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Justice League 5th Ed. characters


Guardian

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Several months ago, before the old discussion boards went down, somebody had posted 5th Ed Justice League character write-ups. I can't find them when doing a search, so the old board postings must be lost now. Does anybody have those JLA characters, or are there any websites up with the character interpretations posted?

 

Thanks for your help...

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Here is Aquaman;

 

Name: Aquaman 375

Val Char Cost

35 STR 25

23 DEX 39

26 CON 32

18 BODY 16

18 INT 8

30 EGO 40

20 PRE 10

12 COM 1

15 PD 8

14 ED 9

5 SPD 17

12 REC 0

52 END 0

49 STUN 0

Characteristic Rolls: STR: 16-, DEX: 14-, CON: 14-, INT: 13-, EGO: 15-, PER: 13-

Run: 6", Swim: 2/15", Jump: 7/12", Lift: 3200kg

Cost Powers END/Roll

5 Breathe Water

2 Life Support: High Pressure/Vacuum; Pressure Only: -½

3 Telescopic Sense (Sight, +2 to PER)

5 Ultraviolet Vision

32 "Talking With Fish" (40-pt reserve); Concentrate: ½ DCV, -¼

u-2 8d6 Mind Control; Communication: Verbal, +0; Aquatic Creatures Only: -½; Concentrate: ½ DCV, -¼ 4

u-2 8d6 Mind Scan; Attack Roll Bonus: 0; Aquatic Creatures Only: -½; Concentrate: ½ DCV, -¼ 4

u-2 Mind Link; Minds: Related Group, +10; Number of Minds: 64, +30; Aquatic Creatures Only: -½; Distance: Line of Sight, +0; Dimension: Current, +0; Link with: Anyone, +0; Concentrate: ½ DCV, -¼

u-3 8d6 Telepathy; Concentrate: ½ DCV, -¼ 4

u-3 Summon: Sea Creatures (4 0-point creatures); Range: 0; Summon: Single Type, +0; Concentrate: ½ DCV, -¼ 4

5 Mental Defense (11 pts)

2 Life Support: Intense Heat/Cold; Cold Only: -½

!10 Bionic Hand (15-pt reserve); OIF: -½

u-1 1d6 HKA (Total 2d6); Range: 0; OIF: -½ 1

u-1 Hand-to-Hand Attack (5d6, Total 12d6); Range: 0; OIF: -½ 1

u-1 Stretching (3", NC: 6"); Non-Combat Multiplier: ×2, +0; OIF: -½ 1

u-1 Swinging (+10", NC: 20"); Non-Combat Multiplier: ×2, +0; OIF: -½ 2

13 Swimming (+13", 15", NC: 30"); Non-Combat Multiplier: ×2, +0 3

5 Superleap (+5", 12", NC: 24"); Non-Combat Multiplier: ×2, +0 1

Cost Skills, Talents, Perks Roll

3 Navigation 11-

3 Survival 11-

3 Tracking 13-

3 Animal Handler 11-

3 Riding 14-

3 Persuasion 13-

3 Marine Biology 13-

10 Head of State

3 Paramedic 13-

3 Security Systems 13-

17 Comic Book Martial Arts

(4) Punch (OCV 0, DCV +2, 9d6)

(5) Kick (OCV -2, DCV +1, 11d6)

(4) Block (OCV +2, DCV +2)

(4) Dodge (OCV --, DCV +5)

4 Contact: Fellow Atlanteans; Usefulness: Very, +1 12-

2 KS: Magic 11-

3 Oratory 13-

3 Command 13-

3 Intimidation 13-

3 Oceanography 13-

150+ Disadvantages

15 Reputation: King of the Seven Seas (14-)

15 "I Am The King." (Common, Strong)

20 Hatred of Black Manta (Common, Total)

0 Dependence: Immersed In Water (3d6/1 Day); Substance: Common, +10

10 Hunted: Black Manta (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0

15 Hunted: Rogue's Gallery (11-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0

10 Hunted: Ocean Master (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0

15 Protects the Oceans (Uncommon, Total)

10 Hides Emotions (Uncommon, Strong)

10 Cultural "Fish Out of Water" (pun intended) (Common, Moderate)

5 Distinctive Features: Leg Fins; Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0

5 Distinctive Features: Cultural Fish Out of Water; Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0

5 Enraged: Oceans and Sea Life Threatened (11-, 14-); Circumstances: Uncommon, +5

10 Distrust of Surface People (Common, Moderate)

15 Hatred of Polluters (Common, Strong)

20 Honorable (Common, Total)

25 DNPC: Denizens of the Oceans (Incompetent, 14-); Skills: Normal, +0

10 Argumentative (Common, Moderate)

10 DNPC: The Citizens of Atlantis (Normal, 11-); Skills: Useful, -5

OCV: 8; DCV: 8; ECV: 10; Mental Def.: 11; Phases: 3, 5, 8, 10, 12

PD/rPD: 15/0; ED/rED: 14/0

COSTS: Char.: 205 Disad.: 225

Powers: + 170 Base: + 150

Total: = 375 Total: = 375

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And Batman;

