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SteveZilla last won the day on October 7 2013

SteveZilla had the most liked content!

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About SteveZilla

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    Oh, no! There goes Tokyo!
  • Birthday 08/18/1966

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    Mutually-shared storytelling, programming, astrophysics, quantum physics, science in general.
  • Biography
    Gaming is Life, the rest is just details.
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    Self Employed Crisis Management Expert
  1. You are conflating/confusing "range" with "number of targets". As you interpret would not fly in any game I can think of, as it would be a *massive* loophole.
  2. I am being purposefully non-disclosing because my GM and at lease some fellow players also are members here. So, sorry to disappoint.
  3. Not without a butt-load of Limitations (or some loophole I am unaware of). Though I am presuming you mean the power could be granted to ~7.5 billion people with one action - that's a heck of a large UOO advantage to achieve that.
  4. I should mention that adding AOE to a UOO power does not increase the number of people that can use it - that is controlled by the UOO Advantage. Though that is irrelevant to my desires for this power - my build is intended to be single-target. AFAIK it should not matter what power was being granted, be it Mental Awareness, Resistant Protection, Flight, Regeneration, etc.
  5. 1. The scope of the game probably won't include off-planet areas. Addendum: This power will likely be used though a Mind Link (and thus should be made a Mental Power). I am a little puzzled on how to make a "regular" power into a "mental" power in 6E, as there is no more BOECV like in 5E. Does buying LOS, IPE, and two ACVs do that now?
  6. Question about UBO, and targeting. Would taking Fully Indirect + Megascale Area (planet) allow one to grant the power no matter where the 'target' was? EDIT: This is in 6E.
  7. Do you have any API scripts already in place? I need to read up on how to access them as I don't see it off the bat.
  8. One thing I would like to look into is somehow implementing temporary adjustments to the character sheet. Not only for adjustment powers, but for the allocation of skill levels, and the bonuses/penalties from various maneuvers to CV. I would like my macros for martial arts to be able to make those adjustments automatically instead of having to remember.
  9. I am just starting to dabble with macros/abilities in Roll20 to make the Hero experience less painful there. I've written an API script that (for now) enables people to send a text message in chat as a command for it to roll X dice for normal damage (other types of roll to be added later). My GM has the upgraded account for doing APIs, so I will have to wait for him to test it for me. I am new to Javascript (for the API), but experienced in coding, so I expect any errors to be minor syntax ones, if that. I would like to join this also, so maybe I can do my own testing and "sandbox learning". I can share my script here if you want, DD.
  10. I'm sorry I wasn't clear. If possible I'd like to keep the build to using just a single Art to avoid having to buy multiple KS. It does translate back, which is why I'd like to entertain suggested Arts to pick from. I can say that the art would likely not be overly "showy", and would be (as I understand it) an 'external/hard' art and one from the "Jutsu" category (HSMA, p16). I want to avoid the (possible) mistake of picking Martial Art "X", and then writing his background as learning it in region "Y" - which is why I'd like to narrow the list of possibles before I flesh out a background.
  11. To avoid buying multiple KS, I would like to keep it within a single Art if possible.
  12. I'll have to check out what those are. Thanks for the tip! I was thinking about a similar (but different) list of maneuvers, but my question was aimed more at what *kind* of real-world art would be workable for such a character? Kung-Fu? Karate? Krav Maga? Something else? I *can* read all of the 6e HSMA book, but I was hoping to shorten the build process by tapping the knowledge of other Heroites...
  13. I am looking for suggestions for a (preferably) singular Martial Art for a character I am building. Currently I have 27 points available for maneuvers (points for Extra DCs have already been allocated). This is for a Standard Superheroic game, 6th Ed. Also, is it a requirement to purchase a KS: <name of martial art> as part of the overall Martial Art purchasing?
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