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Donosev Class Survey Scout


shadowcat1313

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another really neat ship design from old traveller

 

Donosev Class Survey Scout

 

Player: Traveller Conversion

 

Val Char Cost

95 STR 0

15 DEX 0

 

34 BODY 7

 

 

 

 

 

 

 

2 SPD 0

 

 

 

 

0" RUN -12

0" SWIM -2

0" LEAP 0

Characteristics Cost: 96

 

Cost Power

Tactical Section, Can Mount up to 4 Turrets, usually unarmed

Engineering Section

9 1) Jump 3 Drive: Teleportation 9", MegaScale (1" = 1 lightyear; +3 1/2) (81 Active Points); 1 Charge which Recovers every 1 Week (-2 1/2), Extra Time (1 Hour, Only to Activate, -1 1/2), OIF Bulky (-1), Requires A Skill Roll (-1/2), Custom Modifier (possible misjump if using unrefined fuel; -1/2), Custom Modifier (cannot be used safely inside a gravity well; -1/2), Custom Modifier (No Non Combat Multiple; -1/2), Crew-Served (2 people; -1/4), Custom Modifier (Real Equipment; -1/4)

43 2) 2G Maneuver Drive: (Total: 100 Active Cost, 43 Real Cost) Flight 40", Position Shift (85 Active Points); OIF Bulky (-1), Crew-Served (2 people; -1/4) (Real Cost: 38) plus +5 DEX (15 Active Points); OIF Bulky (-1), Linked (???; -1/2), Crew-Served (2 people; -1/4), Custom Modifier (Real Equipment; -1/4) (Real Cost: 5)

206 3) Ships Fusion Power Plant: Endurance Reserve (200 END, 200 REC) Reserve: (220 Active Points); OIF Immobile (-1 1/2), Crew-Served (2 people; -1/4), Custom Modifier (Only to Power Electrical Devices; -1/4), Custom Modifier (Real Equipment; -1/4)

51 4) Emergency generators and batteries: Endurance Reserve (50 END, 50 REC) Reserve: (55 Active Points); OIF Immobile (-1 1/2), Custom Modifier (cannot be used while main powerplant is running; -1), Custom Modifier (only to power electrical equipment; -1/4), Crew-Served (2 people; -1/4)

9 5) Ships Environmental Systems: Change Environment 64" radius (35 Active Points); OIF Immobile (-1 1/2), Custom Modifier (only to provide lights, gravity, and temperature to ships interior; -1), Custom Modifier (Real Equipment; -1/4)

9 6) Ships Life Support System: LS (Immunity All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (29 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2), Custom Modifier (Real Equipment; -1/4)

6 7) Fuel Purififcation Plant: Minor Transform 4d6 (Liquid Hydrogen or Water to usable fuel) (40 Active Points); Extra Time (6 Hours, -3 1/2), OIF Immobile (-1 1/2), Custom Modifier (Real Equipment; -1/4)

Command Section

23 1) Basic Bridge: (Total: 42 Active Cost, 23 Real Cost) +2 with Combat Piloting (4 Active Points); Costs Endurance (-1/2), Crew-Served (2 people; -1/4) (Real Cost: 2) plus +3 with Systems Operation (Life Support Systems, Personnel Support Systems, Radar, Radio) (10 Active Points); Costs Endurance (-1/2), Crew-Served (2 people; -1/4) (Real Cost: 6) plus +2 with All Combat (16 Active Points); Costs Endurance (-1/2), Crew-Served (2 people; -1/4) (Real Cost: 9) plus +2 with Security Systems (4 Active Points); Costs Endurance (-1/2), Crew-Served (2 people; -1/4) (Real Cost: 2) plus +2 with Navigation (Air, Hyperspace, Space) (8 Active Points); Costs Endurance (-1/2), Crew-Served (2 people; -1/4) (Real Cost: 4)

31 Sensor Probes and Recon Drones: Clairsentience (Sight Group And Radar), x2 Range (1230"), 2 Perception Points, Telescopic (+1 versus Range Modifier): +1, Tracking, Transmit, 4 Continuing Charges lasting 6 Hours each (+3/4), MegaScale (1" = 10,000 km; +1 1/4), Can Be Scaled Down 1" = 1km (+1/4) (140 Active Points); OIF Immobile (-1 1/2), Fixed Perception Point (-1), Sense Affected As More Than One Sense [very common Sense] (-1/2), Concentration (1/2 DCV; -1/4), Crew-Served (2 people; -1/4)

