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Protects Carried Items Followup 2


Killer Shrike

Question

OK, perhaps a clarificative point might help: what are the mechanical differences between being carried and being grabbed.

 

 

 

If 1 character is holding another and the held character is not resisting, are you saying thats not a Grab, and by extention neither the holder nor the held character suffer the normal OCV or DCV penalties for being in a Grab?

 

 

 

So a very strong character with extra limbs with stretching and in this case a FF with Protects Carried Items could reach out and "carry" his teammates, extending his FF to them in the process, and none of the characters involved would suffer any penalties because they are not actually Grabbed, only "carried"? If his hands were 1 hex large from say growth, could others 'stand' on his hands and therefore be 'carried' and benefit from his FF?

 

Could a "carried" person just chose to not be "carried" anymore, since they are not actually Grabbed, and simply walk or drop away from the 'carrying' character without needing to wait until that characters DEX so that the 'carrying' character can let them go? If the 'carrier' does not want to let the carried characters go, does he then have to initiate a Grab to retain hold of them if they dont want to be carried anymore?

 

 

 

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So far I have tried to apply "common sense" to this interesting new Adder, but everytime we seem to have a handle on it and how it behaves, a new situation occurs in-game that brings the whole situation into contention again. The problem with common sense is that it is subjective, and several gamers in one room will often have different definitions of a 'common sense' answer.

 

Most of the confusion around this situation in the games so far usually boils down to the selectivity of the Protects Carried Adder, and whether a person is Grabbed or just loosely held when they are being carried. Ive never seen an Adder cause so many arguments. Its cool and interesting so Id rather try to seek clarification rather than just ban it.

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I suggest you use either of two simple rules:

 

1. "Carrying" is voluntary; it can be ended at any time by either person involved as a Zero-Phase Action with no roll or other action required. "Grabbing" is involuntary, as defined by the rules.

 

OR

 

2. Just have the Adder only apply to ordinary objects, not people.

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