Jump to content


HERO Member
  • Content Count

  • Joined

  • Last visited

About Fedifensor

  • Rank
    Cosmically Powerful Superhero
  • Birthday 04/19/1970

Contact Methods

  • Website URL

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Arrow's previous season finale showed the Monitor meeting Felicity several years in the future, and taking her to Oliver. It implied that she would die in the process, as she wouldn't be able to come back. In the comic version of Crisis, the Monitor dies. My prediction: That wasn't the Monitor meeting Felicity. My guess is that the Monitor dies during Crisis and Oliver takes his place, keeping it secret so his family and friends wouldn't be targeted. It would be the only way Oliver can get a happy ending. We can all come back to this thread in a few months and laugh about how I got this wrong...
  2. It appears to be a combination of factors, as others have mentioned: There is nothing in the core book where you can print out pregens and run through a starter adventure, like many other RPGs do. The most complex part of Hero is character generation, making the above issue worse. Hero is an old-school system that likes to codify everything, while the current trend is for 'looser' systems. Hero doesn't really have a good meta-currency on par with Fate points, Inspiration, and the like. I've found every attempt at Hero Points to be clunky and not as intuitive as similar meta-currencies in other systems. There is a lack of promotion due to the company's current state, making it less visible than D&D, Fate, Shadowrun, etc. I'm sure that only scratches the surface, but it's what comes to mind when I think of the reasons Hero isn't more popular these days.
  3. Glad to see someone else is doing this. I’m still planning to spring this on my face to face gaming group at some point, but our current game needs to finish first, and I need to lay the groundwork. Half of the group has never played Hero before.
  4. I was wondering if anyone has tried running a Gamma World HERO game since the original thread was archived.
  5. Storn, feel free to post the picture you did for me. I don't think any of the other players in my group's Lords of Gossamer and Shadow game read these boards, so some background info is okay.
  6. Re: Storn's Art & Characters thread. Haven't seen Storn post in a month or more. Did Steve decide to have him do all the art for 6E?
  7. Re: The cranky thread Okay, I just found this thread, and realized that no matter how unreasonable, cranky, and snarly I may have felt a few minutes ago, life isn't all that bad for me by comparison. So I'll consider myself lucky, and hope things get better for the other posters.
  8. Re: A DC Animated-style HeroMachine I thought the legs would be bigger... Still, way surpasses my artistic capability. I'll have to fiddle with this when I get time...very cool.
  9. Re: Quote of the Week from my gaming group... It's not as stupid when one of your teammates is "the strongest man in the world", who cut the shark in half with a single sword swing (a *7d6* killing attack!)...
  10. Re: Quote of the Week from my gaming group... Since the Bunny hasn't posted it in this thread (though he did on General Roleplaying), a quote from the Arabian Adventures game at Genghis Con (Fantasy Hero, though with near-superhero level characters). I was playing Jamal the Swift, a very skilled street rat/roguish type. We were trying to decide what to do while in an underwater kingdom, with three different ways to go - the forge where the shark men were making weapons, the breeding room where the shark men eggs were at, or the throne room where the Warlord was at. The group was leaning towards taking the eggs hostage so we could get the Princess back, but were taking their time about it. Jamal, being overconfident, and knowing how tough his teammates are, decided to take matters into his own hands...
  11. Re: Storn's Art & Characters thread. Or maybe the thread is getting too long, and a new one needs to be started?
  12. Re: Storn's Art & Characters thread. A longtime friend of mine commissioned a BIG piece of artwork from Storn, that I got for Christmas. Very cool...it may eventually make its way to this thread. It's of our two City of Heroes characters - Southern Shootist (my technological archer) and Roadbreaker (his demonic tanker).
  13. Re: Flexible Active Point Limits: What Do You Think? I base recommended and maximum Active Point values for attacks on Speed, and Defense values on the character's DCV. It comes out to look something like this: [u]Speed[/u] [u]Attack[/u][u] Power Range[/u] [u]Maximum Attack[/u] [u]Defenses[/u] [u]DCV[/u] 4 12-14 DC (12d6 to 14d6) 15 DC (15d6) 28-30 PD/ED [u]<[/u]7 5 10-12 DC (10d6 to 12d6) 13 DC (13d6) 24-27 PD/ED 8 6 8-11 DC (8d6 to 11d6) 12 DC (12d6) 20-23 PD/ED 9-10 [u]>[/u]7 7-10 DC (7d6 to 10d6) 11 DC (11d6) 18-20 PD/ED 11 Basically, the slow characters need to hit harder because they don't hit as often, and the hard to hit characters have lower defenses because they aren't hit as often. Of course, there are always exceptions to the rule, based on the specifics of the attack or defense, and other factors outside of those listed above. For example, if a character has a very high Recovery and a lot of extra STUN, I'll probably lower his PD and ED a few points to compensate. This is why game balance is as much of an art as it is a science. I really don't think paying points for going past limits is the way to go. You'll just end up with people spending less on noncombat skills in order to pay the points so their combat skills can go into the stratosphere.
  14. Re: Build Help CHAR: Motley Fool It does, but it makes for an inexpensive battlefield control power when paired with Knockback Only...
  15. Re: Storn's Art & Characters thread. Since my wife doesn't read the boards (and the only player in our gaming group that might would keep quiet about this), I can let the cat out of the bag and confirm that this picture is of my wife's new character, Miracle. She is indeed a flying brick, with the ability to push her performance in an area (a small multipower that increases either her Strength, Dexterity, Armor, or flight). The picture is a Christmas present, and I just need to go and buy a suitable frame for it... As you can tell, Storn really did an excellent job with this one. I sent him plenty of info, including the entire character sheet (with background, personality, etc) - and it matches how I picture the character perfectly!
  • Create New...