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[Character Concept] "Shrike" from Dan Simmon's Hyperion novel series


TheQuestionMan

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I have a player interested in playing a "Shrike" like Hero in my Champions of Vancouver Campaign. This is what I have been able to track down so far.

 

He also mentioned something about being an Agent of the Time Lords (or Champions Universe equivalent)

 

The Shrike is the monster and anti-hero of the novel. It is known for impaling people on a massive tree made of metal, whose branches are massive thorns. It is named after the "Shrike" bird which impales insects and small animals on the thorns of a tree.

 

It is the object of a cult, the Church of the Final Atonement, and guards the Tombs of Time. The church sends prime-number pilgrims to the Time Tombs; all but one are killed and the remaining pilgrim gets his request granted. The Shrike is capable of manipulating time. This, along with its martial art skills backed up with four arms and a spiked armoured body, makes it an

unbeatable opponent. The Shrike is capable of single-handedly slaughtering entire battle corps. Time manipulation making firearms both unnecessary and worthless, the Shrike fights only hand-to-hand.

 

It seems that the Shrike has been built by the machine god in a distant future in the purpose of creating as much suffering as possible. This would lure the Human god, which is all compassion, and allow the Machine god to destroy it. For this purpose, the Shrike impales its victims on the Shrike Tree, a torture device which keeps its victims alive artificially.

 

In the following Endymion series of books, the Shrike appears as a somewhat benevolent character.

 

 

Or a Green Lantern type.

 

Cheers

 

QM

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Re: [Character Concept] "Shrike" from Dan Simmon's Hyperion novel series

 

Flicker

 

Val CHA Cost Roll Notes

15 STR 10 13- Lift 100 kg; 3d6 HTH Damage

23 DEX 30 14- OCV: 8/DCV: 8

20 CON 20 13-

15 BODY 10 12-

18 INT 8 13- PER Roll: 13-

14 EGO 8 12- ECV: 5

15 PRE 5 13- PRE Attack: 3d6

14 COM 2 13-

 

8 PD 5 Total: 8/ PD ( rPD)

8 ED 4 Total: 8/ ED ( rED)

6 SPD 27 Phases: 2, 4, 6, 8, 10, 12.

8 REC 7 2

40 END 0

40 STUN 7

Total Characteristics Cost: 140pts.

 

Movement: Running: 8"/16"

Swimming: 4"/8"

Leaping: h3"/v1½"

 

Cost Powers & Skills END/Roll

??? Multiform; x1 350 point Shrike Form

 

Body of Metal

 

Regeneration

Life Support (Extended Life Spam, Safe Environment: Intense Heat & Cold;

Disease & Poisons)

Transform – Minor: Instant Change, Extra Time 1 Turn (-1.5)

Disintegration

Teleport; Line of Sight

Claws

Enhanced Senses (???)

 

Cost Powers & Skills END/Roll

Perks

? Patron:

 

Talents

 

Cost Skills END/Roll

E Acting 8-

Analyze Explosive Device

Breakfall

E Climbing 8-

Combat Driving

Combat Skill Levels

Computer Programming

E Concealment 8-

E Conversation 8-

E Deduction ` 8-

E Language English (Native, Literate)

Cost Skills END/Roll

E Paramedics 8-

E Persuasion 8-

E PS: Private Investigator 8-

E Shadowing 8-

E Stealth 8-

E TF: Small Ground Vehicles

 

 

Law Enforcement Package Deal

? Combat Driving

? Criminology

2 WF: Small Arms

? Streetwise

?

 

Total Powers & Skills Cost:

Total Character Cost:

 

100+ Disadvantages

-5 Distinctive Features:

Hunted:

Hunted:

Hunted:

Physical Limitation:

Psychological Limitation:

Psychological Limitation:

Psychological Limitation:

Reputation:

Rivalry:

-15 Social Limitation: Public ID

Susceptibility:

Vulnerability:

Experience:

Total Disadvantage Points:

 

Flicker

 

Background/History: Sgt. Sebastian Reilly was a respected member of the (local police force) bomb squad, but his career took a drastic change during a raid on a booby-trapped drug lab. A chemical explosion would have killed him, and as far as the world knows, it did. But for him, time in the blast area was suspended by someone, and he was made an offer: serve them, and he would be given power that would make him, in his sarcastic phrase, a ‘supercop’. He accepted, and the result was a faked death, cosmetic surgery, and a series of nanotech modifications. He now lives as Max Escher, P.I., and is a more-or-less willing agent of those he calls the TimeLords. His general orders are:

 

Code of Honor/Call of Duty

1. Keep your identity and origin secret.

2. Find and capture anyone on your world we assign you to pursue.

3. Promote integrity and justice among your species.

 

Despite his nickname for them, and their apparent benevolence, he has little knowledge of what his patrons are, or their objectives. They tell him only what they think he should know.

 

Personality/Motivation:

 

Quote:

 

Powers/Tactics:

 

Appearance:

 

Designer's Notes:

 

Meta Plots:

 

(Created by TheQuestionMan, character sheet created by Michael Surbrook)

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