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Duplication and averaging damage...


SteveZilla

Question

The FAQ states:

Q: Suppose a character with Duplication, who is not presently Duplicated, suffers injury. He decides to "call for help" by creating a Duplicate. Has the Duplicate also suffered the same injury?

 

A: Apply the "average damage when recombining" rule in reverse, splitting the damage taken between the original character and his Duplicate. If the Duplicate and original character recombine before any healing takes place, the original character becomes fully injured once again (in other words, an injured Duplicating character can’t Duplicate and then recombine, using the "averaging" feature to partly heal himself). If the original character or a Duplicate is healed (in whole or in part) before they recombine, average the damage each one has suffered, then apply that to the base character.

 

Presume the following: Duplicator can make 2 duplicates, and he is gravely injured, down 24 (out of 30) body. He creates duplicate #1 (a Half-Phase action). Due to the "Reverse Averaging Rule", the original and dupe #1 are now down 12 Body each.

 

When Duplicator uses his second Half-Phase to make another duplicate, does:

 

A. the total damage (24 Body) gets averaged over the now 3 characters (8 Body each). Which means that dupe #1 suddenly gains 4 Body?

 

B. the remaining damage on the original character is averaged to dupe #2. Which means that Dupe #1 stays at 12 Body damage, and the original and Dupe #2 now each have 6 Body damage?

 

 

Steve

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Re: Duplication and averaging damage...

 

The character should declare in advance how many Duplicates he wants to create so the GM knows how to apportion the damage among all the characters. If for some reason he has to stop before reaching the declared number, the GM can re-apportion the damage if that seems appropriate.

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