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Characters: The Moon Dragons


Enforcer84

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Steel CorePlayer: NPC Villain, Member of The Moon Dragons

Val Char Cost
60 STR 30
15 DEX 15
40 CON 60
30 BODY 40
10 INT 0
17 EGO 14
35 PRE 25
8 COM -1
34 PD 0
34 ED 4
4 SPD 15
20 REC 0
80 END 0
80 STUN 0
6" RUN02" SWIM032" LEAP0Characteristics Cost: 202
Cost Power END
20 Gravity Powers: Elemental Control, 40-point powers
25 1) Disabling Blast: (Total: 60 Active Cost, 37 Real Cost) Energy Blast 8d6 (40 Active Points); No Range (-1/2) (Real Cost: 27) plus Entangle 2d6, 2 DEF (20 Active Points); Linked (Energy Blast; -1/2), No Range (-1/2) (Real Cost: 10) 6
50 2) Gravity Burst: Energy Blast 8d6, Personal Immunity (+1/4), Double Knockback (+3/4), Area Of Effect (8" Radius; +1) (120 Active Points); Increased Endurance Cost (x3 END; -1) 36
20 3) Moonleaping: Leaping +20" (32" forward, 16" upward) (Accurate, x16 Noncombat) (40 Active Points) 4
20 Gravity Stance: Knockback Resistance -15" (30 Active Points); Costs Endurance (-1/2) 3
4 Low Gravity Adaption: Environmental Movement (Zero-G Training)
13 Sense Gravitic Fields: Detect Gravity (Touch Group) 11- (Unusual Group), Discriminatory, Range 0
Body Of Metal
53 1) Body of Steel: Armor (22 PD/22 ED) (66 Active Points); Visible (-1/4) 0
35 2) Highly Efficient Musculature: +20 STR, Reduced Endurance (1/2 END; +1/4) (35 Active Points) (Modifiers affect Base Characteristic) 1
8 3) Massive Body : Knockback Resistance -4" 0
Powers Cost: 248
Cost Skill
6 +2 with VIPER Blasters
20 +4 with HTH Combat
3 Combat Driving 12-
3 Combat Piloting 12-
5 Electronics 12-
5 KS: Military Vehicles 13-
2 KS: The Local Underworld 11-
1 KS: The Military/Mercenary/Terrorist World 8-
1 KS: The Pilot World 8-
1 KS: The Superhuman World 8-
4 KS: VIPER 13-
9 Mechanics 14-
4 PS: VIPER Agent 13-
3 Stealth 12-
3 Streetwise 16-
13 TF: Common Motorized Ground Vehicles, Mecha, Combat Aircraft, Grav Vehicles/Hovercraft, Helicopters, Large Planes, Military Spacecraft, Personal Use Spacecraft, Railed Vehicles, Small Planes, Snowmobiles, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
9 WF: Beam Weapons, Energy Weapons, Vehicle Weapons: Helicopters, Vehicle Weapons: Mecha, Vehicle Weapons: Military Aircraft, Vehicle Weapons: Military Space Craft, Vehicle Weapons: Tracked Military Vehicle
3 WF: Small Arms, Blades
6 Weaponsmith (Chemical Weapons, Energy Weapons, Incendiary Weapons, Missiles & Rockets, VIPER Vehicular Weapons) 11-
Skills Cost: 101
Cost Perk
5 Fringe Benefit: Membership: The Moon Dragons
5 Money: Well Off
Perks Cost: 10
Cost Talent
3 Bump Of Direction
3 Lightning Reflexes: +2 DEX to act first with All Actions
Talents Cost: 6
Val Disadvantages
15 Distinctive Features: Large Silver Metal Man (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
10 Hunted: Grond 8- (As Pow, Harshly Punish)
10 Hunted: Local Arson Investigator 8- (Less Pow, NCI, Capture)
10 Hunted: VIPER 8- (Mo Pow, NCI, Watching)
15 Physical Limitation: 4-7 times normal mass (Frequently, Greatly Impairing)
10 Psychological Limitation: Casual Killer (Common, Moderate)
15 Psychological Limitation: Loves To Commit Property Damage (Common, Strong)
15 Psychological Limitation: Short-Tempered (Very Common, Moderate)
15 Reputation: Destructive Brute, 11- (Extreme)
15 Social Limitation: Secret Identity (Frequently, Major)
20 Social Limitation: Subject To Orders (Very Frequently, Major)
Disadvantage Points: 150