 

Name: Batman 375

Val Char Cost

20 STR 10

20 DEX 30

20 CON 20

20 BODY 20

20 INT 10

20 EGO 20

20 PRE 10

18 COM 4

8 PD 4

8 ED 4

4 SPD 10

10 REC 4

40 END 0

40 STUN 0

Characteristic Rolls: STR: 13-, DEX: 13-, CON: 13-, INT: 13-, EGO: 13-, PER: 13-

Run: 6", Swim: 2", Jump: 4", Lift: 400kg

Cost Powers END/Roll

21 Analytical Mind Multipower (36-pt reserve); Requires Appropriate Skill Roll: -½; Concentrate: ½ DCV, -¼

u-4 Superb Observational Abilities: Clairsentience (Normal Sight); See: Past, +20; Dimensions: Current, +0; Range: 200"; Requires Appropriate Skill Roll: -½; Concentrate: ½ DCV, -¼ 4

u-1 6d6 Super Interrogation: Telepathy; Extra Time: 1 min., -1½; Incantation: Conversation: Constant Power, -½; Surface Thoughts Only: -½; Text: Requires Conversation Roll; Requires Appropriate Skill Roll: -½; Concentrate: ½ DCV, -¼ 3

u-2 6d6 Super Streetwise: Mind Scan; Attack Roll Bonus: 0; Text: Requires Streetwise Roll; Requires Appropriate Skill Roll: -½; Concentrate: ½ DCV, -¼ 3

u-2 Combat Adaptability: +4 w/All Combat; Text: Requires Analyze Combat Style Roll; Requires Appropriate Skill Roll: -½; Concentrate: ½ DCV, -¼

34 Variable Power Pool (30-pt Pool); Control Cost: 15; Restricted Type of Powers Available: -½; OAF: -1; Number of Charges Per Power: 6, -¾; Cannot Reduplicate Power Once Charges Are Used Up: -½; Mental Power Based on CON: -½

5 Costume: Damage Resistance (8 PD/8 ED); OIF: -½

12 Armor (6 PD/6 ED); OIF: -½

Cost Skills, Talents, Perks Roll

3 Acrobatics 13-

3 Acting 13-

2 City Knowledge: Gotham City 11-

3 Climbing 13-

3 Combat Driving 13-

3 Criminology 13-

3 Deduction 13-

3 Disguise 11-

40 +4 level w/Overall Level

3 Scientist

15 Money (Filthy Rich)

1 Biology 11-

1 Chemistry 11-

1 Physics 11-

1 Psychology 11-

3 Forensic Medicine 13-

3 Forgery 11-

3 High Society 13-

3 Interrogation 13-

3 Analyze Combat Style 13-

3 Lockpicking 13-

3 Inventor 13-

20 Comic Book Martial Arts

(4) Punch (OCV 0, DCV +2, 7d6)

(5) Kick (OCV -2, DCV +1, 9d6)

(4) Block (OCV +2, DCV +2)

(3) Throw (OCV +0, DCV +1, 5d6+v/5)

(4) Dodge (OCV --, DCV +5)

4 +1 DC for Martial Attacks

3 Mimicry 11-

3 Shadowing 11-

3 Security Systems 13-

3 Stealth 13-

3 Streetwise 13-

3 Tactics 13-

150+ Disadvantages

15 Secret Identity: Bruce Wayne

15 Hatred of Guns (Common, Strong)

20 Code Against Killing (Common, Total)

10 Hides Emotions (Uncommon, Strong)

20 Obsessed With Seeing Justice Done (Common, Total)

20 Refuses to Allow Others to Suffer As He Has (Common, Total)

15 Distrustful of Other Superheroes (Common, Strong)

10 Back Injury (-1 to Rolls involving Back) (Frequently, Slightly)

15 Hunted: The Joker (11-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0

25 Hunted: Ra's Al Ghul (11-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0

10 Hunted: Bane (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0

20 Hunted: Rogue's Gallery (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0

20 Reputation: The Batman! (14-, Extreme)

10 DNPC: Alfred (Normal, 11-); Skills: Useful, -5

OCV: 7; DCV: 7; ECV: 7; Mental Def.: 0; Phases: 3, 6, 9, 12

PD/rPD: 14/14; ED/rED: 14/14

COSTS: Char.: 146 Disad.: 225

Powers: + 229 Base: + 150

Total: = 375 Total: = 375

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And the Flash;

 

