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How much of a disad...


mayapuppies

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Hello all,

 

In a Heroic campaign, how much would a disadvantage that disallows a person from using mechanical objects if the person is able to have power similar to a superhero?

 

For example:

 

A normal everyday human complete with NCM and the ability to purchase guns and armor with $

 

compared to a "gifted" human who is unable to use anything mechanical but can develop limited "superpowers" (70 Active Point limit in a 125/125 CP game).

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Re: How much of a disad...

 

Let me explain a bit more:

 

In this world there are normal people (of various races), magicians, spirits and channelers (http://www.herogames.com/forums/showthread.php?t=29643) and "gifted" people (of various races).

 

The genre is a pseudo-post apocalyptic world with various technology levels, but generally not much higher than low sci-fi/cyperpunk and averaging at 18th-20th century tech.

 

The characters are heroic at 125/125 CP and no power frameworks for spells or "gifts". Gifted people are essentially mutants.

 

Neither spirits or gifted are allowed to use mechanical devices, nor are mechanical devices allowed to be enchanted. Still working on the explanation for this. So a Sword could be used by these people, but not a gun, car, computer, etc.

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