nightbringer256 Posted August 29, 2005 Report Share Posted August 29, 2005 hi i'm working on a upcoming villian for my game. the villian is a robot assasin. kinda like a terminator. the thing is that i do not know how to buy the fact that it has no joint locks. it's joints are ball sockets so they can all bend in all directions. i could really use some help! thanks. nightbringer Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted August 29, 2005 Report Share Posted August 29, 2005 Re: Double Jointed Skill: Contortionist. (DEX Based, 3/2) Talent: Double Jointed (4pts.) Both in the Base System Rulebook. Quote Link to comment Share on other sites More sharing options...
nightbringer256 Posted August 29, 2005 Author Report Share Posted August 29, 2005 Re: Double Jointed i know, i read it, but it doesn't seem to quite fit what i want. thats just for flexable movement, but i guess it will work. i will post the assassin bot's character sheet in a new thread in a little bit Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted August 29, 2005 Report Share Posted August 29, 2005 Re: Double Jointed you can always rule that on Robots Double Jointed means Ball Joint. Or create a new Talent: Swivel Ball Joints, 5pts. Quote Link to comment Share on other sites More sharing options...
Duke Bushido Posted August 29, 2005 Report Share Posted August 29, 2005 Re: Double Jointed Wasn't there a modified version of Desol or Shape Shift or some such that would work for this? You can alter your physical shape to a point, etc-- you know, slide uder a couch, but not through a mail slot, that kind of thing? I would think that such as that could be interpretted to suit your needs. And you might consider some kind of 'quick draw' or Penalty Skill levels vs changing fields of fire (and possibly a form of 360 deg vision) to simulate not having to turn around so much as snap your head over and reverse your elbows to continue tracking and firing on a target. Just some thoughts. Quote Link to comment Share on other sites More sharing options...
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