tgrandjean Posted July 6, 2004 Report Share Posted July 6, 2004 Re: Gundam Wing Mecha: Stats! *chuckles* Welcome to the Heero boards FPilot.... Quote Link to comment Share on other sites More sharing options...
FPilot Posted July 7, 2004 Report Share Posted July 7, 2004 Re: Gundam Wing Mecha: Stats! Well, I deserved that. I own first printings of Robot Warriors and Robot Gladiators, and back in my college years, I played at porting the Battletech Chameleon 'Mech and the Space Cruiser Yamato to the Hero System. But I never could get the hang of the Advantage/Limitation convention and didn't complete either of those. I still have my notes on those. The only RPG I ever really played was Robotech, and then for only three or four sessions. I guess I consider myself more of a fan of games than an actual gamer. Quote Link to comment Share on other sites More sharing options...
Lupus Posted July 16, 2004 Report Share Posted July 16, 2004 Re: Gundam Wing Mecha: Stats! Rockin' stats. Was thinking about the side effects: everyone's going to have a different take on it, and really, any powerset is about right. Just putting in another option - that is, using mental transform (cumulative) rather than mind control. That way, it sets in less quickly but is certain to work eventually. You don't get psych lims factoring into that, though... perhaps the transform could be various depending on what psych lims are present, though. Dunno exactly how to do that. The transform approach also lasts a little longer, giving cool-down time after using it. I can see more long-term effects (such as recovering memories or whatever) coming from a transform. Much of a muchness, really, though. Mind control works too. Quote Link to comment Share on other sites More sharing options...
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