I have re-read 5er pp. 281-282, as well as the Side Effect writeup. However, my doubts remain. So I have to ask a further clarification.
Let's assume an Armor that causes the Side Effect: -2 to DCV and DEX-based rolls whenever and as long as the power is in effect. In rule terms, Side effect is 20 AP worth (it's the equivalent of four DCV CSL), therefore a minor Side Effect, -1/4. Side effect causes the same effect each time (worth 1/4 less). Side effect occurs every time power is used (x2). It appears, because of the way modifers apply (adders first, multipliers last), such a limitation would be worth +0. I ask: is this result the express intent of the rule system, or some kind of "at least worth -1/4" would be needed. The idea a Side Effect that equals three or four negative DCV CSL would be worth +0 just because the character can plan for it is dizzying my head...
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Wanderer
I have re-read 5er pp. 281-282, as well as the Side Effect writeup. However, my doubts remain. So I have to ask a further clarification.
Let's assume an Armor that causes the Side Effect: -2 to DCV and DEX-based rolls whenever and as long as the power is in effect. In rule terms, Side effect is 20 AP worth (it's the equivalent of four DCV CSL), therefore a minor Side Effect, -1/4. Side effect causes the same effect each time (worth 1/4 less). Side effect occurs every time power is used (x2). It appears, because of the way modifers apply (adders first, multipliers last), such a limitation would be worth +0. I ask: is this result the express intent of the rule system, or some kind of "at least worth -1/4" would be needed. The idea a Side Effect that equals three or four negative DCV CSL would be worth +0 just because the character can plan for it is dizzying my head...
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