Name: Flash 375

Val Char Cost

15 STR 5

15/33 DEX 15

15 CON 10

13 BODY 6

15 INT 5

20 EGO 20

15 PRE 5

14 COM 2

6 PD 3

6 ED 3

9 SPD 65

6 REC 0

30 END 0

29 STUN 0

Characteristic Rolls: STR: 12-, DEX: 12/16-, CON: 12-, INT: 12-, EGO: 13-, PER: 12-

Run: 6/24", Swim: 2", Jump: 3", Lift: 200kg

Cost Powers END/Roll

72 Superspeed Multipower, Feeds Off End Reserve (72-pt reserve)

m-9 3d6 Transform (Major, Limited Class); Range: 0; Cumulative: +½; No Range: -½; Gestures: Constant Power, -½; Concentrate: ½ DCV, -¼ 8

m-13 Speed Searching: Clairsentience (Normal Sight); See: Present, +0; Dimensions: Current, +0; Range: 50,000" 6

m-7 +18 DEX; Doesn't Affect Figured: -½

m-7 Running (+18", 24", NC: 48"); Non-Combat Multiplier: ×2, +0 7

u-1 Faster-Than-Light Travel (1 LY/Year)

m-9 Wind Control: Telekinesis (STR 45); Range: 335; Manipulation: Coarse, +0; Gestures: Constant Power, -½ 7

u-3 5d6 Energy Blast; Range: 0; Versus: ED; No Range: -½; Autofire: 5 shots, ½ 4

m-9 Supersonic Flight (Mach 7, 5,250 MPH); Works only when Touching Surface: -½ 7

m-5 18" Flight (NC: 36"); Non-Combat Multiplier: ×2, +0; Works only when Touching Surface: -½ 4

u-5 24" Fast Entrance/Exit: Teleportation (Long Range 24"); Increased Range: ×1, +0; Mass Multiplier: ×1, +0; Fixed Locations: 0; Floating Locations: 0 5

m-3 Missile Deflection (All Ranged Attacks, None, OCV 11); Deflect Attacks: Normal, +0; Deflection Bonus: 0; OCV: 11; Needs Object of Opportunity to Deflect Energy Attacks: -¼

u-1 Instant Change; Clothes: One Set, 5

6 END Reserve REC (6/turn)

6 END Reserve (60 END, 0 REC/turn)

3 Radio Listen and Transmit; OIF: -½

14 Speed Force Costume: Armor (6 PD/6 ED); Only in Hero ID: -¼

5 Speed Force Costume: Damage Resistance (6 PD/6 ED); Only in Hero ID: -¼

Cost Skills, Talents, Perks Roll

10 +2 level w/HTH Combat

15 +3 level w/DCV

3 Mechanics 11-

4 Martial Disarm (OCV -1, DCV +1)

4 Martial Strike (OCV 0, DCV +2, 5d6)

4 Fast Strike (OCV +2, DCV 0, 5d6)

3 Martial Throw (OCV +0, DCV +1, 3d6+v/5)

3 Computer Programming 12-

3 Security Systems 12-

3 Concealment 12-

3 Seduction 12-

3 Persuasion 12-

150+ Disadvantages

15 DNPC: Linda Park (Normal, 14-); Skills: Useful, -5

20 Hunted: Flash's Rogue's Gallery (14-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0

20 Hunted: Justice League Enemies (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0

15 Reputation: The Fastest Man Alive (14-)

10 Public Identity: Wally West

20 Code Against Killing (Common, Total)

15 In Love with Linda Park (Common, Strong)

15 Overconfidence (Very Common, Moderate)

10 Show-Off (Common, Moderate)

15 Devoted to Carrying On Flash Legacy (Uncommon, Total)

10 Playful Rivalry with Kyle Rayner (Common, Moderate)

20 Deep Friendship With Original Titans (Common, Total)

10 Honorable (Common, Moderate)

10 Hunted: Titans' Enemies (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0

10 Enraged: Linda Threatened or Harmed (14-, 11-); Circumstances: Uncommon, +5

5 Distinctive Features: Quick Movements; Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0

5 Boosted Metabolism, Requires Extra Food and Sleep (Infrequently, Slightly)

OCV: 11; DCV: 11; ECV: 7; Mental Def.: 0; Phases: 2, 3, 4, 6, 7, 8, 10, 11, 12

PD/rPD: 12/12; ED/rED: 12/12

COSTS: Char.: 139 Disad.: 225

Powers: + 236 Base: + 150

Total: = 375 Total: = 375

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Next is the Green Lantern;

 

