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assassin robot of DEATH!!!


nightbringer256

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here is the assassin bot from the double jointed thread

the robots are called snatchers. they kill someone take there place and wait for the right time to strike there target.

 

Snatcher

 

Player:

 

Val Char Cost

60 STR 50

25 DEX 45

15 CON 10

30 BODY 40

15 INT 5

0 EGO 0

10 PRE 0

10 COM 0

 

15 PD 33

15 ED 42

4 SPD 5

15 REC 0

30 END 0

 

14" RUN 16

2" SWIM 0

16" LEAP 4

Characteristics Cost: 250

 

Cost Power

60 Automaton (Takes No STUN)

46 Life Support (Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: 200 Years, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep)

10 Clinging (normal STR)

15 well built: Lack Of Weakness (-5) for Normal Defense

30 shielded systems: Power Defense (10 points)

45 Damage Resistance (15 PD / 15 ED)

Powers Cost: 206

 

Cost Martial Arts Maneuver

Dirty Infighting

4 1) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm, +10 STR

4 2) Kidney Blow: 1/2 Phase, -2 OCV, +0 DCV, 1/2 HKA

3 3) Low BLow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND

4 4) Punch: 1/2 Phase, +0 OCV, +2 DCV, STR + 2d6

5 5) Roundhouse: 1/2 Phase, -2 OCV, +1 DCV, STR + 4d6

3 6) Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls

1 Weapon Element: Blades

 

Karate

4 1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort

4 2) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; +10 STR to Disarm roll

4 3) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort

4 4) Knifehand Strike: 1/2 Phase, -2 OCV, +0 DCV, HKA 0 1/2d6

4 5) Punch/ Snap Kick: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike

5 6) Side/ Spin Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike

 

Martial Arts Cost: 49

 

Cost Skill

30 +6 with HTH Combat

15 Acrobatics 20-

11 Acting 15-

11 Breakfall 18-

3 Bureaucratics 11-

3 Climbing 14-

3 Combat Driving 14-

3 Combat Piloting 14-

3 Computer Programming 12-

3 Concealment 12-

11 Contortionist 18-

3 Defense Maneuver: I

3 Demolitions 12-

3 Disguise 12-

3 Electronics 12-

3 Fast Draw 14-

2 Forgery 12-

2 Gambling 12-

3 High Society 11-

3 Interrogation 11-

3 Lipreading 12-

3 Lockpicking 14-

3 Oratory 11-

3 Paramedics 12-

3 Security Systems 12-

3 Seduction 11-

3 Shadowing 12-

3 Sleight Of Hand 14-

3 Stealth 14-

3 Streetwise 11-

3 Systems Operation 12-

3 Tactics 12-

3 Tracking 12-

18 TF: Common Motorized Ground Vehicles, Combat Aircraft, Hanggliding, Helicopters, Jetskis, Parachuting, Advanced, Parachuting, Basic, Riding Animals, SCUBA, Skiing (snow), Small Military Ships, Small Motorized Boats, Snowmobiles, Surfing, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles, Windsurfing

20 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Early Firearms, Emplaced Weapons, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Off Hand, Shoulder-Fired Weapons, Small Arms, Vehicle Weapons

Skills Cost: 198

 

Cost Perk

2 Deep Cover

Perks Cost: 2

 

Cost Talent

3 Absolute Time Sense

3 Ambidexterity (Reduce Off Hand Penalty to -2)

3 Bump Of Direction

4 Double Jointed

5 Eidetic Memory

3 Lightning Calculator

3 Lightsleep

3 Perfect Pitch

4 Speed Reading: x10

20 Universal Translator 12-

3 Simulate Death 9-

Talents Cost: 54

 

Total Character Cost: 759

 

Pts. Disadvantage

10 Vulnerability: any called shot to the upper head (-8), Uncommon, Vulnerability Multiplier (2x BODY)

15 Physical Limitation: must act like a normal human until discovered, Frequently, Greatly Impairing

Disadvantage Points: 25

Base Points: 200

Experience Required: 534

Total Experience Available: 0

Experience Unspent: 0

 

these guys are close combat monsters

 

let me klnow what you think

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Re: assassin robot of DEATH!!!