10 Holographic Survey Pit: Sight, Hearing, Smell/Taste and Touch Groups Images Increased Size (4" radius; +1/2) (37 Active Points); OIF Immobile (-1 1/2), Requires A Skill Roll (Variable RSR, Active Point penalty to Skill Roll is -1 per 5 Active Points; SR to program or reset training parameters; -3/4), Crew-Served (2 people; -1/4)

Defenses and Electronics

6 1) +7 DEF (21 Active Points); OIF Immobile (-1 1/2), Ablative BODY Only (-1/2), Real Armor (-1/4)

13 Multipower, 50-point reserve, (50 Active Points); all slots OIF Immobile (-1 1/2), Costs Endurance (-1/2), Sense Affected As More Than One Sense [very common Sense] (-1/2), Crew-Served (2 people; -1/4)

3m 1) Radar (Radio Group), +2 to PER Roll, Increased Arc Of Perception (360 Degrees), MegaScale (1" = 10,000 km; +1 1/4) (49 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2), Sense Affected As More Than One Sense [very common Sense] (-1/2), Crew-Served (2 people; -1/4)

2m 2) Densitometer: Detect A Single Thing 9- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Sense, MegaScale (1" = 10,000 km; +1 1/4) (45 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2), Sense Affected As More Than One Sense [very common Sense] (-1/2), Crew-Served (2 people; -1/4)

3m 3) Neutrino Sensor: Detect A Single Thing 13- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, MegaScale (1" = 10,000 km; +1 1/4) (49 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2), Sense Affected As More Than One Sense [very common Sense] (-1/2), Crew-Served (2 people; -1/4)

1m 4) Optical telescopes: +8 PER with Sight Group and HRRP (24 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2), Sense Affected As More Than One Sense [very common Sense] (-1/2), Crew-Served (2 people; -1/4)

1u 5) IR Perception (Sight Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Telescopic (+1 versus Range Modifier): +4, MegaScale (1" = 100,000 km; +1 1/2) (42 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2), Sense Affected As More Than One Sense [very common Sense] (-1/2), Crew-Served (2 people; -1/4)

1u 6) Laser/Maser Comm System: Mind Link , Machine class of minds, Any Willing Target, Any distance, Number of Minds (x2) (25 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2), Sense Affected As More Than One Sense [very common Sense] (-1/2), Crew-Served (2 people; -1/4)

1m 7) HRRP (Radio Group), MegaScale (1" = 10,000 km; +1 1/4) (27 Active Points); OIF Immobile (-1 1/2), Costs Endurance (-1/2), Sense Affected As More Than One Sense [very common Sense] (-1/2), Crew-Served (2 people; -1/4)

Vehicles

65 1) Modular Cutter with 1 Spare Module: Custom Power (65 Active Points)

24 2) 3 Closed Air Rafts: Custom Power (24 Active Points) [Notes: Can Carry 1 G Carrier instead of the 3 air rafts]

Powers Cost: 517

 

 

Cost Skill

2 +3 with Paramedics (6 Active Points); OIF Immobile (-1 1/2), Crew-Served (2 people; -1/4)

3 +1 with DCV (5 Active Points); Custom Modifier (Linked to ships maneuver drive; -1/2)

6 +2 with any three related Skills [Notes: Biology, Botany, Xeno-Biology]

2 SS: Geology 11-

6 +2 with any three related Skills [Notes: Cartography, Astronomy, Planetology]

3 +4 with Mechanics (8 Active Points); OIF Immobile (-1 1/2), Crew-Served (2 people; -1/4)

6 +4 with Electronics (Communications Systems, Medical Systems, Air/Space Traffic Control Systems, MFD, Radar, Sensor Jamming Equipment) (16 Active Points); OIF Immobile (-1 1/2), Crew-Served (2 people; -1/4)

7 +4 with a group of similar Skills (20 Active Points); OIF Immobile (-1 1/2), Crew-Served (2 people; -1/4)

Skills Cost: 35

 

 

Cost Talent

3 Absolute Range Sense

3 Absolute Time Sense

5 Eidetic Memory

3 Lightning Calculator

6 Speed Reading (x100)

Talents Cost: 20

 

Total Character Cost: 668

 

Pts. Disadvantage

10 Distinctive Features: Ubiquitous Survey Scout Ship Design seen everywhere (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)

20 Physical Limitation: Cannot Enter Atmosphere (Frequently, Fully Impairing)

0 Custom Disadvantage [Notes: 10 Crew, 10 Staterooms, 27.5 Cargo]

Disadvantage Points: 30

Base Points: 200

Experience Required: 438

Total Experience Available: 0

Experience Unspent: 0

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