I'm trying to make a Fire Elemental that is healed by Fire attacks (it already has enough purchased defenses to be effective immune to fire). Originally, I wrote the power this way:
10d6 Energy Absorption (1/2 to STUN, 1/2 to BODY), Only Versus Fire (-1/2), Only To Starting Values (-1/2)
However, in reading 5ER, it seems that even if the character is only going to starting values, the amount gained from Absorption fades after a few turns. This means the Fire Elemental which took enough damage over a combat to reduce it to negative BODY would die, no matter how much BODY it absorbed from fire attacks (such as by fighting in a burning building).
Is there any advantage I can place on Absorption to make it work more like Healing, instead of being a temporary boost?
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Fedifensor
I'm trying to make a Fire Elemental that is healed by Fire attacks (it already has enough purchased defenses to be effective immune to fire). Originally, I wrote the power this way:
10d6 Energy Absorption (1/2 to STUN, 1/2 to BODY), Only Versus Fire (-1/2), Only To Starting Values (-1/2)
However, in reading 5ER, it seems that even if the character is only going to starting values, the amount gained from Absorption fades after a few turns. This means the Fire Elemental which took enough damage over a combat to reduce it to negative BODY would die, no matter how much BODY it absorbed from fire attacks (such as by fighting in a burning building).
Is there any advantage I can place on Absorption to make it work more like Healing, instead of being a temporary boost?
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