 

Looks .. good. Should get in a few solid hits before some PCs drop it cold.

 

Edit: .. wait a minute. Takes No STUN, 15Def. ... PCs need to start throwing an average of 16D Normal Attack or a 4D Killing Attack just to start hurting it... You've built a Terminator, you realize that? Yeesh. I don't think any of my standard characters can take this thing out. I'd lower the DEF to 10 otherwise your PCs probably aren't going to do enough BODY Damage to kill it. Unless you're playing a High Powered game, then no worries.

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Re: assassin robot of DEATH!!!

 

Well, you got the "monsters" part down pat. :eek:

 

Thoughts I have. You've duplicated some martial art maneuvers, which you should fix; you only need to pay for the maneuver once. You can take some of that savings and buy the KS for the styles - or better yet, simply call the selection Hardwired Close-Order Combat. And do you really need a 14 OCV base?

 

I know it's the style for building robots, but since this one is supposed to blend in, I'd lose the Takes No STUN and use the savings from it and all the defenses you had to triple up on to buy 75% resistant Damage Reduction. The chance you'd take any STUN at all is minimal.

 

The PhysLim: must act like a normal human until discovered (Freq, Great) really shouldn't be a PhysLim, but a PsychLim. If it should be had at all. You could probably pick up a SocLim for being a psychotic HK 'bot. And where are the limitations for even being a 'bot?

 

Ditch the Universal Translator, and go with some pre-programmed languages. In fact, I think I'd go with a selection of skills that seemed appropriate to a combat model 'bot, then have an infiltrator overlay, with a small package of skills to simulate the specific target. Also, YOU FORGOT CRAMMING!!!11!!!!11!!!ONEONEONE!!!!!1!!

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Re: assassin robot of DEATH!!!

 

ok here is a revised version. oh and i t needs the high ocv, because most of the team can pull DCVs of 10+. i also had an idea to just jive it a skill pool of martial arts, that way it can use a varity of styles and not need to buy them all. let me know what you think

 

Snatcher

 

Player:

 

Val Char Cost

60 STR 50

25 DEX 45

15 CON 10

30 BODY 40

15 INT 5

0 EGO 0

10 PRE 0

10 COM 0

 

15 PD 3

15 ED 12

4 SPD 5

15 REC 0

30 END 0

68 STUN 0

 

14" RUN 16

2" SWIM 0

16" LEAP 4

Characteristics Cost: 190

 

Cost Power

15 Automaton (Cannot Be Stunned)

75 Physical Damage Reduction, 75%, Hardend (+1/4) (75 Active Points)

75 Energy Damage Reduction, Resistant, 75%, Hardened (+1/4) (75 Active Points)

46 Life Support (Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: 200 Years, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep)

10 Clinging (normal STR)

5 well built: Lack Of Weakness (-5) for Normal Defense

10 shielded systems: Power Defense (10 points)

15 Damage Resistance (15 PD / 15 ED)

Powers Cost: 186

 

Cost Martial Arts Maneuver

Hardwired Close-Order Combat

4 1) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm, +10 STR

4 2) Kidney Blow: 1/2 Phase, -2 OCV, +0 DCV, 1/2 HKA

3 3) Low BLow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND

4 4) Punch: 1/2 Phase, +0 OCV, +2 DCV, STR + 2d6

5 5) Roundhouse: 1/2 Phase, -2 OCV, +1 DCV, STR + 4d6

3 6) Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls

4 7) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort

1 Weapon Element: Blades

 

 

Martial Arts Cost: 28

 

