shadowcat1313 Posted February 7, 2005 Report Share Posted February 7, 2005 ok, it was posted a while back, and its on the Star Hero fandom site, but here it is again Traveller/Hero Starship Hull Chart: Hull Size:[DT] Size: STR: Body: DCV: NOTES: 1 5 35 15 -3 2 7 45 17 -4 3 8 50 18 -5 5 9 55 19 -6 10 10 60 20 -6 15 11 65 21 -7 20 12 70 22 -8 50 14 80 24 -9 100 15 85 25 -10 200 17 95 27 -11 400 18 100 28 -12 600 19 105 29 -12 800 20 110 30 -13 1,200 21 115 31 -14 2,000 22 120 32 -14 3,000 23 125 33 -14 5,000 24 130 34 -16 8,000 25 135 35 -16 10,000 25 135 35 -16 20,000 27 145 37 -18 30,000 28 150 38 -18 50,000 29 155 39 -19 60,000 29 155 39 -19 75,000 30 160 40 -20 100,000 30 160 40 -20 200,000 32 170 42 -20 300,000 33 175 ` 43 -21 500,000 34 180 44 -22 1,000,000 35 185 45 -22 Modifiers to Hull Rating: Interior Design/Construction: Partial Comapartmentalization: +5% Total Compartmentalization: +10% Hull Construction:[Hardened Steel assumed to be standard] Planetoid Hull: +10 Body, +10 Def, ½ Cost, cannot enter atmosphere Buffered Planetoid Hull: +15 Body, +15 Def, 2/3 Cost, cannot enter atmosphere Both planetoid hulls can have armor added, but get no bonuses for hull type, or for interior design They also cannot be equipped with stealth hulls. Advanced Hull Material I[ Titanium Alloy]: +1 Body/+1 Def Advanced Hull Material II [Light Composite]: +2 Body/+1 Def Advanced Hull Material III [Composite Laminate]: +2 Body/+2 Def Advanced Hull Material IV [Crystal Iron]: +5% Body/+3 Def, can add thermal superconducting armor Advanced Hull Material V [superdense]: +10% Body/ +4 Def, can add tsa Advanced Hull Material VI [bonded Superdense]: +20% Body, +8 Def, can add tsa Advanced Hull Material VII [Coherent Superdense]: +25% Body, +12 Def, can add tsa Advanced Hull Material VIII [Living Metal]: +15% Body, no tsa, regenerates 1 Body per Hour, *3 Cost Advanced Hull Material IX [biomechanical]: Standard Body, regens 1 body per Day, *2 Cost Advanced Hull Material X[battlemech Armor]: +3 DEF, +2 Body, counts as hardened TSA Advanced Hull Material XI[Ferro Fibrous Mech Armor] +5 Def, +3 Body, counts as hardened tsa Advanced Hull Material XIII[Ferro Aluminum Armor] +4 Def, +3 Body, Counts as TSA, brittle Advanced Hull Material XIV[battlemech etc EndoSteel Internal Structure]: +3 Body, extra bulky Hull Types: Dispersed/Open Structure: cannot enter atmosphere, no added armor[Def 4], adds +4 body, often modular, .75 cost Needle: Airframe or streamlined, fully atmospheric, adds +3 body, Airframe adds +2 PSR for maneuvers, cost of basic hull is *2 CR Wedge: AF or SL, fully atmospheric, adds +2 body, AF +2 PSR, *1.5 Cr Cylinder: AF or SL, fully atmospheric, adds +1 body, AF +1 PSR, *1.25 CR Box: SL only, partially atmospheric, adds +1 body, standard cost Sphere: SL Only, partially atmospheric, standard body, standard cost Dome/Disk: AF or SL, fully atmospheric, adds +2 body, AF +1 PSR, *1.25 cost Close Structure: Unstreamlined, adds +2 body, *1.25 cost Slab: AF or SL, +2 body, +1 PSR, *1.5 cost Sensor Packages: Traveller sensor packages are divided into active and passive sets. The Active Arrays can have a range of anywhere from 3,000 to 480,000 kilometers And consists of a variety of active and passive sensor emitters, making it a much more sophisticated Version of Radar.[Radar, Lidar, Sonar] Passive sensor arrays, use large antennae to detect any electromagnetic emanations from a potential target. These are extremely sophisticated and precise sensors.[High Res Thermal, Densitometers, and Neural Activity Sensors are all passive. References Used: Traveller The New Era: Fire Fusion and Steel Megatraveller World Builders Handbook Megatraveller Starship Operators Manual GURPS Vehicles: Second Edition The Ultimate Vehicle Guide Second Edition Star Hero Playtest Draft obtained from the Red October BBS archives Quote Link to comment Share on other sites More sharing options...
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