Name: Green Lantern 375

Val Char Cost

15 STR 5

13 DEX 9

15 CON 10

13 BODY 6

13 INT 3

13 EGO 6

10 PRE 0

14 COM 2

6 PD 3

6 ED 3

4 SPD 17

6 REC 0

30 END 0

29 STUN 0

Characteristic Rolls: STR: 12-, DEX: 12-, CON: 12-, INT: 12-, EGO: 12-, PER: 12-

Run: 6", Swim: 2", Jump: 3", Lift: 200kg

Cost Powers END/Roll

82 Power Ring Multipower (144-pt reserve); OIF: -½; All Efects Green in Color or Accompanied by Green Glow: -¼

u-2 1) Faster-Than-Light Travel (31250 LY/Year)

u-2 Supersonic Flight (Mach 4, 3,000 MPH);

4m-17 Telekinesis (STR 70); Range: 720; Manipulation: Fine, +10; Variable Special Effects: Certain Group, +¼;

14m-10 Force Wall (14 PD/14 ED); Range: 435; Width: 17", +0; Variable Special Effects: Certain Group, +¼;

9m-10 7d6 Flash (Normal Sight); Range: 435; Variable Special Effects: Certain Group, +¼

9m-10 Darkness (Normal Sight, 7" radius); Range: 435; Variable Special Effects: Certain Group, +¼;

9u-5 Change Environment (64" rad.); Effect: Variable, +1; Variable Special Effects: Certain Group, +¼;

88 Ring Abilities Elemental Control (14-pt reserve); All Efects Green in Color or Accompanied by Green Glow: -¼; OIF: -½

a-8 14" Flight (NC: 28"); Non-Combat Multiplier: ×2, +0; 3

b-8 Force Field (14 PD/14 ED) 3

c-9 Armor (10 PD/10 ED);

86 Variable Power Pool (70-pt Pool); Control Cost: 35; OIF: -½; All Efects Green in Color or Accompanied by Green Glow: -¼; Only Powers Green Lantern Has Seen: -½

9 END Reserve REC (14/turn); OIF: -½

9 END Reserve (140 END, 0 REC/turn); OIF: -½

Cost Skills, Talents, Perks Roll

3 Knowledge Skill: Art 12-

3 Professional Skill: Artist 12-

20 +4 level w/Ring

10 +2 level w/DCV

150+ Disadvantages

15 Secret Identity: Kyle Rayner

15 In Love with Jade (Common, Strong)

10 Watched: Ganthet (11-); Capabilities: More Powerful, 15; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0

10 Reputation: The Emerald Avenger (11-)

20 Responsibility of Power (Common, Total)

15 Loves Being Creative With His Ring (Common, Strong)

10 Intimidated by his own Power (Uncommon, Strong)

15 Always Obeys Orders of Superiors (Very Common, Moderate)

20 Code Against Killing (Common, Total)

20 Honorable (Common, Total)

20 Hunted: Green Lantern Corps Enemies (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0

15 Hunted: Kyle's Rogue's Gallery (11-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0

20 Hunted: Justice League Enemies (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0

10 Playful Rivalry with Wally West (Common, Moderate)

5 Distinctive Features: Bearer of the Ring (Select Group); Concealability: Easily, 5; Reaction: Noticed and Recognizable, +0

5 Poor

OCV: 4; DCV: 4; ECV: 4; Mental Def.: 0; Phases: 3, 6, 9, 12

PD/rPD: 30/24; ED/rED: 30/24

COSTS: Char.: 64 Disad.: 225

Powers: + 311 Base: + 150

Total: = 375 Total: = 375

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And the Martian Manhunter:

 

Name: Martian Manhunter

Val Char Cost

25/70 STR 15

15/23 DEX 15

25/39 CON 30

15 BODY 10

20 INT 10

30 EGO 40

30 PRE 20

8 COM -1

5/30 PD 0

5/30 ED 0

3/5 SPD 5

10/22 REC 0

50/90 END -14

41/65 STUN 0

Characteristic Rolls: STR: 14/23-, DEX: 12/14-, CON: 14/17-, INT: 13-, EGO: 15-, PER: 13-

Run: 6", Swim: 2", Jump: 14", Lift: 800kg/400 ton

Cost Powers END/Roll

7 Martian Physiology Elemental Control (10-pt reserve); Loses 5 Active Per Phase in Presence of Flame: -½

a-9 +12 REC; Loses 5 Active Per Phase in Presence of Flame: -½

b-7 +8 DEX; Doesn't Affect Figured: -½; Loses 5 Active Per Phase in Presence of Flame: -½

c-9 +14 CON; Doesn't Affect Figured: -½; Loses 5 Active Per Phase in Presence of Flame: -½

d-17 +45 STR; Doesn't Affect Figured: -½; Loses 5 Active Per Phase in Presence of Flame: -½ 4

e-7 +2 SPD; Loses 5 Active Per Phase in Presence of Flame: -½

f-10 +25 PD; Loses 5 Active Per Phase in Presence of Flame: -½

g-10 +25 ED; Loses 5 Active Per Phase in Presence of Flame: -½

h-13 Damage Resistance (30 PD/30 ED); Loses 5 Active Per Phase in Presence of Flame: -½

