Super Squirrel Posted October 6, 2005 Report Share Posted October 6, 2005 My project tonight is to build a bunch of powers for magical items in my Easthaven campaign for the current GM. I don't see a problem with any of the powers with a single exception. I'm hoping someone might have a suggestion or a build to assist me with this one particular power. Feather Stone The Feather Stone is an unbreakable, independent focus. When put into a backpack or a sack, it reduces the weight of the pack by 75% for the purposes of determining carry weight. Any advice on how to build this power? Quote Link to comment Share on other sites More sharing options...
Dr. Anomaly Posted October 6, 2005 Report Share Posted October 6, 2005 Re: Feather Stone Extra STR, TK, etc. all have the problem that you have to define a maximum amount of benefit and then apply a limitation like "Only up to 75% of the weight being carried" (-1/2) or something similar. This could be a problem, and get rather expensive, depending on how much you determine the maximum possible weight that could be in a backpack to be. For what you're after, the obvious choice would be something that reduces the effective mass by a flat percentage, regardless of what the starting mass was -- something like the way Damage Reduction removes a flat percentage of incoming damage, regardless of how big or how small the damage was. Unfortunately, I only know of one thing that does that for mass, and that's Shrinking. 10 points of Shrinking can take something down to just 12.5% of its starting mass, so defining 10 points of Shrinking as taking something down to 25% of its starting mass shouldn't be a problem. If you don't mind the items in the pack actually getting smaller while they're in the pack, no problem. If they just get lighter but not smaller, then there's a problem. My inclination, though, would be to just use 1 level of Shrinking, 0 END Persistant, Only on items carried in a backpack or other container (-1), Items only decrease in effective mass, and not size (-0) and call it "good". Quote Link to comment Share on other sites More sharing options...
Super Squirrel Posted October 6, 2005 Author Report Share Posted October 6, 2005 Re: Feather Stone Shrinking. I never would have thought of that. That's a pretty damn cool idea. Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted October 6, 2005 Report Share Posted October 6, 2005 Re: Feather Stone Sounds like a Continous, Conforming AOE Transform that heals back bythe object or feather stone being removed from the container. Quote Link to comment Share on other sites More sharing options...
Super Squirrel Posted October 6, 2005 Author Report Share Posted October 6, 2005 Re: Feather Stone Feather Stone: Shrinking (1/8 mass), Reduced Endurance Cost (0 END, +1/2), Persistant (+1/2) (20 Active Points) IIF (-1/4), Independent (-2), Only on items carried in a backpack or other container (-1), Items only decrease in effective mass, and not size (-0). Total Cost: 6 points. Quote Link to comment Share on other sites More sharing options...
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