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mayapuppies

HERO Member
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Everything posted by mayapuppies

  1. Hiya Simon, I currently have Build 20130424 and I'm fairly certain more updates have been made since the end of April 5 years ago. How do I tell if I need to repurchase HD to get the latest version or if I am still eligible for the updates?
  2. Centuries ago, a band of great heroes fell to the lure of evil, one traitorous member dooming them all. Stories of the Hundred's final battle have echoed through the ages, but their true fate has been lost to the dark mists of time. Almost forgotten, their legacy survives only as a cautionary tale for other adventurers. Until tonight. Under a black, cloud-choked sky, something stirs near the hamlet of Elrin. Rumors of an unnatural blight, creatures of darkness and evil threatening the countryside abound. Brave souls are needed to dare the twisted forest, to find the heart of wickedness plaguing Elrin and defeat it forever...or be consumed by it. Are you up to the challenge, adventurers? The Barrow Mound awaits. Need some on the fly adventure? Has your carefully-crafted plot gone awry? Missing a few players on game night? Then why not take your game off on a Tangent? Tangents are designed to help the Gamemaster in these situations. We’ve done the hard work for you: creating a detailed location and map, NPCs, plot hooks to get the players involved, with enough content and ideas to cover your campaign as much or as little as you need. Each Tangent is system-less, generic enough to fit in any genre-appropriate setting, and contains enough content for a night of gameplay. Step off the beaten path into new realms of adventure with Tangents!
  3. Re: How many of you use END outside of magic? and other questions... You can't simulate the Turakian magic system in HD
  4. Re: Cool Guns for your Games Don't know if it qualifies as cool guns for your games, but this is my wife's new toy. We're taking it to the range today for its inaugural firing. [ATTACH=CONFIG]43446[/ATTACH]
  5. Re: TUALA MORN -- Interested In More Stuff? I have to admit that I absolutely love the Tuala Morn setting and would like to see more developed for it.
  6. Re: D&D 4E Style Minions Thanks everyone, I have a lot to think about on this.
  7. Re: Immunity to Drains This thought is not likely to be as coherent as I'd like, I had a rather long bout with insomnia last night. So, the reason for Immunity to Drains is actually, an immunity to specific types of Drains, I often get tunnel vision when an idea hits and I post the question here so that I can get concepts/suggestions/commentary that I wouldn't, or didn't, even consider. In this case, I had neglected the use of Drains in more esoteric fashions rather than just straight Drain Body/Strength, etc. Not as one poster suggested, that I let Drains get out of hand and they're ruining my game or another one who claimed that I'm trying to @%^! over the players. The basic concept is that I am attempting to come up with a template that can be slapped onto an NPC/Monster that makes it unable to be damaged/killed in esoteric fashions. Anything outside of direct damage is ignored. This ties into the other thread about the 4E Minion template and the vision I have for the setting, where PC's are wading through dozens of "1 hit wonders" of bad guys on a fairly regular basis. In my thought process I was only thinking of Drain Body/Stun and neglected to think of the other (and in my opinion intended) uses of the Drain power. After reading through this thread and despite the anti-matter conversation ( ), I've realised this is one of those situations where I got tunnel vision.
  8. Re: D&D 4E Style Minions The goal for these guys is allow for Diablo-esque mass slaughter of opponents. The Minion version of the monster hits just as hard as the "normal" version, but is slain easily. Thus you can have many many more of them assault the PC's.
  9. Re: Immunity to Drains It's not for PC's, it's for an NPC template that can be added to a monster/NPC. So game breakage isn't an issue, neither is GM approval.
  10. Re: D&D 4E Style Minions Essentially they are 1hp versions of full monsters but are immune to effects from "missed" attacks, such as "Half-Damage if target missed". I'm working on a setting and I am wanting to include this as a template that can be stuck on to NPC's/Monsters as needed by the GM. This is what I'm thinking as well. I don't have that book and since I don't play supers campaigns, I likely won't ever get it.
  11. Re: Immunity to Drains How does that stop draining a characteristic? Aren't they already Inherent?
  12. I know Hero System has no absolutes, but I was wondering what the most effective way to simulate an Immunity to all Drain powers would be? High levels of Power Defense?
  13. So I'm tossing around the idea of building D&D Style Minions for a setting rule. Would it be easier just to build them with 1 Body and 1 STUN and be done with it, or would it be more representative to have them have a Vulnerability against all effects?
  14. Re: Cool Guns for your Games Snipers <---Clicky
  15. Re: Cool Guns for your Games And the Circuit Judge
  16. Re: Cool Guns for your Games So this weekend I am hitting the range and I'll be renting one of these. I've been eyeballing them and the rifle version for a while now and I wander off back to my 1911 fetish for a bit and then for some reason, I keep coming back to these as a carry weapon and the rifle as an all purpose trail gun.
  17. Re: Miracles vs Magic: The Faith Reserve To be fair, that is only the "New Faith" magic system. Magic for the Shamans are different.
  18. Re: Miracles vs Magic: The Faith Reserve I concur!
  19. Re: Miracles vs Magic: The Faith Reserve This is what we use in the Kamarathin setting.
  20. Re: Cool Guns for your Games Absolutely
  21. Re: Cool Guns for your Games I am currently saving up for one...in real life.
  22. Re: Cool Guns for your Games Squee! http://issuu.com/krissusa/docs/productcatalog
  23. Re: Point Caps: Why are limitations inferior to advantages? Point Caps are for Active Points, not Real Cost.
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