i-7 10" Flight (NC: 20"); Non-Combat Multiplier: ×2, +0; Loses 5 Active Per Phase in Presence of Flame: -½ 2

j-7 Supersonic Flight (Mach 2, 1,500 MPH); Loses 5 Active Per Phase in Presence of Flame: -½ 2

k-7 +40 END; Loses 5 Active Per Phase in Presence of Flame: -½

l-9 +24 STUN; Loses 5 Active Per Phase in Presence of Flame: -½

50 Psychic Powers Multipower (100-pt reserve); Loses 5 Active Per Phase in Presence of Flame: -½; Concentrate: Throughout & ½ DCV, -½

u-2 3d6+1 Pyrokinetic RKA; Range: 250; Loses 5 Active Per Phase in Presence of Flame: -½; Concentrate: Throughout & ½ DCV, -½ 5

u-2 Mind Link; Minds: Any One Mind, +15; Number of Minds: 32, +25; Distance: Any, +5; Dimension: Current, +0; Link with: Anyone, +0; Loses 5 Active Per Phase in Presence of Flame: -½; Concentrate: Throughout & ½ DCV, -½

u-2 10d6 Mind Scan; Attack Roll Bonus: 0; Loses 5 Active Per Phase in Presence of Flame: -½; Concentrate: Throughout & ½ DCV, -½ 5

u-2 10d6 Mind Control; Communication: Verbal, +0; Loses 5 Active Per Phase in Presence of Flame: -½; Concentrate: Throughout & ½ DCV, -½ 5

u-2 10d6 Telepathy; Loses 5 Active Per Phase in Presence of Flame: -½; Concentrate: Throughout & ½ DCV, -½ 5

u-2 10d6 Mental Illusions; Loses 5 Active Per Phase in Presence of Flame: -½; Concentrate: Throughout & ½ DCV, -½ 5

40 Shapeshifting Multipower (60-pt reserve); Loses 5 Active Per Phase in Presence of Flame: -½

u-3 Desolidification; Loses 5 Active Per Phase in Presence of Flame: -½ 4

u-1 Growth-5 (×32 mass, ×3.1 height); Mass: 4,352 kg/9,574 lbs; Height: 623.09998 cm/20'5"; Extra STR: 25; Knockback Reduction: -5; Extra BODY: 5; Extra STUN: 5; DCV Penalty: -3; PER Penalty: +3; Does Not Affect Characteristics: -1; Loses 5 Active Per Phase in Presence of Flame: -½ 2

u-2 Shrinking-3 (DCV +6, Height 25.125 cm/10"); Mass: 0.26563 kg/0.58 lbs; Knockback Increase: 9; PER Bonus: -6; Loses 5 Active Per Phase in Presence of Flame: -½ 3

u-2 Shape Shift (Any); Loses 5 Active Per Phase in Presence of Flame: -½ 3

Cost Skills, Talents, Perks Roll

3 Computer Programming 13-

3 Criminology 13-

3 Deduction 13-

3 Disguise 11-

4 Science 14-

150+ Disadvantages

10 Distinctive Features: Alien Appearance; Concealability: Easily, 5; Reaction: Always noticed & major reaction, +5

20 Hunted: Injustice Gang (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0

20 Hunted: Darkseid (8-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0

15 Hunted: Justice League's Enemies (11-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0

15 Secret Identity

10 Reputation: Alien JLA Founder (11-)

15 Susceptibility: Fire (1d6 STUN/Turn); Condition: Common, +10

40 Vulnerability: Fire (2× STUN and BODY); Attack: Common, +10

15 Fear of Fire (Common, Strong)

20 Code Against Killing (Common, Total)

15 Always Obeys Orders of Superiors (Very Common, Moderate)

10 Loyal to His Family - the JLA (Uncommon, Strong)

20 Honorable (Common, Total)

OCV: 8; DCV: 8 / 14; ECV: 10; Mental Def.: 0; Phases: 3, 5, 8, 10, 12

PD/rPD: 30/30; ED/rED: 30/30

COSTS: Char.: 130 Disad.: 225

Powers: + 245 Base: + 150

Total: = 375 Total: = 375

Height: 201cm (6'7"), Weight: 136kg (299 lbs), Sex: Male

Appearance: Big, Green, with red eyes.

