Hi. I have a two part question regarding knockback, with the second part depending on the answer to the first.
First, I was wondering if there was a "fixed" speed for knockback, or if it was always diferent with each attack? Does the character being knocked back always travel the full distance (wether 2" or 18") in the same phase that they are hit? Or does it take a segment or two for them to go the full distance?
The second part of the question is now, if there is a time gap between getting knocked back and hitting the ground (or wall) can a character take any action in that time? Or, more specifically, can a character with Teleportation and the Mod's No Relative Velocity and Position Shift (a Zero phase action) "teleport out" of a knockback?
Question
mallet
Hi. I have a two part question regarding knockback, with the second part depending on the answer to the first.
First, I was wondering if there was a "fixed" speed for knockback, or if it was always diferent with each attack? Does the character being knocked back always travel the full distance (wether 2" or 18") in the same phase that they are hit? Or does it take a segment or two for them to go the full distance?
The second part of the question is now, if there is a time gap between getting knocked back and hitting the ground (or wall) can a character take any action in that time? Or, more specifically, can a character with Teleportation and the Mod's No Relative Velocity and Position Shift (a Zero phase action) "teleport out" of a knockback?
Just wondering.
Thanks.
Link to comment
Share on other sites
1 answer to this question
Recommended Posts