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SteveZilla

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SteveZilla last won the day on October 7 2013

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About SteveZilla

  • Rank
    Oh, no! There goes Tokyo!
  • Birthday 08/18/1966

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    http://www.herogames.com/forums/showthread.php?t=50780
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    86243391

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  • Gender
    Male
  • Location
    Texas
  • Interests
    Mutually-shared storytelling, programming, astrophysics, quantum physics, science in general.
  • Biography
    Gaming is Life, the rest is just details.
  • Occupation
    Self Employed Crisis Management Expert
  1. I am attempting to "reverse engineer" the cost breakdowns for an existing, multi-floor base. I don't have access to the book it is drawn from, and the GM has not supplied a cost breakdown - only said "you pay X for it". I have no idea if X is accurate or not since the base has had some changes to it over the course of the campaign before my character joined. Instead of pestering the GM to do the write up, I am using it as an opportunity to refresh my base construction rules knowledge. Especially since I haven't done anything like this since 4th ed. I had generally been presuming 3m per floor like unclevlad suggested, though at ~1 foot lost for building "realism" per floor, that makes for a 'loss' of 1.5m in height, or 2,385 cubic meters. But with the size cost structure as it is, it turned out to be not much of an issue. Also, the base is an... unusual shape, and the size I was estimating would be if it actually filled the entire volume (footprint area x highest point).
  2. I know I saw the 'Spell' Limitation for FH spells, and IIRC it prevents spreading, and possibly bouncing the attack. But now I cannot find it. Can someone clue me into the right book and page where I saw this? Thanks!
  3. I don't have my Ultimate Base unpacked yet, so I ask the collective brain. When designing a base, how "tall" should each floor be? I.e., do I need to leave "room" for the real-world stuff like trusses, I-beams, formed concrete slabs, air ducts, pipes, etc., etc.? In 6e1, it just gives a total (exterior) volume that the base occupies, with no guideline on how to divide that up into floors (or even for a single-floor structure). Thanks!
  4. Ah, yes - that does sound familiar. "Less plausible" is IMO an opinion and not in the rules themselves (but if I am wrong, please post book/page reference for me. :) ) 'Overloading' is not the case with this character (10D6 Blast is the base power), I feel compelled to challenge the desire to limit DCs based upon what the "base power"/SFX is. Aren't there 10-15 STR Martial Artists that can do 12D6 strikes out there (not just published characters, but PCs as well)?
  5. For me, I like my fantasy* games to not have: 1. Guns, grenades, and just about anything that explodes. I consider Alchemical Fire to not be an explosive, but a flammable - like oil but moreso. 2. "Tech" - Gnomish mechanical contraptions are generally ok, but the less mechanical (while being more complex) it is the more it smells like "tech" to me. 3. Real-world politics - I game to get away from that crap (I don't like it in any game, to be honest). 4. Steam powered anything. 5. Mass transit. *Fantasy as in "sword and sorcery" games. Which is why I consider Gamma World to be Sci-Fi and not Fantasy.
  6. Hello, I want to make sure I'm understanding the 6e RAW regarding a character with his own attack powers (Blast and RKA) and how those interact with the Ranged Martial Arts maneuvers from the Martial Arts book. As built, he has a Multipower with (among other things), two attacks. In addition to that, I bought him the "Offensive Shot" and "Quick Shot" maneuvers (among others). As I understand it, I don't need to buy anything else to be able to use either maneuver with either attack power, yes? And as a Ranged Martial Artist (having Breakfall as well as a KS for the MA style, and 17 pts in maneuvers), I can purchase additional Martial Damage Classes - and those also would be useable with either attack power like the maneuvers? Thanks!
  7. Interesting line of thought. But because of another spell the character has that can be 'washed off', I think the umbrella is something I'd have to pay for as opposed to get points for.
  8. It doesn't have to be "stored securely", as it is a small item the character has with her - small, but very important. Should it be removed from her (pick pocket, combat grab, whatever), she becomes virtually powerless. For the purposes of her other powers it is *treated* as a OAF, but it itself has no powers in it. I was thinking of a triggered power (a spell) to retrieve a wand stolen from me, so I wouldn't be rendered helpless for the rest of the combat - or until returning to town/base. The 'focus' can still be grabbed and broken, and just grabbing it would still prevent her from casting until she retrieved it - so still an OAF in my mind.
  9. This is for a Fantasy Hero game. Questions: 1) Can you designate a Fixed Location as a small object? Not buying it as a Focus, because of Fantasy Hero game with money. It's an object in it's own right. 2) If so, can a UAA Teleportation power that is within range and not blocked by the UAA cutoffs or Teleport impediments, teleport that object *to me* without seeing it? I'm thinking of some sort of a "Quickdraw" ability (magical/supernatural), or an "Item retrieval" ability that can function across a short distance (10m or less - that I would buy the Teleport distance to)... Stretching wouldn't be able to retrieve the object from inside a chest, I presume?
  10. Or they each get half, ala King Solomon's Judgement?
  11. Though for 'complete' coverage the character would need this (and be resistant) for PD, ED, and Power Defense at a minimum IMO. I would think the more streamlined way would be to use extra CON, as no matter what defense it goes through (Blast, AVAD - Sight Group Flash Def), or even no defense with NNDs, because CON is the single deciding factor - the "point of convergence"?
  12. Is the palindromedary still around these parts?
  13. Hi Steve, In regards to the Trigger advantage (specifically as used in the "Instant Change" power build in 6e1, p307, sidebar) what condition(s) would not be suitable? It is my current (and possibly incorrect) understanding that it can be basically "Whenever I Want To Change Costumes" (though limited by the rules for Zero-Phase Actions). Also, is the PER Roll to spot a Trigger usually waived for dramatic effect for this use? It'd be a bad disguise if people could detect the Instant Change ability of Superman.
  14. An interesting take on the problem. Though to function like an "umbrella" (i.e., covering more than just the character's person), wouldn't it also need "Protects Carried Items"? And to protect against the rain/snow/sleet from actually contacting the body would it not need Impermeable as well?
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