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Then is Superman;

 

Name: Superman 375

Val Char Cost

25/75 STR 15

18/23 DEX 24

25/40 CON 30

15 BODY 10

15 INT 5

24 EGO 28

25 PRE 15

16 COM 3

15/33 PD 0

8/33 ED 0

3/5 SPD -3

23 REC 0

50 END 0

73 STUN 0

Characteristic Rolls: STR: 14/24-, DEX: 13/14-, CON: 14/17-, INT: 12-, EGO: 14-, PER: 16-

Run: 6", Swim: 2", Jump: 15", Lift: 800kg/800 ton

Cost Powers END/Roll

4 Kryptonian Physiology Elemental Control (7-pt reserve); Not In a Red Sun System: -¼; Not While Exposed to Kryptonite: -¼; Loses 5 Active Points Per Day Without Sunlight Exposure: -¼

a-19 +50 STR; Not vs. Magic: -½; Not In a Red Sun System: -¼; Not While Exposed to Kryptonite: -¼; Loses 5 Active Points Per Day Without Sunlight Exposure: -¼ 5

b-5 +5 DEX; Not In a Red Sun System: -¼; Not While Exposed to Kryptonite: -¼; Loses 5 Active Points Per Day Without Sunlight Exposure: -¼

c-13 +15 CON; Not In a Red Sun System: -¼; Not While Exposed to Kryptonite: -¼; Loses 5 Active Points Per Day Without Sunlight Exposure: -¼

d-7 +18 PD; Hardened: ×1, ¼; Not vs. Magic: -½; Not In a Red Sun System: -¼; Not While Exposed to Kryptonite: -¼; Loses 5 Active Points Per Day Without Sunlight Exposure: -¼

e-11 +25 ED; Hardened: ×1, ¼; Not vs. Magic: -½; Not In a Red Sun System: -¼; Not While Exposed to Kryptonite: -¼; Loses 5 Active Points Per Day Without Sunlight Exposure: -¼

f-7 +2 SPD; Not In a Red Sun System: -¼; Not While Exposed to Kryptonite: -¼; Loses 5 Active Points Per Day Without Sunlight Exposure: -¼

g-15 Damage Resistance (33 PD/33 ED); Hardened: ×1, ¼; Not vs. Magic: -½; Not In a Red Sun System: -¼; Not While Exposed to Kryptonite: -¼; Loses 5 Active Points Per Day Without Sunlight Exposure: -¼

h-17 18" Flight (NC: 36"); Non-Combat Multiplier: ×2, +0; Not In a Red Sun System: -¼; Not While Exposed to Kryptonite: -¼; Loses 5 Active Points Per Day Without Sunlight Exposure: -¼ 4

i-4 14" Gliding (NC: 28"); Non-Combat Multiplier: ×2, +0; Not In a Red Sun System: -¼; Not While Exposed to Kryptonite: -¼; Loses 5 Active Points Per Day Without Sunlight Exposure: -¼

j-3 Knockback Resistance (-7"); Not vs. Magic: -½; Not In a Red Sun System: -¼; Not While Exposed to Kryptonite: -¼; Loses 5 Active Points Per Day Without Sunlight Exposure: -¼

k-14 Missile Deflection (All Ranged Attacks, None, OCV 11); Invisible: One Sense Group, +½; Deflect Attacks: Normal, +0; Deflection Bonus: 3, 6; OCV: 11; Not vs. Magic: -½; Not In a Red Sun System: -¼; Not While Exposed to Kryptonite: -¼; Loses 5 Active Points Per Day Without Sunlight Exposure: -¼

l-19 Supersonic Flight (Mach 4, 3,000 MPH); Not In a Red Sun System: -¼; Not While Exposed to Kryptonite: -¼; Loses 5 Active Points Per Day Without Sunlight Exposure: -¼ 4

36 Superspeed, Super Breath and Super Vision (80-pt reserve); Not In a Red Sun System: -¼; Not While Exposed to Kryptonite: -¼; Loses 5 Active Points Per Day Without Sunlight Exposure: -¼; Not vs. Magic: -½

u-3 Clairsentience (Normal Sight); See: Present, +0; Dimensions: Current, +0; Range: 200,000"; Not In a Red Sun System: -¼; Not While Exposed to Kryptonite: -¼; Loses 5 Active Points Per Day Without Sunlight Exposure: -¼; Not vs. Magic: -½ 7

u-3 3d6 Superspeed Building: Transform (Major, Limited Class); Range: 0; Cumulative: +½; No Range: -½; Not In a Red Sun System: -¼; Not While Exposed to Kryptonite: -¼; Loses 5 Active Points Per Day Without Sunlight Exposure: -¼; Not vs. Magic: -½ 8

u-2 18" Fast Entrance/Exit: Teleportation (Long Range 18"); Increased Range: ×1, +0; Mass Multiplier: ×1, +0; Fixed Locations: 0; Floating Locations: 0; Not In a Red Sun System: -¼; Not While Exposed to Kryptonite: -¼; Loses 5 Active Points Per Day Without Sunlight Exposure: -¼; Not vs. Magic: -½ 4