Cost Skill

30 +6 with HTH Combat

15 Acrobatics 20-

11 Acting 15-

11 Breakfall 18-

3 Bureaucratics 11-

3 Climbing 14-

3 Combat Driving 14-

3 Combat Piloting 14-

3 Computer Programming 12-

3 Concealment 12-

11 Contortionist 18-

5 Cramming

3 Defense Maneuver: I

3 Demolitions 12-

3 Disguise 12-

3 Electronics 12-

3 Fast Draw 14-

2 Forgery 12-

2 Gambling 12-

3 High Society 11-

3 Interrogation 11-

7 KS: Target's Life & Habits 16-

7 AK: Target's City of Residence 16-

7 PS: Target's Job 16-

3 Lipreading 12-

3 Lockpicking 14-

3 Oratory 11-

3 Paramedics 12-

3 Security Systems 12-

3 Seduction 11-

3 Shadowing 12-

3 Sleight Of Hand 14-

3 Stealth 14-

3 Streetwise 11-

3 Systems Operation 12-

3 Tactics 12-

3 Tracking 12-

18 TF: Common Motorized Ground Vehicles, Combat Aircraft, Hanggliding, Helicopters, Jetskis, Parachuting, Advanced, Parachuting, Basic, Riding Animals, SCUBA, Skiing (snow), Small Military Ships, Small Motorized Boats, Snowmobiles, Surfing, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles, Windsurfing

20 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Early Firearms, Emplaced Weapons, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Off Hand, Shoulder-Fired Weapons, Small Arms, Vehicle Weapons

3 Linguist

2 1) Language: Russian: Completely Fluent, w/Accent (3 Active Points)

2 2) Language: Japanese: Completely Fluent, w/Accent (3 Active Points)

2 3) Language: Italian: Completely Fluent, w/Accent (3 Active Points)

2 4) Language: German: Completely Fluent, w/Accent (3 Active Points)

2 5) Language: French: Completely Fluent, w/Accent (3 Active Points)

Skills Cost: 237

 

Cost Perk

2 Deep Cover

Perks Cost: 2

 

Cost Talent

3 Absolute Time Sense

3 Ambidexterity (Reduce Off Hand Penalty to -2)

3 Bump Of Direction

4 Double Jointed

5 Eidetic Memory

3 Lightning Calculator

3 Lightsleep

3 Perfect Pitch

4 Speed Reading: x10

20 Universal Translator 12-

3 Simulate Death 11-

Talents Cost: 54

 

Total Character Cost: 697

 

Pts. Disadvantage

10 Vulnerability: called shot to head (-8) locations 3-5, Uncommon, Vulnerability Multiplier (2x BODY)

15 Susceptibility: called shot to head (-8) locations 3-5, Uncommon, 3d6 damage, Instant

15 Social Limitation: Robot, Occasionally (8-), Severe

20 Physical Limitation: Must follow orders of organization, All the Time, Greatly Impairing

Disadvantage Points: 60

Base Points: 200

Experience Required: 437

Total Experience Available: 0

Experience Unspent: 0

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Re: assassin robot of DEATH!!!

 

ya i do here it is. let me know how your PCs do agianst it. oh fyi the robots are officaly called snatchers. they are built to look exactly like there target. they then kill and replace there target.

 

i will eventualy (if the heros don't stop the plot) build a general model, and then a combat model, as this is just an infiltration and assasionation unit.

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Re: assassin robot of DEATH!!!

 

here is an updated version. i have lowered its defences, because i realised that if someone dealt 30 body to it, it would take 4, which is just a tad bit over powered for my game. so i lowered its defences and damage reduction, because in the end it is only a assasionation model. however when the PC finally meet the general or combat model that is anouther story. those units can take out a team of heros no problem

 

here it is:

Snatcher

 

Player:

 

Val Char Cost

60 STR 50

25 DEX 45

15 CON 10

30 BODY 40

15 INT 5

0 EGO 0

10 PRE 0

10 COM 0

 

10 PD -2

10 ED 7

4 SPD 5

15 REC 0

30 END 0

68 STUN 0

 

14" RUN 16

2" SWIM 0

16" LEAP 4

Characteristics Cost: 180

 

Cost Power

15 Automaton (Cannot Be Stunned)

30 Physical Damage Reduction, Resistant, 50%

30 Energy Damage Reduction, Resistant, 50%

46 Life Support (Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: 200 Years, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep)

