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SteveZilla

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SteveZilla last won the day on October 7 2013

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About SteveZilla

  • Birthday 08/18/1966

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    http://www.herogames.com/forums/showthread.php?t=50780
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    86243391

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    Male
  • Location
    Texas
  • Interests
    Mutually-shared storytelling, programming, astrophysics, quantum physics, science in general.
  • Biography
    Gaming is Life, the rest is just details.
  • Occupation
    Self Employed Crisis Management Expert

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  1. Does Block require the use of one (or more) fully manipulatory Limbs? What are the limits on "valid SFX" of a Block? 1) if a character has both their arms disabled does that render them unable to Block? 2) if a character is using their one (or more) manipulatory limbs by maintaining a Grab, are they unable to Block and maintain the Grab? Presumably this would be identical for the regular vs Martial versions of these maneuvers, but if not please detail that (and if allowed, why the difference).
  2. When building a Mental Entangle, the rPD/rED converts to rMD. But how much per die of Entangle? I.e., if I buy 1d6 Entangle (10 Base Points) and apply the modifications to make it a Mental Entangle, does it now have 0 rMD, 1 rMD, or 2 rMD? EDIT: Apologies for editing my question after an answer was posted - I gained additional info after the fact. I've found 4 examples in various 6e books that have a Mental Paralysis - yet *all* of them list PD/ED, and not Mental Defense... A regular Entangle gets 2 pts of resistant defense (usually 1 PD/1 ED) per die of Entangle, plus more Defense can be bought at a rate of 5 pts per 2 pts of defense (with limits on how 'off-balance' the PD/ED distribution is). But for a Mental Entangle, it is 3 pts per *two* points of extra Defense, which I would think implies a full d6 of Entangle would grant the same - 2 pts of rMD, not one?
  3. Dungeons, Ogres, Gods, Dragons, Beholders, Trolls, and Rakshasas! Doubt Only Grateful Dead Bouncing Trampoline Repairmen!
  4. Barbers, bartenders, Artists of various mediums, hyper-specialists, Emotional Support Humans... It's a city. But because of technology there is little call for manufacturing positions. There seems to be no widespread use of advanced robotics (unless you count holographic characters on the holodeck, which could do work - though I think that would be energy-wasteful). A hyper-specialist that for whatever reason isn't in Starfleet is also a possibility. The civilian population would need counselors of their own - Deanna Troi can't shrink the entire crew and civilian compliment after all. If one presumes that some technology and/or substances cannot be replicated into existence, then there will need to be the industry to produce them - possibly on a large ship even.
  5. He did much (if not all) the music that was in the Carl Sagan's Cosmos series. Alpha, Albedo 0.39, etc. The past two months have been a struggle. Knowing this inspiring mind is no longer around dims the lights further.
  6. https://giphy.com/gifs/love-movie-perfect-2BG086WOP2Xfi
  7. Merry Christmas to all, and to all a Dark Knight! ;)
  8. Hi Steve, I have a quick clarification to ask you. Allocating points of a MP or VPP (with the "Change Powers As A Zero-Phase Action" Advantage) is defined as a Zero Phase Action. But 6e also says things like "point reserve can be allocated only once", but then gives an example of what can't be done which would involve allocating points, using the activated power, and then taking those points and reallocating to a different power and using that one - all in the same Phase. Implying (to me) that the restriction is on "double-pumping" reserve points. So is there only a single opportunity at the start of a Phase to allocate one's framework(s) and if not taken then too bad so sad, or could a character at the start of a Phase allocate a portion of their pool into one or more powers (a non-attack Zero Phase Action), make a non-attack Half-Phase action (like a half-move) -- and *then* allocate (not re-allocate) the remaining, unused, pool points into other powers since Zero Phase actions are allowed after a non-attack Half-Phase action (typically a half-move)? Example: Mr Framework has a 90 point Multipower pool, and several Variable Slots - a 12d6 Blast, a 30m Flight, and a +10PD/+10ED Resistant Protection. On Phase 12, he allocates 30 points to the Flight, and not seeing any problems around does a half-move of flight around the corner of a building. He now sees his sworn enemy, Mr. Bad. Currently he has only allocated 30 of the 90 reserve, and has only done a half-move. As a Zero-Phase action he allocates the as yet unused 60 points into the Resistant Protection (using 30), and the remaining 30 into the Blast. Yes? No? Antwerp?
  9. In Entangle under 'Mental Paralysis' (6e1 p217) it says one of the required Advantages is 'Takes No Damage From Attacks(+¾)'. But under 'Takes No Damage From Attacks' (6e1, p219), there is no +¾ option. What am I missing? Does making a Mental Paralysis follow the rules of the +1 level of TNDFA where I have to define "one reasonably common and obvious way to remove the Entangle"? And does it follow the +1 level that no outside help/attacks can free the target - only the target can free themselves?
  10. At least some of the Enterprise-D occupants do get their hair cut by a barber...
  11. And it made many people very angry and has been widely regarded as a bad move. It turns out my GM preferred me to use Continuing Charges, so for the price of the Zero END, Uncontrolled I was able to take Continuing Charges, 6 @ 6 hours. However, that meant I could no longer limit the power with Time Limit(6 hrs; -½). The Active Points remained the same, but the Real Cost rose by 2 pts (for my character). I'm uncomfortable playing under a hard cap of 6 uses - I prefer more open-ended abilities, but I will live with it. Thanks, everybody.
  12. Unless I'm way misunderstanding Focus, if someone steals the Focus (or I give it to someone), I then don't have the power and can't make another light orb. If I *create* the light orb (Physical Manifestation), it can then be treated as a physical object (and because of Uncontrolled) can be given to someone else to use. Splitting the party? No problem, I make two (one at a time).
  13. It is my understanding that I don't need to apply "Mobile" to this power (below) because it is No Range, per 6e1 (and having GM's option). Also, *none* of the example powers using Images on p238 have Mobile. This power is to create an "orb" (Physical Manifestation) that is independent of the character once created (Uncontrolled), and lasts for a period of time. It can be picked up and moved, thus moving what area is being illuminated. Sight Group Images, +4 PER Roll; Reduced END(Zero; +½), Area of Effect(8m Radius; +½), Uncontrolled(+½); Only To Create Light(-1), No Range(-½), Physical Manifestation(-¼), Time Limit(6 hrs; -½) I seriously cannot see why anybody would say a light source requires Mobile. Moving it should not be limited to an artificial 12m per Phase limit, and not require an *attack action*.
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