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Defenders of Dark City Character write ups for review.


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Re: Defenders of Dark City Character write ups for review.ShinobiPlayer: James Miller

Val Char Cost
15 STR 5
23 DEX 39
15 CON 10
15 BODY 10
14 INT 4
14 EGO 8
15 PRE 5
12 COM 1
5/10 PD 2
5/10 ED 2
5 SPD 17
6 REC 0
30 END 0
31 STUN 0
6" RUN02" SWIM03" LEAP0Characteristics Cost: 103
Cost Power END
Suit, all slots OIF (-1/2)
10 1) Armor (5 PD/5 ED) (15 Active Points) 0
6 2) HRRP (Radio Group) (12 Active Points); Sense Affected As More Than One Sense Hearing (-1/2) 0
3 3) Nightvision (5 Active Points) 0
3 4) Sight Group Flash Defense (5 points) (5 Active Points) 0
3 5) +2 Stealth, Concealment, & Shadowing (6 Active Points); Only in appropriate enviroments (-1/4)
20 Equipment: Multipower, 30-point reserve, (30 Active Points); all slots OIF (-1/2)
1u 1) Ninja-to: HKA 1d6 (1 1/2d6 w/STR), Reduced Endurance (0 END; +1/2), Armor Piercing (+1/2) (30 Active Points); OAF (-1) 0
1u 2) Claws: (Total: 30 Active Cost, 15 Real Cost) HKA 1d6 (1d6+1 w/STR), +1 Increased STUN Multiplier (+1/4), Armor Piercing (+1/2) (26 Active Points); Restrainable (-1/2) (Real Cost: 13) plus +2 with Climbing (4 Active Points); Restrainable (-1/2) (Real Cost: 2) 3
1u 3) Shurikens: Killing Attack - Hand-To-Hand 1d6 (1d6+1 w/STR), +1 STUN Multiplier (+1/4), Autofire (3 shots; +1/4), Range Based on Str (+1/4) (26 Active Points); 6 Recoverable Charges (-1/4) [6 rc]
1u 4) Flash-Bang Grenades: Sight and Hearing Groups Flash 3d6, Explosion (+1/2) (30 Active Points); 12 Charges (-1/4), Range Based On STR (-1/4) [12]
1u 5) Smoke Bombs: Darkness to Sight Group 3" radius (30 Active Points); 6 Continuing Charges lasting 1 Turn each (-1/4), Range Based On STR (-1/4) [6 cc]
1u 6) Swinglines: Swinging 20", Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1) 0
Powers Cost: 51
Cost Martial Arts Maneuver
4 Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 Strike: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike
3 Throw: 1/2 Phase, +0 OCV, +1 DCV, 4d6 +v/5, Target Falls
3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 5d6 Strike, Target Falls
4 Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 1 1/2d6
4 Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm
4 +1 HTH Damage Class(es)
1 Weapon Element: Empty Hand, Ninja Weapons
Martial Arts Cost: 31
Cost Skill
6 +2 with Ninjutsu
9 Penalty Skill Levels: +3 vs. Weapon Familiarity Penalty with All Attacks
3 Acrobatics 14-
3 Analyze: Style 12-
3 Breakfall 14-
3 Climbing 14-
3 Concealment 12-
3 Electronics 12-
3 KS: Martial World 12-
3 KS: Ninjutsu 12-
2 Language: English (fluent conversation)
3 Lockpicking 14-
3 Paramedics 12-
3 Security Systems 12-
3 Shadowing 12-
3 Stealth 14-
3 Streetwise 12-
3 Teamwork 14-
3 Tracking 12-
Skills Cost: 65
Val Disadvantages
15 Psychological Limitation: Honorable (Common, Strong)
5 Physical Limitation: Ignorant of American Culture (Infrequently, Slightly Impairing)
15 Social Limitation: Secret ID (Frequently, Major)
5 Distinctive Features: Tatoo (clan Marking) (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Hunted: Benefactor 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
15 Hunted: Ninja Clan 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
20 Hunted: Clan Enemies 8- (Mo Pow, NCI, Harshly Punish)
10 Social Limitation: Subject to Order (Occasionally, Major)
Disadvantage Points: 100

