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Telekinetic Staff/Sword ?


clsage

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This might cross-over to the rules board but.....

 

I'm building/re-building a character I had worked up a bit

back and would like some input (ie: general concensus) on

how to generate a specific effect.

 

The character is, basically, a mechanically based telekenetic.

His weapons of choice for close combat are a sword or staff,

both generated from the powered armor suit he wears. That is,

they act virtually indestinguishably from the same weapons

that are made of matter except that they are "TK based force

fields" in the shape of those items.

 

So the question is, what's the accepted method for purchasing

a weapon that dissapears if the END the char uses to power it runs

out and that can't really be "taken away" from the char ? I'm presuming

that the basic "Energy Blast - no range - gestures" combo would

form the core. But what, if any, other limitations/disads/etc can

anyone else think of ?

 

BTW, I'm doing this regeneration without full access to my copies

of the BBB/etc as I'm on the road for work. So if there is an obvious

text based answer..... :rolleyes:

 

Thanks.

 

-Carl-

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Re: Telekinetic Staff/Sword ?

 

I would just buy the staff as a HtH attack and the sword as a killing attack' date=' both without limitations. They are special effects, not foci.[/quote']

 

 

Yeah...That's my basic thought. Tho' I would probably (simply by

the character conception) need to work in a "Linked To TK".....

 

-Carl-

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Re: Telekinetic Staff/Sword ?

 

Yeah...That's my basic thought. Tho' I would probably (simply by

the character conception) need to work in a "Linked To TK".....

 

-Carl-

They don't need to be linked to the force field unless they can't work unless the force field is on. I would buy it as follows:

 

20 TK Armor Weaponry: 30 point Multipower OIF suit: -1/2

2 1) TK Staff: +6d6 HTH

2 2) TK Sword: 2d6 HKA

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Re: Telekinetic Staff/Sword ?

 

They don't need to be linked to the force field unless they can't work unless the force field is on. I would buy it as follows:

 

20 TK Armor Weaponry: 30 point Multipower OIF suit: -1/2

2 1) TK Staff: +6d6 HTH

2 2) TK Sword: 2d6 HKA

 

Hmmmm. Nice and clean. And within the char concept, since virtually

everything in "the suit" as I plan it will work in "modules" (eg: sensor package is distinct from movement package, etc). Thanks. :thumbup:

 

Still working out how much of his powers are dependant on the handwave

physics force field/TK system.....So the link issue may still rear it's head.

 

-Carl-

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Re: Telekinetic Staff/Sword ?

 

I've put Restrainable on my own versions of instant weapons. This simulates the fact he can be disarmed (though he'll just re-generate his weapons at his next action) and the power won't work if his arms are bound, for exemple.

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Re: Telekinetic Staff/Sword ?

 

I've put Restrainable on my own versions of instant weapons. This simulates the fact he can be disarmed (though he'll just re-generate his weapons at his next action) and the power won't work if his arms are bound' date=' for exemple.[/quote']

Restainable isn't a bad choice but since the power already comes from the OIF armor I didn't think it was feasible.

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Re: Telekinetic Staff/Sword ?

 

It shouldn't be worth as much as a true OAF' date=' granted, but it's still more limited than a "blast from the eyes" sort of power... Maybe just -1/4 on the Restrainable (-3/4 total with the OIF)?[/quote']

If you can justify the -3/4 limitation then that's fine [justify to mean making it a problem in the game more than the standard -1/2 it already has]. I'd probably still be inclined to just settle for the -1/2 as the greater of two limitation.

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