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Bonuses to offset Time Penalties


SteveZilla

Question

A charcter wants to not be better at something, just quicker than those at the same skill level. I suggested buying skill levels with "Only Vs. Time Penalties", referring to the Rev. 5th ed. book, p 45. That way, with three levels bought this way, the character can choose to take one step less on the time chart, from the "average" time the GM says the job takes, without any effective loss in Skill Roll value. Kinda like the way Range (Penalty) Skill Levels only offset range penalties.

 

First off, do you see any problem with such a construct, and second, can you offer any guidelines on what value to set such a Limitation to?

 

 

Thanks!

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