Base Points: 150Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 250

Height: 2.00 m Hair: Brown
Weight: 100.00 kg Eyes: Brown
Appearance: Personality: Honor, pride, some arrogence. He has taken on this mission because he feels that it is a noble quest, cut down to short. He is willing to die for it, not because of any love of the city or the citizens but because he feels it is noble.Quote:Surrender nowBackground: From the age of Kenji had trained. At 13 a Gaigen came to train, at first Kenji thought little of the haunted man, but soon the strangers skills were aparent. After just two years the man knew as much as Kenji did. Nine years later his master told him that that student from all those years ago had been injured. The master said the gaigen had been doing important work in the americas. Feeling that it was a tradgedy for the gaigen's quest to fail he decided to travel to america to offer his sword to the gaigen student, so that his noble quest may continue. Powers/Tactics: Trained Martial artist and skilled espionage agentCampaign Use: 
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Re: Defenders of Dark City Character write ups for review.The SurgeonPlayer: Ben

Val Char Cost
13 STR 3
20 DEX 30
15 CON 10
10 BODY 0
18 INT 8
13 EGO 6
15 PRE 5
12 COM 1
10/15 PD 4
10/15 ED 4
4 SPD 10
6 REC 0
30 END 0
25 STUN 0
6" RUN02" SWIM02 1/2" LEAP0Characteristics Cost: 81
Cost Power END
Suit, all slots OIF (-1/2)
10 1) Armor (5 PD/5 ED) (15 Active Points) 0
6 2) HRRP (Radio Group) (12 Active Points); Sense Affected As More Than One Sense Hearing (-1/2) 0
3 3) Nightvision (5 Active Points) 0
3 4) Sight Group Flash Defense (5 points) (5 Active Points) 0
3 5) +2 Stealth, Concealment, & Shadowing (6 Active Points); Appropriate Terrain (-1/4)
4 Gun Sights: +6 versus Range Modifier for Sight Group (9 Active Points); OAF (-1) 0
20 Rifle: Multipower, 45-point reserve, (45 Active Points); all slots OAF (-1), Beam (-1/4)
2u 1) AF Rounds: RKA 2d6, 4 clips of 12 Charges (+0), +1 Increased STUN Multiplier (+1/4), Autofire (3 shots; +1/4) (45 Active Points) [12]
2u 2) Rubber Bullets: EB 9d6, 4 clips of 12 Charges (+0) (45 Active Points) [12]
1u 3) Pacifier Rounds: RKA 3d6 (45 Active Points); 6 Charges (-3/4) [6]
1u 4) Grenade Rounds: EB 6d6, Explosion (+1/2) (45 Active Points); 6 Charges (-3/4) [6]
1u 5) Flash Bang Rounds: Sight and Hearing Groups Flash 5d6, Explosion (+1/2) (45 Active Points); 6 Charges (-3/4) [6]
Powers Cost: 56
Cost Martial Arts Maneuver
5 Far Shot: 1/2 Phase, +1 OCV, -1 DCV, Range +4, Strike
4 Ranged Disarm: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, 28 STR to Disarm
3 Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike
3 Trip: 1/2 Phase, -1 OCV, +0 DCV, Range +0, Target Falls, Strike +v/5
3 Weapon Element: Assault Rifles/LMGs, Handguns, Rifles, Submachine Guns
Martial Arts Cost: 18
Cost Skill
9 +3 with Combat Shooting
3 Concealment 13-
4 Penalty Skill Levels: +2 vs. Range Modifier with Combat Shooting
3 Bribery 12-
3 Bureaucratics 12-
3 Climbing 13-
0 Combat Driving 8-
3 Forensic Medicine 13-
3 High Society 12-
1 Language: Swahili (basic conversation)
3 Paramedics 13-
3 Riding 13-
3 Scientist
1 1) SS: Anatoly 11- (2 Active Points)
2 2) SS: Biology 13- (3 Active Points)
2 3) SS: Medicine 13- (3 Active Points)
2 4) SS: Pharmocology 13- (3 Active Points)
3 Shadowing 13-
3 Stealth 13-
4 Survival (Temperate/Subtropical, Desert) 13-
1 Systems Operation 8-
4 TF: Common Motorized Ground Vehicles, Riding Animals, Two-Wheeled Motorized Ground Vehicles
3 Teamwork 13-
3 Tracking 13-
3 Traveler
1 1) AK: Africa (2 Active Points) 11-
2 2) CK: Dark City (3 Active Points) 13-
2 3) CuK: Big Game Hunters (3 Active Points) 13-
2 WF: Small Arms
Skills Cost: 79
Cost Perk
5 Money: Well Off
5 Fringe Benefit: License to practice Medicine, Membership: Huntsman Lodge, Passport, Weapon Permit (where appropriate)
Perks Cost: 10
Cost Talent
6 Combat Luck (3 PD/3 ED)
Talents Cost: 6
Val Disadvantages
10 DNPC: Patient of the Week 8- (Normal)
15 Hunted: Local Mob Boss 8- (As Pow, NCI, Harshly Punish)
15 Hunted: The Fox 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
5 Psychological Limitation: Code vs Killing (Uncommon, Moderate)
15 Psychological Limitation: Driven to Stop Crime (Common, Strong)
10 Psychological Limitation: Loves the Hunt (Common, Moderate)
15 Psychological Limitation: Overconfident (Common, Strong)
15 Social Limitation: Secret ID (Frequently, Major)
Disadvantage Points: 100

