It is my understanding that Boostable Charges are meant to simulate a controlled overload of a focus. But that overload damages the focus so it may break. I'm trying to simulate something like that.
Could Boostable Charges be used to simulate a pool of charges where you can use as many or fiew as you like but without the Burnout. Like a canister of healing slave, one dose for cuts, a glob for something more serious. Or a backyard grill, keeping it on High will use the fuel faster than Low.
What I was thinking is to take an extra 1/4 you can use up to 8 extra charges (8DC/40pts) with no chance of a Burnout.
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Alverant
It is my understanding that Boostable Charges are meant to simulate a controlled overload of a focus. But that overload damages the focus so it may break. I'm trying to simulate something like that.
Could Boostable Charges be used to simulate a pool of charges where you can use as many or fiew as you like but without the Burnout. Like a canister of healing slave, one dose for cuts, a glob for something more serious. Or a backyard grill, keeping it on High will use the fuel faster than Low.
What I was thinking is to take an extra 1/4 you can use up to 8 extra charges (8DC/40pts) with no chance of a Burnout.
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