Base Points: 200Experience Required: 217Total Experience Available: 217Experience Unspent: 0Total Character Cost: 567

Height: 2.00 m Hair: None
Weight: 500.00 kg Eyes: Silver
Appearance: Tall and broad, his skin shines like polished silver. He wears white trunks with a pale blue-white stripe on the left side and a broad blue metallic belt. He wears no other costume.Personality: McCormick is something of a psychopath. Whether this dispostion came upon him after his transformation or if he just has more opporotunities to act on it now has yet to be determined. He follows Lunar's direction because he knows that he'll suffer if he doesn't and he still likes the guy. When in combat, he sometimes loses himself in the glory of battle and destruction and has to be lifted out by Aura. He and Corona don't get along well but that's because Corona is far more reserved than Steel Core.Quote:"Tearing you down is going to be easy hero...easy as destroying this building here..LIKE THIS!"Background: Doc McCormick was a VIPER vehicle combat specialist who was injured in combat. Given the opporotunity to bump down to Vehicle Maintenance Specialist while he recovered. It was there that he met with Dr Reece Whittman. Whittman was working on a viable space fighter for VIPER. Not something they needed right away, and certainly not a priority, but a project that had a future. The two got along well and often bounced ideas off eachother.

Nothing came of it until Dr. Whittman finally developed his prototype. He'd managed to divert funds from their nest to his project following the failure of another project. Whittman was eager to show his superiors the viability of his gravity warp engines. A test launch was approved and VIPER used one of it's front corporations, Falcon Aerospace, as the launch site. Wittman chose McCormick to be his pilot, and rounded out the crew with the shrewish Amelia Wolcott, a medical specialist and a tech assistant Morgan Prentis. The four spent seven long months training with the ship's controls, suffered through two aborted launches and then, on a crisp October morning, the Dragon of the Moon launched into space.

McCormick was impressed, the ship handled real well. It easily out performed expectations. But the good feelings were about to be shattered, as the ship entered into the sensor range of Dr. Destroyer's Space Station, the Monlith. Destroyer's agents, fearing that the fighter might be able to detect their cloaked station released a flight of combat android fighters. The Dragon of the Moon and her crew was caught totaly unawares. They managed to destroy three of the six drone fighters but were eventually shot down. The beam weapon fire hit the Grav-warp engines and the ship exploded. The four crewmen jettisonned at the last second, but were bathed in the strange energy pulse from the explosion.

When they finally hit the water out in the atlantic, the four had mutated into superhumans. McCormick seemingly absorbed many of the properties of the Engines themselves including their alloyed casing. He would have sunk to his death in the water if he handn't been lifted out by Wolcott who had developed force based powers. She created a "raft" that could hold all four of them and Prentis, using his new abilities to convert matter to energy, hypercharged the air and propelled them towards the shore. After their debriefing and tests to make sure their mutations weren't dangerous to fellow agents, they were given orders from the Supreme Serpent himself. They would become a small metahuman unit, apart from the Dragon Branch, dubbed later the Moon Dragons. Given similar costumes, they now serve VIPER as an elite strike force. They get along very well, like a law breaking family.

Powers/Tactics: Steel Core wades into combat and trusts his high defenses to keep him alive. He is hard to put down (Stun) and can deal a bit of damage on his own. When he needs to escape or just catch his breath, he will use his gravity pulse to clear the area. He also has a special attack that is a localized gravity field that not only does damage, but immobilizes his opponents briefly.Campaign Use: A homage to the U-Foes, or the FF if you must.
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