u-1 Instant Change; Clothes: One Set, 5; Not In a Red Sun System: -¼; Not While Exposed to Kryptonite: -¼; Loses 5 Active Points Per Day Without Sunlight Exposure: -¼; Not vs. Magic: -½

u-1 Faster-Than-Light Travel (1 LY/Year); Not In a Red Sun System: -¼; Not While Exposed to Kryptonite: -¼; Loses 5 Active Points Per Day Without Sunlight Exposure: -¼; Not vs. Magic: -½

u-4 16d6 Heat Vision; Range: 400; Versus: ED; Not In a Red Sun System: -¼; Not While Exposed to Kryptonite: -¼; Loses 5 Active Points Per Day Without Sunlight Exposure: -¼; Not vs. Magic: -½ 8

u-2 5d6 Super-Freezing: Entangle (DEF 5); Range: 250; Not In a Red Sun System: -¼; Not While Exposed to Kryptonite: -¼; Loses 5 Active Points Per Day Without Sunlight Exposure: -¼; Not vs. Magic: -½ 5

4 Doesn't Eat, Excrete or Sleep; Needs Minor Amounts of Sleep: -¼

5 Need Not Breathe; Charges: 1, +0; Continuing Charges: 1 Hour, -5 lev; Recoverable Charges: -2 lev; Only Recover in Atmosphere: -¼; Not In a Red Sun System: -¼; Not While Exposed to Kryptonite: -¼; Does Not Protect Against Magic Gasses: -¼

2 Life Support: High Pressure/Vacuum; Not In a Red Sun System: -¼; Not While Exposed to Kryptonite: -¼

2 Life Support: High Radiation; Not In a Red Sun System: -¼; Not While Exposed to Kryptonite: -¼

2 Life Support: Intense Heat/Cold; Not In a Red Sun System: -¼; Not While Exposed to Kryptonite: -¼

2 Immune to Disease; Not In a Red Sun System: -¼; Not While Exposed to Kryptonite: -¼

4 Hardened Defense (15 PD/8 ED); Hardened: 1, ¼; Not In a Red Sun System: -¼; Not While Exposed to Kryptonite: -¼

3 Ultraviolet Vision; Not In a Red Sun System: -¼; Not While Exposed to Kryptonite: -¼

2 Ultrasonic Hearing; Not In a Red Sun System: -¼; Not While Exposed to Kryptonite: -¼

8 Enhanced Perception (all) (+4 to PER); Not In a Red Sun System: -¼; Not While Exposed to Kryptonite: -¼

Cost Skills, Talents, Perks Roll

3 Disguise 11-

3 Persuasion 14-

2 Biology 12-

2 Chemistry 12-

2 Physics 12-

1 Robotics 11-

3 Scientist

3 Acting 14-

2 City Knowledge: Metropolis 11-

3 Professional Skill: Journalist 12-

150+ Disadvantages

20 Code Against Killing (Common, Total)

20 Honorable (Common, Total)

15 Always Obeys Orders of Superiors (Very Common, Moderate)

15 In Love with Lois Lane (Common, Strong)

10 Patriotic (Common, Moderate)

10 Haunted By Execution of Kryptonian Villains (Uncommon, Strong)

15 Lois Lane (Normal, 14-); Skills: Useful, -5

15 Ma Kent (Normal, 11-); Skills: Normal, +0

15 Pa Kent (Normal, 11-); Skills: Normal, +0

20 Reputation: It's SUPERMAN! (14-, Extreme)

15 Secret Identity: Clark Somethingorother

25 Lex Luthor (14-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0

10 The Cyborg (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0

20 The Superman Rogue's Gallery (14-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0

OCV: 8; DCV: 8; ECV: 8; Mental Def.: 0; Phases: 3, 5, 8, 10, 12

PD/rPD: 33/33; ED/rED: 33/33

COSTS: Char.: 127 Disad.: 225

Powers: + 248 Base: + 150

Total: = 375 Total: = 375

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And finally Wonder Woman;

 

Name: Wonder Woman 375

Val Char Cost

70 STR 60

24 DEX 42

35 CON 50

15 BODY 10

18 INT 8

26 EGO 32

20 PRE 10

10 COM 0

30 PD 16

16 ED 9

4 SPD 6

21 REC 0

70 END 0

65 STUN -3

Characteristic Rolls: STR: 23-, DEX: 14-, CON: 16-, INT: 13-, EGO: 14-, PER: 13-

Run: 6", Swim: 2", Jump: 14", Lift: 400 ton

Cost Powers END/Roll

30 Speed of Hermes Multipower (30-pt reserve)

u-2 1d6 Transform (Major, Limited Class); Range: 0; Cumulative: +½; No Range: -½ 3

u-3 Supersonic Flight (Mach 3, 2,250 MPH) 3

u-3 13" Flight (NC: 26"); Non-Combat Multiplier: ×2, +0 3

u-3 13" Fast Entrance/Exit: Teleportation (Long Range 13"); Increased Range: ×1, +0; Mass Multiplier: ×1, +0; Fixed Locations: 0; Floating Locations: 0 3

