Vanguard00 Posted October 18, 2005 Report Share Posted October 18, 2005 Re: Marvel/Dc Writeups Too many characters to comment on, but I applaud your efforts. Minor differences/criticisms aside, you've managed to get some solid foundations for each character if someone feels the need to alter them. Keep goin', dude. Quote Link to comment Share on other sites More sharing options...
djday38 Posted October 19, 2005 Author Report Share Posted October 19, 2005 Re: Marvel/Dc Writeups Phoenix Player: Val Char Cost 10 STR 0 18 DEX 24 20 CON 20 15 BODY 10 16 INT 6 30 EGO 40 15 PRE 5 27 COM 9 6 PD 4 6 ED 2 7 SPD 22 6 REC 0 40 END 0 30 STUN 0 6" RUN 0 2" SWIM 0 2" LEAP 0 Characteristics Cost: 142 Cost Power 225 Telekinesis: Multipower, 180-point reserve, all slots Reduced Endurance (1/2 END; +1/4) (225 Active Points) 25m 1) Telekinesis (70 STR), Affects Porous, Fine Manipulation (125 Active Points) 18u 2) Area Telekinesis: Telekinesis (40 STR), Affects Porous, Fine Manipulation, Area Of Effect (8" Radius; +1), Selective (+1/4) (180 Active Points) 12m 3) Big Squeeze: Energy Blast 6d6, No Normal Defense ([standard]; +1) (60 Active Points) [Notes: Defense is PD Force Field/Force Wall or Life Support Self Contained Breathing] 14m 4) Lockdown: Entangle 7d6, 7 DEF (70 Active Points) 10m 5) Missile Projection: Energy Blast 10d6, Autofire (5 shots; +1/2) (75 Active Points); OIF (Small blunt objects of opportunity; -1/2) 19m 6) Telekinenetic Blast: Energy Blast 13d6, Indirect (Same origin, any direction; +1/2) (97 Active Points) 13m 7) Telekinetic Wall: Force Wall (14 PD/12 ED) (65 Active Points) 8m 8) Telekinetic Flight: Flight 10", Usable Simultaneously (up to 8 people at once; +1) (40 Active Points) 60 Mental Powers: Multipower, 60-point reserve 6u 1) Telepathy: Telepathy 12d6 (60 Active Points) 6u 2) Mind Scan: Mind Scan 12d6 (60 Active Points) 5u 3) Mind Blast: Ego Attack 5d6 (50 Active Points) 2u 4) Psychic Sense: Detect Life A Large Class Of Things 16- (Mental Group), Ranged (+1/2) (21 Active Points) 1u 5) Psychic Sense: Detect Use of Mental Powers A Class Of Things 14- (Unusual Group), Ranged (+1/2) (10 Active Points) 30 Missile Deflection: Missile Deflection (Bullets & Shrapnel), Based On EGO Combat Value (+1) (30 Active Points) 25 Psychic Bond Cyclops: Mind Link , One Specific Mind, Any distance, No LOS Needed, Psychic Bond 20 Psychic Bond Professor X: Mind Link , One Specific Mind, Any distance, No LOS Needed 20 Psychic Training: Mental Defense (26 points total) 13 Speed of Thought: +2 SPD (20 Active Points); Only to Use Telekinesis Multipower (-1/2) Powers Cost: 532 Cost Skill 24 +8 with any three maneuvers or a tight group of attacks 12 +4 with any three maneuvers or a tight group of attacks 3 Computer Programming 12- 3 Conversation 12- 2 AK: New York 11- 5 KS: Mutant World 14- 3 Paramedics 12- 3 Persuasion 12- 7 Seduction 14- 11 Teamwork X-Men 17- Skills Cost: 73 Cost Perk 18 Contact: Cyclops (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Contact is slavishly loyal to character, Very Good relationship with Contact) 18- 17 Contact: Professor X (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character, Very Good relationship with Contact) 16- 51 Contact: X-Men (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character, Very Good relationship with Contact), Organization Contact (x3) (51 Active Points) 16- Perks Cost: 86 Total Character Cost: 833 Pts. Disadvantage 30 Hunted: Mr Sinister 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 25 Hunted: Magneto 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 25 Hunted: Sentinels 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 20 Hunted: X-Men Rogues Gallery 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 15 Distinctive Features: Mutant (Not Concealable; Extreme Reaction; Detectable Only By Unusual Senses) 10 Psychological Limitation: Attracted to Wolverine (Uncommon, Strong) 20 Psychological Limitation: In Love with Cyclops (Very Common, Strong) 15 Psychological Limitation: Ongoing Identity Crisis (Common, Strong) 20 Psychological Limitation: Code Vs Killing (Very Common, Strong) 20 Psychological Limitation: Loyal to X-Men (Very Common, Strong) 15 Psychological Limitation: Protective of Innocents (Common, Strong) 10 Psychological Limitation: Unsure of Self (Common, Moderate) 15 Social Limitation: Secret Identity - Jean Grey (Frequently, Major) 10 Reputation: Powerful Mutant Heroine Mentalist, 11- 20 Vulnerability: 2 x Effect Mental Illusions (Common) Disadvantage Points: 270 Base Points: 200 Experience Required: 363 Total Experience Available: 363 Experience Unspent: 0 Design Notes 1. This is a Jean Grey pulled from different eras, I wanted her to have her full telekinetic powers as well as her mental powers without the extreme power of the phoenix force. 2. I have built her tk powers with a very large multipower and mostly M slots so she can accomplish multiple things at once especially with her 7 speed for the TK Multi. 3. She has excellent combat levels with the th multi and teamwork with the x-men making her a dangerous combatant. 4. however she will go doen very hard indeed if you can penertrate her force wall. rgds Dean Quote Link to comment Share on other sites More sharing options...
