A good question came up with my GM over the changing/activating of slots in a multipower. The specific example came up as my character has the Stronger Questionite Shield, per the USPD write-up minus the Lockout limitation. Here's what happened - my SPD 6 character threw the shield on one Phase for a Physical EB, then the shield automatically returns. BUT, if the villain acted on a phase before my character, would the armor slot reactivate and then count on his defenses? The two slots in question are:
M. - Protection I: Armor (23 PD/23 ED) (69 Active Points); OAF (-1), Nonpersistent (-1/4)
U. - Thrown Shield I: Energy Blast 11d6, Reduced Endurance (1/2 END; +1/4) (69 Active Points); OAF (-1), Range Based On Strength (-1/4)
I'm sure the answer is evident in the book, but we're missing it. Thanks!!
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Wolfjack
A good question came up with my GM over the changing/activating of slots in a multipower. The specific example came up as my character has the Stronger Questionite Shield, per the USPD write-up minus the Lockout limitation. Here's what happened - my SPD 6 character threw the shield on one Phase for a Physical EB, then the shield automatically returns. BUT, if the villain acted on a phase before my character, would the armor slot reactivate and then count on his defenses? The two slots in question are:
M. - Protection I: Armor (23 PD/23 ED) (69 Active Points); OAF (-1), Nonpersistent (-1/4)
U. - Thrown Shield I: Energy Blast 11d6, Reduced Endurance (1/2 END; +1/4) (69 Active Points); OAF (-1), Range Based On Strength (-1/4)
I'm sure the answer is evident in the book, but we're missing it. Thanks!!
Best... Lee
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