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Question 2: Duplication


JmOz

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More on this from Duplication

 

For a -0 Limitation, No Averaging, you can define your Duplicates as not averaging with the base character when they recombine. For example, if the base character loses 5 BODY and the Duplicate loses 12 BODY, when they recombine the original is still down 5 BODY. The Duplicate, if “created†again before it would normally have healed 12 BODY, remains injured (track the healing rate as you would for any other character).

 

can a character take Regen on the duplications, only while recombind to represent them healing faster?

 

On the ranged advantage to recombing, can a character take Metarange to allow for longer range recombines?

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1. No. In fact, I think I may need to revisit the "No Averaging" Limitation; it raises some implications that should be addressed.

 

2. That’s up to the GM, since it could pose significant game balance problems for a power that’s already got a “caution sign” on it, but the rules don’t forbid what you’re describing.

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