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SteveZilla last won the day on October 7 2013

SteveZilla had the most liked content!

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About SteveZilla

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    Oh, no! There goes Tokyo!
  • Birthday 08/18/1966

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  • Interests
    Mutually-shared storytelling, programming, astrophysics, quantum physics, science in general.
  • Biography
    Gaming is Life, the rest is just details.
  • Occupation
    Self Employed Crisis Management Expert
  1. At least some of the Enterprise-D occupants do get their hair cut by a barber...
  2. And it made many people very angry and has been widely regarded as a bad move. It turns out my GM preferred me to use Continuing Charges, so for the price of the Zero END, Uncontrolled I was able to take Continuing Charges, 6 @ 6 hours. However, that meant I could no longer limit the power with Time Limit(6 hrs; -½). The Active Points remained the same, but the Real Cost rose by 2 pts (for my character). I'm uncomfortable playing under a hard cap of 6 uses - I prefer more open-ended abilities, but I will live with it. Thanks, everybody.
  3. Unless I'm way misunderstanding Focus, if someone steals the Focus (or I give it to someone), I then don't have the power and can't make another light orb. If I *create* the light orb (Physical Manifestation), it can then be treated as a physical object (and because of Uncontrolled) can be given to someone else to use. Splitting the party? No problem, I make two (one at a time).
  4. It is my understanding that I don't need to apply "Mobile" to this power (below) because it is No Range, per 6e1 (and having GM's option). Also, *none* of the example powers using Images on p238 have Mobile. This power is to create an "orb" (Physical Manifestation) that is independent of the character once created (Uncontrolled), and lasts for a period of time. It can be picked up and moved, thus moving what area is being illuminated. Sight Group Images, +4 PER Roll; Reduced END(Zero; +½), Area of Effect(8m Radius; +½), Uncontrolled(+½); Only To Create Light(-1), No Range(-½), Physical
  5. Hi Steve, when HSMA, p 9 says that "... characters with innate Ranged attacks buy Ranged Martial Maneuvers, in which case you should consider that Ranged attack as a “weapon”...", is each attack power slot of a Multipower it's own attack (I'd need to pay a WF for each slot past the first), or can the whole Multipower be treated as the "weapon" the Ranged Martial Maneuvers apply to? Also, how does one apply a Martial Maneuver to an attack power that is advantaged, like AoE/Explosion? Thanks!
  6. Hi neighbor!  I'm in Cleburne, TX.  Not that matters a whole lot during Stay At Home, though.

    1. Barton


      When travel ban off we can physically meet.

    2. SteveZilla


      Indeed!  I'm currently in one Hero game (Supers), and was in a Fantasy Hero game that just ended, though another will be starting soon.  And also a Hero system version of 'Gamma World'.  Obviously all played online.  Are you in any Hero games currently (including any FtF games suspended for COVID)?

  7. I am attempting to "reverse engineer" the cost breakdowns for an existing, multi-floor base. I don't have access to the book it is drawn from, and the GM has not supplied a cost breakdown - only said "you pay X for it". I have no idea if X is accurate or not since the base has had some changes to it over the course of the campaign before my character joined. Instead of pestering the GM to do the write up, I am using it as an opportunity to refresh my base construction rules knowledge. Especially since I haven't done anything like this since 4th ed. I had generally been presuming 3m per
  8. I know I saw the 'Spell' Limitation for FH spells, and IIRC it prevents spreading, and possibly bouncing the attack. But now I cannot find it. Can someone clue me into the right book and page where I saw this? Thanks!
  9. I don't have my Ultimate Base unpacked yet, so I ask the collective brain. When designing a base, how "tall" should each floor be? I.e., do I need to leave "room" for the real-world stuff like trusses, I-beams, formed concrete slabs, air ducts, pipes, etc., etc.? In 6e1, it just gives a total (exterior) volume that the base occupies, with no guideline on how to divide that up into floors (or even for a single-floor structure). Thanks!
  10. Ah, yes - that does sound familiar. "Less plausible" is IMO an opinion and not in the rules themselves (but if I am wrong, please post book/page reference for me. :) ) 'Overloading' is not the case with this character (10D6 Blast is the base power), I feel compelled to challenge the desire to limit DCs based upon what the "base power"/SFX is. Aren't there 10-15 STR Martial Artists that can do 12D6 strikes out there (not just published characters, but PCs as well)?
  11. For me, I like my fantasy* games to not have: 1. Guns, grenades, and just about anything that explodes. I consider Alchemical Fire to not be an explosive, but a flammable - like oil but moreso. 2. "Tech" - Gnomish mechanical contraptions are generally ok, but the less mechanical (while being more complex) it is the more it smells like "tech" to me. 3. Real-world politics - I game to get away from that crap (I don't like it in any game, to be honest). 4. Steam powered anything. 5. Mass transit. *Fantasy as in "sword and sorcery" games. Which is why I consider Gamma World to be S
  12. Hello, I want to make sure I'm understanding the 6e RAW regarding a character with his own attack powers (Blast and RKA) and how those interact with the Ranged Martial Arts maneuvers from the Martial Arts book. As built, he has a Multipower with (among other things), two attacks. In addition to that, I bought him the "Offensive Shot" and "Quick Shot" maneuvers (among others). As I understand it, I don't need to buy anything else to be able to use either maneuver with either attack power, yes? And as a Ranged Martial Artist (having Breakfall as well as a KS for the MA style, and 17 pts
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