carries a small duffel bag with a change of clothes.

 

As Winter he stands just over seven feet tall with pale bluish skin, even paler eyes, and white hair. He is an immense being with strong features and a stern countenance. Tom has taken to wearing a blue-black sleeveless vest jacket and trousers when making an appearance as Winter.

Personality: Tom Epps is very much a ‘go-getter’, preferring action to reaction. He is the type who sees a problem and immediately begins trying to solve it. He is almost compulsive about discovering the cause of things, especially when it comes to history and Man’s place in the world. He is, in short, an anthropologist as much by calling as by training.

 

He desperately wishes to know more about the gem that transformed him, and suspects that it was merely a vessel for extradimensional energies (“magicâ€, if you will) until the energy was released into him. Regardless, he views his transformation as both a blessing and a curse, and he’d not be unhappy to be rid of it completely. Until that time, however, he has mentally planted himself in the path of those who would use such mystical energies for their own use. He simply has yet to figure out how best to do that.

 

As Winter, Tom evinces a more mature attitude, becoming somewhat more taciturn and somber, almost grim.

Quote:Chill out! Oh man, I can't believe I just said that...Background: Dr. Thomas Epps was a burgeoning anthropologist in the field of Nordic studies. He was making some great strides on understanding the Viking cultures and putting together some very interesting pieces of the puzzle. Tom spent much of the summer months in Europe, traveling to this site or that, continuing his studies and basically enjoying the immersion into a simpler, if brutal, time. To be honest, it wasn’t all study. Tom was an avid mountain climber, as well, and frequently used his “working vacations†to continue his hobby.

 

During one such hike—a short trip to the Jotunheimen Mountains of Norway—Tom stumbled upon a cave. The opening had been unearthed by a recent landslide, and to his amazement Tom found Nordic runes on some of the walls. He continued his exploration of the cave until he found himself in a small cavern suffused with bluish light. It was much colder in the chamber than he’d expected, but his curiosity drove him forward until he came to the source of the light—and the cold.

 

A magnificent gem stood upon a natural stone altar, a bluish-white sapphire as big as a grapefruit. While studying the gem Tom heard voices and he quickly hid in a shadowed section of the cavern. Several men approached from the cavern entrance, muttering to each other in German. They spoke of things foreign to Tom, but he caught the reference to magic, conquest and the Eye of Winter—he assumed that was the name of the gem. Whatever their origins it was obvious that they intended to use the gem to hold the world hostage with a new ice age if their demands weren’t met. Tom watched in fearful awe as they set about drawing patterns on the altar, the floor and the nearby walls. They seemed to be preparing for some sort of spell. As near as Tom could tell, some sort of ritual was needed to take possession of the gem. As they began their strange incantations Tom’s curiosity got the better of him and he shifted to get a better view. They heard him and, though several continued their chanting, two men charged him. He dodged them through fortune more than skill and ran for the gem. He reached the gem as the chant reached its pinnacle, and he remembered a flash of light and a shock not dissimilar to plunging into icy water. Then all went dark.

 

It was only several moments before he came to, and he quickly came to his feet. The men around him were doing the same, but they looked at him in surprise, then rage, and several made to cast some sort of spells at him. He charged them, laying about him with huge fists of crackling ice. One man fled, and Tom instinctively flung out an arm, sending a blast of pure winter into the man. he collapsed, frozen solid.

 

Tom took stock of the situation with as much calm as he could muster. Again, by fortune more than fate Tom had reached the gem at the exact moment the spell reached its culmination. He had taken possession of the gem. Or, perhaps, it had taken possession of him. He was huge, much larger than a normal man, with bluish skin and white hair. The ice about his fists fell away with a tinkling sound, and as a sob of fear escaped him he felt a chill wind blow about him. In but moments he was back to normal.

 

Days later Tom was wondering just what it was he was supposed to do with his newfound powers. Through significant trial-and-error in the European countryside he discovered he wielded phenomenal powers of ice and cold and could assume a form he could only compare to a legendary frost giant of myth (though perhaps not quite so large). What exactly an anthropologist was supposed to do with this power was beyond him.

 

The answer came indirectly when he was reading in a small café in Gotenberg, Sweden. Three men he’d never seen before simply walked up to him and proceeded to chant in a disturbingly-familiar cadence. Tom leapt up, changed into his frost giant form, and fought like the dickens as these three men—much hardier than those he’d faced in the cavern—attempted to do their best to kill or capture him. He eventually prevailed but at a cost he was not prepared for. Their battle had nearly demolished the café and several shops nearby. Several innocents were dead, many more wounded. Tom fled the scene.

 

That was nearly a year ago. Since the incident in Sweden, Tom discovered that it was the nefarious cult DEMON that had twice attempted to end his existence. Always a believer in “a good offense is the best defenseâ€, Tom took on the name Winter and set about trying to learn all he could about that organization. He has uncovered very little, but during “field research†he has become embroiled in several metahuman struggles, including joining an impromptu team of heroes against Black Paladin. Since that time Tom has opted to continue his ‘calling’ as a superhero in the hopes that he will one day be able to put a stop to DEMON’s machinations.

 

Powers/Tactics: Through the startling transformation resulting in his contact with the Heart of Winter gem, Tom now possesses a certain control over all things cold. He can project cold in a variety of ways, ranging from a stinging cold that saps the life from a person, to a sort of flash-freeze that makes even the hardest metals brittle. He is quite strong and more than a little resistant to harm, and can cause a sheath of ice armor to form over his entire body. Too, he can concentrate the ice on his hands, allowing him to strike with what amounts to a block of ice instead of fists. With minimal effort he can ice up his environment, causing all around him to lose their footing on slippery ice. Alternately, he can ice up the ground in front of him, allowing him to move with great speed (though it tends to leave an uncomfortable amount of ice behind). Lastly, rather than be particularly vulnerable to fire, Winter is just the opposite; he is immune to all but the strongest fires.Campaign Use: It should be noted that Winter appears as completely dark in infrared light. This is due to his extremely low temperature.
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