9 Magic Bracelets Multipower (24-pt reserve); OIF: Magic Bracelets: -½; Gestures: Instant Power, -¼; Not vs. Area of Effect Attacks: -½; Costs END: -½

u-1 Damage Resistance (30 PD/16 ED); OIF: Magic Bracelets: -½; Gestures: Instant Power, -¼; Not vs. Area of Effect Attacks: -½; Costs END: -½

u-1 Missile Deflection (All Ranged Attacks, None, OCV 10); Deflect Attacks: Normal, +0; Deflection Bonus: 2, 4; OCV: 10; OIF: Magic Bracelets: -½; Gestures: Instant Power, -¼; Not vs. Area of Effect Attacks: -½; Costs END: -½

3 Immune to Aging

12 Magic Lasso Elemental Control (25-pt reserve); OAF: -1

a-10 10d6 Telepathy; Must Follow Grab: -½; OAF: -1 5

b-10 10d6 Mind Control; Communication: Verbal, +0; Must Follow Grab: -½; OAF: -1 5

c-10 Stretching (10", NC: 20"); Non-Combat Multiplier: ×2, +0; Only to Grab or Squeeze: -½; OAF: -1 5

Cost Skills, Talents, Perks Roll

20 Amazon Combat

(5) Defensive Strike (OCV +1, DCV +3, 14d6)

(3) Legsweep (OCV +2, DCV -1, 15d6)

(4) Martial Block (OCV +2, DCV +2)

(4) Martial Dodge (OCV --, DCV +5)

(4) Martial Escape (OCV 0, DCV 0, STR 85)

3 Riding 14-

3 Persuasion 13-

3 Deduction 13-

0 Themyscrian (Native Accent); Literacy: Standard, 0

2 Greek (Fluent Conv.); Literacy: Standard, 0

2 English (Fluent Conv.); Literacy: Standard, 0

2 Knowledge Skill: Amazon Lore 11-

3 Tactics 13-

150+ Disadvantages

10 Public Identity

15 Reputation: Princess Diana of Themyscira (14-)

10 Hunted: Circe (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0

10 Hunted: Cheetah (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0

10 Hunted: Devastation (8-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0

10 Distinctive Features: Tall, Beautiful Amazon; Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0

15 Honorable (Common, Strong)

15 Code of the Warrior (Common, Strong)

10 Loyal to Superman (Common, Moderate)

10 Tries to Seek Peaceful Solutions First (Common, Moderate)

20 Protective of Innocents (Common, Total)

15 Very Competitive (Common, Strong)

15 Preaches Peace and Equality (Common, Strong)

10 Watched: The Amazons (14-); Capabilities: As Powerful, 10; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0

20 Hunted: Justice League's Rogue's Gallery (11-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0

5 Hunted: Enemies of the Amazons (8-); Capabilities: Less Powerful, 5; Non-combat Influence: None, +0; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0

15 Watched: Olympian Gods (14-); Capabilities: More Powerful, 15; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Only Watching: ×½; Punishment: Harsh, 0

5 DNPC: Helena Sandsmark (Normal, 8-); Skills: Useful, -5

5 DNPC: Wonder Girl (Slightly Less Powerful, 8-); Skills: Normal, +0

OCV: 8; DCV: 8; ECV: 9; Mental Def.: 0; Phases: 3, 6, 9, 12

PD/rPD: 30/30; ED/rED: 16/16

COSTS: Char.: 240 Disad.: 225

Powers: + 135 Base: + 150

Total: = 375 Total: = 375

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Originally posted by Gary

10 comeliness for Wonder Woman??? Are you sure this isn't Wonder Chimp? :confused:

 

10 Distinctive Features: Tall, Beautiful Amazon; Concealability: Concealable, 10; Reaction: Noticed and Recognizable, +0

 

 

So shes tall and beutiful, sure she got negative points but lets face it when does being a hot chick really pay off in anything but the most realistic comics?

 

And remember George Washington was so inbreed he mistook an amazon wearing bronze armour and an american flag skirt as a "foreign spy" even though he was in the middle of the snow and she had a floating microman with her aswell...

 

Im off to arrest my next door neighbour for being an alien being so ciao

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Thanks a lot for taking the time to post that extensive reply with the character sheets, Dr. Propaganda. Sorry that I didn't get back to you sooner, but I have been on vacation and away from my computer.

 

I have some slight disagreements with some of the character assumptions (as will naturally happen with all GMs), but this is a great starting point from which to use these characters in my own campaign.

 

THANKS AGAIN !!

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