Sorry this is so confusing... I'm probably overlooking something really obvious!
Here's a specific example of the situation I'm thinking of:
In Phase 4 I Grab Dr. Destroyer and Squeeze him for my STR damage. In Phase 8 I decide to Throw him off the top of the building we are fighting on. Now I need to make a new attack roll vs. his DCV to make sure that the Throw succeeds, otherwise Dr. D will slip my grasp as described on pg. 387 5ER. So let's say I manage to succeed with the new Attack Roll vs. Dr. D...
That's not the end of the story. If I want to Throw Dr. D at a specific hex, ie one that's well off the building, don't I need to make a second Attack Roll to hit that hex? Even though I've succeeded in initiating the Throw, I still have to make an Attack Roll vs. DCV 3 to hit the chosen hex, right? This is the second attack roll I'm referring to. If this roll is missed does Dr. D slip my grasp as, again, described on pg. 387 5ER? Or do I come up with an alternate method to find where he really lands (like using the miss system for Area Effect Attacks, etc.).
Or can you just Throw for distance w/o making an Attack Roll at all? And if you are 'just' Throwing for distance does the character take damage? I looked in the Throwing Things section of 5ER (pg. 35) and it seems to make a distinction between throwing things for distance and for doing damage. But I'm having a hard time figuring out where something that was thrown for distance would actually land w/o using OCV and creating a situation where an Attack Roll would be needed.
That's as specific as I can be. It could well be I have some fundamental misunderstanding that's keeping me from seeing this. So, if I'm still too thick to get it, perhaps you'd indulge me with a discussion at DunDraCon! This is probably a weird mechanic to seem obsessed with, but I'm designing a Con scenario that will likely have a lot of Grabbing and Throwing, etc., and I just want to make sure I've got it cold before I bring a bunch of players along.
I don't want to take away from any more of your "writin' and keepin' Hero profitable" time.
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CorPse
Sorry this is so confusing... I'm probably overlooking something really obvious!
Here's a specific example of the situation I'm thinking of:
In Phase 4 I Grab Dr. Destroyer and Squeeze him for my STR damage. In Phase 8 I decide to Throw him off the top of the building we are fighting on. Now I need to make a new attack roll vs. his DCV to make sure that the Throw succeeds, otherwise Dr. D will slip my grasp as described on pg. 387 5ER. So let's say I manage to succeed with the new Attack Roll vs. Dr. D...
That's not the end of the story. If I want to Throw Dr. D at a specific hex, ie one that's well off the building, don't I need to make a second Attack Roll to hit that hex? Even though I've succeeded in initiating the Throw, I still have to make an Attack Roll vs. DCV 3 to hit the chosen hex, right? This is the second attack roll I'm referring to. If this roll is missed does Dr. D slip my grasp as, again, described on pg. 387 5ER? Or do I come up with an alternate method to find where he really lands (like using the miss system for Area Effect Attacks, etc.).
Or can you just Throw for distance w/o making an Attack Roll at all? And if you are 'just' Throwing for distance does the character take damage? I looked in the Throwing Things section of 5ER (pg. 35) and it seems to make a distinction between throwing things for distance and for doing damage. But I'm having a hard time figuring out where something that was thrown for distance would actually land w/o using OCV and creating a situation where an Attack Roll would be needed.
That's as specific as I can be. It could well be I have some fundamental misunderstanding that's keeping me from seeing this. So, if I'm still too thick to get it, perhaps you'd indulge me with a discussion at DunDraCon! This is probably a weird mechanic to seem obsessed with, but I'm designing a Con scenario that will likely have a lot of Grabbing and Throwing, etc., and I just want to make sure I've got it cold before I bring a bunch of players along.
I don't want to take away from any more of your "writin' and keepin' Hero profitable" time.
Thanks again!
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