Base Points: 150Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 250

Height: 2.00 m Hair: Brown
Weight: 100.00 kg Eyes: Brown
Appearance: Personality: He wishes to clean the city of the illness of crime. He takes great pleasure in tracking someone and when the shot is perfect hitting the crook with something he did not see comingQuote:Crime is a cancer that needs to be cut outBackground: Bill was a top knotch surgeon with a love of big game hunting, after a couple of years however however the game was too easy. Returning to his home he got mugged one block from his appartment building. he decided to turn his knowledge of hunting towards the most dangerous game of all: Man.

 

Getting in touch with someone he knew in aftica he got ahold of a very rare type of multi purpose rifle and began hunting criminals

Powers/Tactics: A skilled surgeon and marksman, he carries a special rifle that fires multiple types of shots. He prefers to use rubber bullets for most peopleCampaign Use: 
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Re: Defenders of Dark City Character write ups for review.LazarusPlayer: Keith Lakoduk

Val Char Cost
20 STR 10
20 DEX 30
20 CON 20
15 BODY 10
13 INT 3
12 EGO 4
15 PRE 5
12 COM 1
15 PD 11
15 ED 11
4 SPD 10
15 REC 14
40 END 0
35 STUN 0
6" RUN02" SWIM04" LEAP0Characteristics Cost: 129
Cost Power END
25 Regeneration: Healing 1 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (70 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 0
5 Regeneration: LS (Longevity: Immortal) 0
5 Instant Regeneration: Damage Resistance (5 PD/5 ED) 0
22 Duel Pistols: RKA 2d6, Autofire (2 shots; +1/4), 4 clips of 32 Charges (Increased Reloading Time; +1/4) (45 Active Points); OAF (-1), Requires Multiple Foci or functions at reduced effectiveness (+1/4), Beam (-1/4) [32]
6 Radio Headset: HRRP (Radio Group) (12 Active Points); OIF (-1/2), Sense Affected As More Than One Sense Hearing (-1/2) 0
Powers Cost: 63
Cost Skill
9 +3 with Small arms
3 Bureaucratics 12-
2 WF: Small Arms
3 Combat Driving 13-
3 Concealment 12-
3 Fast Draw 13-
3 Interrogation 12-
3 Paramedics 12-
3 Shadowing 12-
3 Stealth 13-
3 Streetwise 12-
4 Survival (Temperate/Subtropical, Mountain) 12-
3 Teamwork 13-
3 Tracking 12-
3 Scholar
2 1) KS: History (3 Active Points) 12-
1 2) KS: Undecided (2 Active Points) 11-
2 3) KS: Undecided (3 Active Points) 12-
2 4) KS: Undecided (3 Active Points) 12-
Skills Cost: 58
Val Disadvantages
15 Hunted: Benedactor 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
10 Hunted: Mysterious Hunted 8- (As Pow, Harshly Punish)
15 Social Limitation: Secret ID (Frequently, Major)
10 Social Limitation: Legaly Dead (Occasionally, Major)
15 Psychological Limitation: Looking for the man who killed his wife (Common, Strong)
15 Psychological Limitation: Loyal (Common, Strong)
15 Psychological Limitation: Vengeful (Common, Strong)
5 Psychological Limitation: Code vs Killing (Uncommon, Moderate)
Disadvantage Points: 100

Base Points: 150Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 250

Height: 2.00 m Hair: Brown
Weight: 100.00 kg Eyes: Brown
Appearance: Personality: After the death of his wife he has become very loyal to those who aid him, and very dangerous to those who hurt him. He has also realised that there are worse things than death. Quote:Go ahead and shoot Background: Bob had it all, a good job, a loving wife, and a child on the way. Then he and his wife were attacked by a gang, who raped his wife and then killed both of them. He did not stay dead however and began a quest of vengence, now only one man remains, when he is dead then his wife can finaly rest.

