shadowcat1313 Posted February 19, 2005 Report Share Posted February 19, 2005 here we go 48 Quench Bright Magic: Dispel 10d6, Area Of Effect (9" Radius; +1), all [special effect] powers simultaneously (All Light and Fire based magic in Radius; +2) (120 Active Points); OAF Expendable (Easy to obtain new Focus; Tinder; -1), Extra Time (Full Phase, -1/2) [Notes: The caster creates a globe of darkness that extinguishes all fire-based or light-based magical effects. The caster holds a small tinder; it flares brightly before it is consumed to ash] 20 Quick Heal: Healing BODY 2d6 [Notes: This spell enables the caster to augment his own natural healing ability. The healing is not instantaneous, but does shorten the time required to heal.] 20 Quick Run: Running +10" (16" total) [Notes: When this spell is cast, the caster's legs gain tremendous speed.] 50 Quicken Time: Aid Speed 3d6, Ranged (+1/2), Area Of Effect (5" Radius; +1) (75 Active Points); Custom Modifier (Limited to 2" Radius; -1/2) [Notes: When this spell is cast, a time field is created that speeds up everyone in the area of effect.] 20 Quickening: Absorption 5d6 (physical, Dexterity) (25 Active Points); Visible (-1/4) [Notes: This unusual spell allows the caster to absorb the energy of physical attacks against him and use it to move more quickly (by raising his Dexterity). When this spell is in effect, the caster faintly glows silver; when he is struck, there is a flash of white light.] Powers Cost: 158 Quote Link to comment Share on other sites More sharing options...
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