10 Clinging (normal STR)

5 well built: Lack Of Weakness (-5) for Normal Defense

10 shielded systems: Power Defense (10 points)

6 Damage Resistance (6 PD / 6 ED)

Powers Cost: 152

 

Cost Martial Arts Maneuver

Hardwired Close-Order Combat

4 1) Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm, +10 STR

4 2) Kidney Blow: 1/2 Phase, -2 OCV, +0 DCV, 1/2 HKA

3 3) Low BLow: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND

4 4) Punch: 1/2 Phase, +0 OCV, +2 DCV, STR + 2d6

5 5) Roundhouse: 1/2 Phase, -2 OCV, +1 DCV, STR + 4d6

3 6) Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +v/5, Target Falls

4 7) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort

3 8) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on

3 9) Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, STR +v/5 Strike; You Fall, Target Falls; FMove

1 Weapon Element: Blades

 

 

Martial Arts Cost: 34

 

Cost Skill

30 +6 with HTH Combat

15 Acrobatics 20-

11 Acting 15-

11 Breakfall 18-

3 Bureaucratics 11-

3 Climbing 14-

3 Combat Driving 14-

3 Combat Piloting 14-

3 Computer Programming 12-

3 Concealment 12-

11 Contortionist 18-

5 Cramming

3 Defense Maneuver: I

3 Demolitions 12-

3 Disguise 12-

3 Electronics 12-

3 Fast Draw 14-

2 Forgery 12-

2 Gambling 12-

3 High Society 11-

3 Interrogation 11-

7 KS: Target's Life & Habits 16-

7 AK: Target's City of Residence 16-

7 PS: Target's Job 16-

3 Lipreading 12-

3 Lockpicking 14-

3 Oratory 11-

3 Paramedics 12-

3 Security Systems 12-

3 Seduction 11-

3 Shadowing 12-

3 Sleight Of Hand 14-

3 Stealth 14-

3 Streetwise 11-

3 Systems Operation 12-

3 Tactics 12-

3 Tracking 12-

18 TF: Common Motorized Ground Vehicles, Combat Aircraft, Hanggliding, Helicopters, Jetskis, Parachuting, Advanced, Parachuting, Basic, Riding Animals, SCUBA, Skiing (snow), Small Military Ships, Small Motorized Boats, Snowmobiles, Surfing, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles, Windsurfing

20 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Early Firearms, Emplaced Weapons, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Off Hand, Shoulder-Fired Weapons, Small Arms, Vehicle Weapons

3 Linguist

2 1) Language: Russian: Completely Fluent, w/Accent (3 Active Points)

2 2) Language: Japanese: Completely Fluent, w/Accent (3 Active Points)

2 3) Language: Italian: Completely Fluent, w/Accent (3 Active Points)

2 4) Language: German: Completely Fluent, w/Accent (3 Active Points)

2 5) Language: French: Completely Fluent, w/Accent (3 Active Points)

Skills Cost: 237

 

Cost Perk

2 Deep Cover

Perks Cost: 2

 

Cost Talent

3 Absolute Time Sense

3 Ambidexterity (Reduce Off Hand Penalty to -2)

3 Bump Of Direction

4 Double Jointed

5 Eidetic Memory

3 Lightning Calculator

3 Lightsleep

3 Perfect Pitch

4 Speed Reading: x10

3 Simulate Death 11-

Talents Cost: 34

 

Total Character Cost: 639

 

Pts. Disadvantage

10 Vulnerability: called shot to head (-8) locations 3-5, Uncommon, Vulnerability Multiplier (2x BODY)

15 Susceptibility: called shot to head (-8) locations 3-5, Uncommon, 3d6 damage, Instant

15 Social Limitation: Robot, Occasionally (8-), Severe

20 Physical Limitation: Must follow orders of organization, All the Time, Greatly Impairing

Disadvantage Points: 60

Base Points: 200

Experience Required: 379

Total Experience Available: 0

Experience Unspent: 0

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