 

Powers/Tactics: Able to regen from almost anything Lazarus is a tanatious threat. He is now aproaching his 100th birthdayCampaign Use: 
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Re: Defenders of Dark City Character write ups for review.TrenchPlayer: Scott Prough

Val Char Cost
40 STR 30
17 DEX 21
25 CON 30
15 BODY 10
13 INT 3
15 EGO 10
20 PRE 10
6 COM -2
20 PD 12
20 ED 15
4 SPD 13
15 REC 4
50 END 0
50 STUN 2
7" RUN22" SWIM08" LEAP0Characteristics Cost: 160
Cost Power END
10 Tough Skin: Damage Resistance (10 PD/10 ED) 0
6 HRRP (Radio Group) (12 Active Points); OIF (-1/2), Sense Affected As More Than One Sense Hearing (-1/2) 0
Powers Cost: 16
Cost Skill
3 CK: Dark City 12-
3 Combat Driving 12-
3 Concealment 12-
2 Gambling (Craps, Poker) 12-
3 Interrogation 13-
3 KS: Automobiles 12-
3 KS: Dark City Underworld 12-
2 Language: Italian (fluent conversation)
2 Language: Spanish (fluent conversation)
3 Lockpicking 12-
3 Mechanics 12-
3 Stealth 12-
3 PS: Mechanic 12-
3 Streetwise 13-
2 Survival (Urban) 12-
2 TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
2 WF: Small Arms
Skills Cost: 45
Cost Perk
3 Well-Connected
2 1) Contact: "Snaps" (Contact has significant Contacts of his own) (3 Active Points) 11-
2 2) Contact: Janet Roberts, PD (Contact has access to major institutions, Contact has useful Skills or resources) (3 Active Points) 8-
2 3) Contact: Timmy Rogers (Contact has significant Contacts of his own) (3 Active Points) 11-
Perks Cost: 9
Val Disadvantages
10 DNPC: Kid Sister 8- (Normal)
5 Distinctive Features: Alway wears a Trench Coat (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
15 Hunted: Police 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
15 Hunted: Benefactor 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
5 Physical Limitation: Requires Special Medical attention (-2 to all Medicine Rolls) (Infrequently, Slightly Impairing)
10 Psychological Limitation: Protective of Children (Uncommon, Strong)
5 Psychological Limitation: Code vs Killing (Uncommon, Moderate)
5 Reputation: Ex-Con, 8-
10 Social Limitation: Ex-Con (Occasionally, Major)
Disadvantage Points: 80

Base Points: 150Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 230

Height: 1.89 m Hair: Brown
Weight: 125.00 kg Eyes: Brown
Appearance: 6'2" tall, built like a linebacker. For a costume he wears a trench coat, blue jeans, T-shirt, and a ski maskPersonality: Ox is a good guy, maybe somewhat violent, but he would give you the shirt off his back if you needed it. he loves kids and will go a long way to make sure they are safe.Quote:GO HOMEBackground: Ox killed the man, never said differently. The man had touched his kid sister, in ways that an eight year old girl never should be touched. He rung the man's neck.

 

When it turned out that the man was a cop, well that was a problem. Ox was convicted but do to the circumstances of the case was given only 5 years. He was released from jail a few months ago.

 

When he returned to the city he found that his old man had passed on leaving him and his sis the auto shop. Well she could handle the books he figured while he fixed the cars.

 

He was even getting a rep for getting some kids to clean up there act, stop taking drugs, studing, etc... It seemed that there were always kids hanging around the garage getting help with there homework, or just talking to ox.

 

All was going well, till one night a couple of months ago, he wandered into the back ally to have a smoke. He was jumped by someone, the next thing he knows he is being pumped full of some crap he would never have done in his life. The only thing that was said was "This is what you get for messing with my kids"

 

Ox is sure he was ment to die, and he got close that night, but in the morning his body was on the mend, and now he is stronger and tougher than he ever thought possible.

Powers/Tactics: After the attack Ox turned into something of a brick, his basic stratagy for a fight has not changed (Charge in, beat the crap out of them, ask questions, beat them some more)Campaign Use: Note: Character still has 25 points
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Re: Defenders of Dark City Character write ups for review.

 

Interesting write-ups. The Doctor is not very good at his chosen profession. He needs a PS and his Paramedics should be something on the order of 15- or he should have penalty skill levels to avoid taking minuses due to lost BODY. His SS - Anatomy should also be insane since he is a surgeon.

