Wanderer Posted August 27, 2005 Report Share Posted August 27, 2005 In the process of doing a teenager or young adult character who has not had extensive life experince, but whom nonetheless I wish to have some substantial combat-focused skills (such as Acrobatics, Breakfall, All Combat CSLs, Combat Driving/Piloting, Defense Maneuver, Stealth), I've thought a possible good solution might be to set them as Powers SFX-related to exceptional Dex aptitude, superhuman senses and reaction times, etc. To put these into limitation terms, I've thought of "Does Not Work If Two Or More of Character's Sense Groups are Flashed or Otherwise "Blocked" (-1/4) and "Does Not Work if DEX or SPD are Drained or Suppressed below Normal Characteristic Maxima" (-1/4) as possible options. Any other ideas ? Quote Link to comment Share on other sites More sharing options...
Talon Posted August 27, 2005 Report Share Posted August 27, 2005 Re: Innate combat skills "Does Not Work If Two Or More of Character's Sense Groups are Flashed or Otherwise Blocked" seems like a -0 to me. Quote Link to comment Share on other sites More sharing options...
Super Squirrel Posted August 27, 2005 Report Share Posted August 27, 2005 Re: Innate combat skills I agree that it seems not worth a -1/4 limitation that way. But you could do it as follows: Sense Dependent (-1/4) When one sense is unavailable, the power has an Activation Roll of 11-. When two or more senses are unavailable, the power is not available at all. Quote Link to comment Share on other sites More sharing options...
Wanderer Posted August 27, 2005 Author Report Share Posted August 27, 2005 Re: Innate combat skills "Does Not Work If Two Or More of Character's Sense Groups are Flashed or Otherwise Blocked" seems like a -0 to me. Funny, this was the one I felt more confident to use, since I copied it from a USPD power construct: "Attack Tracking", + 4 DCV, "Does Not Work If Two Or More of Character's Sense Groups are Flashed or Otherwise Blocked" (-1/4), from the Hypersense SFX Chapter, pp. 105-106. If you can't even trust USPD for reference Quote Link to comment Share on other sites More sharing options...
Wanderer Posted August 28, 2005 Author Report Share Posted August 28, 2005 Re: Innate combat skills Does this work better ? Combat Awareness I: (Total: 42 Active Cost, 28 Real Cost) +4 with All Combat (32 Active Points); Does Not Work if DEX or SPD are Drained or Suppressed Below Starting Values (-1/2) (Real Cost: 21) plus Defense Maneuver I-IV (10 Active Points); Does Not Work if DEX or SPD are Drained or Suppressed Below Starting Values (-1/2) (Real Cost: 7) Combat Awareness II: (Total: 9 Active Cost, 6 Real Cost) Acrobatics 15- (3 Active Points); Does Not Work if DEX or SPD are Drained or Suppressed Below Starting Values (-1/2) (Real Cost: 2) plus Breakfall 15- (3 Active Points); Does Not Work if DEX or SPD are Drained or Suppressed Below Starting Values (-1/2) (Real Cost: 2) plus Stealth 15- (3 Active Points); Does Not Work if DEX or SPD are Drained or Suppressed Below Starting Values (-1/2) (Real Cost: 2) DEX 30 SPD 6 +1 SPD, Costs Endurance Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.