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Fuel Charges on Zero END powers


Eodin

Question

Steve, I tried doing a search but didn't find anything. Are there any special rules regarding Fuel charges on powers that are normally 0 END.? Is there some sort of official cap? Here's my problem.

Example: A Life Support Mask that always works is LS: Self contained breathing (10), OIF (-1/2). Cost 7 points.

But a Life Support Mask that's only good for 24 hours is LS: Self contained breathing (10), OIF (-1/2), 1 Continuing Fuel Charge lasting 1 day (+1/2). Total Cost: 10 points.

It's not reasonable that a mask that's useful all the time costs less than a mask that's only good for 24 hours.

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From the Rules FAQ:

 

Q: If you have a Fuel Charge that lasts so long it reaches the point where counting down the Charges Table turns it into an Advantage, do you use the Advantage value, or just call it a -0 Limitation?

 

A: For powers that cost no END — either inherently, as with Life Support or vehicular Movement Powers, or because they’re bought with the Advantage Reduced Endurance (0 END) — it’s a -0 Limitation, unless the GM rules otherwise. For other powers (such as a character’s jetpack Flight that would cost END if not bought with Charges), use the Advantage value.

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