 

Overall factoring in point squeeze these are good usable write-ups despite my quibbles with the MD.

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Re: Defenders of Dark City Character write ups for review.

 

Interesting write-ups. The Doctor is not very good at his chosen profession. He needs a PS and his Paramedics should be something on the order of 15- or he should have penalty skill levels to avoid taking minuses due to lost BODY. His SS - Anatomy should also be insane since he is a surgeon.

 

Overall factoring in point squeeze these are good usable write-ups despite my quibbles with the MD.

 

Thanks for the comments. I appreciate them.

 

Some thoughts on your comments:

 

I am of the mind that 11- is a profesional level, at 13- he is pretty good at his job. He will use his Everyman skill for PS: Doctor 11-, also we use a lot of complimentary rolls so he will be able to use Anatomy & Medicine to compliment his paramedic normaly, you can also add in the bonus for a good hospital as well. But I do agree that as a battlefield medic he is not the greatest

 

And I will also add Point Squeeze was a pain, most of these characters could have been 300 with little effort, with the ironic exception of the most physicaly powerfull member Trench who is 20 points shy...

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  • 3 months later...

Re: Defenders of Dark City Character write ups for review.

 

(Pending Good Name)

 

Player:

 

Val Char Cost

15 STR 5

23 DEX 39

20 CON 20

12 BODY 4

18 INT 8

14 EGO 8

15 PRE 5

22 COM 6

 

15 PD 6

15 ED 5

5 SPD 17

7 REC 0

40 END 0

30 STUN 0

 

6" RUN 0

2" SWIM 0

3" LEAP 0

Characteristics Cost: 123

 

Cost Power

7 Tactical Radio: HRRP (Radio Group); OIF (-1/2), Sense Affected As More Than One Sense Hearing (-1/4)

Powers Cost: 7

 

Cost Martial Arts Maneuver

8 +2 HTH Damage Class(es)

4 Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND

4 Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort

4 Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 35 STR to Disarm

4 Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort

4 Knifehand Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 2d6

3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 6d6 Strike, Target Falls

4 Punch/Snap Kick: 1/2 Phase, +0 OCV, +2 DCV, 7d6 Strike

5 Side/Spin Kick: 1/2 Phase, -2 OCV, +1 DCV, 9d6 Strike

2 Weapon Element: Karate Weapons, Staffs

Martial Arts Cost: 42

 

Cost Skill

6 +2 with Martial Maneuvers

10 Defense Maneuver I-IV

3 Acrobatics 14-

3 Analyze: Style 13-

3 Breakfall 14-

3 Combat Driving 14-

3 Computer Programming 13-

3 Deduction 13-

3 KS: Karate 13-

3 KS: Martial World 13-

3 PS: Computer Programer 13-

0 PS: Sensei (Everyman Skill) 11-

3 Paramedics 13-

3 SS: Computers/Computer Languages 13-

3 Seduction 12-

3 Shadowing 13-

3 Stealth 14-

3 Streetwise 12-

1 TF: Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles

2 WF: Common Martial Arts Melee Weapons

Skills Cost: 64

 

Cost Perk

2 Fringe Benefit: Accredited Instructor, Black Belt

Perks Cost: 2

 

Cost Talent

12 Combat Luck (6 PD/6 ED)

Talents Cost: 12

 

Total Character Cost: 250

 

Pts. Disadvantage

15 DNPC: Aging Parents 8- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID; Group DNPC: x2 DNPCs)

20 Hunted: Mafia 8- (Mo Pow, NCI, Harshly Punish)

15 Hunted: The Fox 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)

15 Psychological Limitation: Hatred of Rapists/Abusers/etc... (Common, Strong)

15 Psychological Limitation: Protective of civilians (Common, Strong)

5 Reputation: Guardian of the Streets, 11- (Known Only To A Small Group)

15 Social Limitation: Secret ID (Frequently, Major)

Disadvantage Points: 100

Base Points: 150

Experience Required: 0

Total Experience Available: 2

Experience Unspent: 2

 

 

Background: Liz grew up somewhat normaly, finding she had a knack for computers. At 21, strait out of college she got hired at a prestigious tech company as a computer programer. One night when she was leaving work she was accosted by a group of 6 guys, they quickly subdued her and had there way with her.

 

She swore it would never happen again, as a child she had taken Karate, and she decided to throw herself into training. Soon she was good, one of the best. She now works three jobs. During the day she is a computer program, on the weekends she teaches self defence classes to woman at the Y, and at night she is ***********, defending the streets from all the evil that exists

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