Nucleon Posted October 19, 2005 Report Share Posted October 19, 2005 Re: Marvel/Dc Writeups These are the experianced impressive characters we know and love from the last forty, fifty years. First, Nucleon must congratulate you for the effort and depth of your write-ups. However... ... He ponders about some of the traits you are giving them, as can be expected. Here are some of the things that itched Him; Comeliness; Yes, that seemingly insignificant Characteristic; Nucleon noticed that you gave B-Canary a 27, Cap 30, and (drum roll) Superman a 35. And for his part, Cyclops had a "meagre" 13 (while Booster Gold, an admitted womanizer, only had a 17). First thought: What does Superman have that gives him three times Cyclops' appearance? He seems pleasantly bland to Nucleon, but why poor ol' Cyke so underated? Another thing; When Steve Rodgers just got the super-serum, did he get a 30 COM at that point? That must be tough for these guys going out with women who only achieved a miserable 18 in this domain. 18 COM? Yeuck! Dexterity and Speed; By now, Nucleon is used to this board's facility to give humongus DEX and SPD scores to anybody who fights a lot; But where do you find relativity if you give B-Canary a 27, Booster Gold a 28 and Cap 30 while Spiderman has to contend with 39? Spider Man is superagile, whereas Cap and Black Canary are super-trained (More CSLs than Agility). Just look at Cap's bulk and that big shield he's carrying; This is no bullet-dodger in Nucleon's eyes. Even the Blob, renown tub of lard, got a DEX 15... Contacts; Do these characters really need to mark everyone they know as a contact? Do you require, when you form a group of players, that each character has all the rest of the team as contacts? Nucleon thinks that contacts are external sources, NPCs with certain importance, but what separates a DNPC from a Contact? What difference between friends and acquaintances? Here is an example; Booster Gold and Blue Beetle are often working togheter; Do they really need themselves as contacts? Is, say, Mary Marvel a suitable Booster Gold Contact? I think not; she would help him like she would help anybody else IHO. On the other hand, if B-Gold didn't knew that B-Beetle is Ted Kord, he could reasonably have him into his contacts for reparation, in case his trinkets fail him. Finally, it is Nucleon's opinion that you made these Icons untoucheables; Do you give your players 500 pts to make their Characters with, and 10 pts experience every session? That would be the only way a fan can emulate Cap or Cykes and become a "big one" in your Universe. For Nucleon's part, he likes to remind His players that these Icons are not so far from them XP-wise, that yes, you can do a credible Cap-like character at 350 pts, using imagination and special effects. But when even a comic relief like Booster Gold is 573 pts high, players got the feeling that they are at the wrong end of the food chain, because they can't even reach Robin. That being said, Nucleon commands you for your impressive efforts, Mortal. Quote Link to comment Share on other sites More sharing options...
Checkmate Posted October 19, 2005 Report Share Posted October 19, 2005 Re: Marvel/Dc Writeups Dexterity and Speed; By now, Nucleon is used to this board's facility to give humongus DEX and SPD scores to anybody who fights a lot; But where do you find relativity if you give B-Canary a 27, Booster Gold a 28 and Cap 30 while Spiderman has to contend with 39? Spider Man is superagile, whereas Cap and Black Canary are super-trained (More CSLs than Agility). Just look at Cap's bulk and that big shield he's carrying; This is no bullet-dodger in Nucleon's eyes. Even the Blob, renown tub of lard, got a DEX 15... I've given up on this argument. A long time ago there was an argument that Hero System breaks down at the upper levels. I tried to show the point that if you ignore what Steve Long says and put things the way they used to be when the system worked better and made human max 20 again. If you give Batman an 18 STR, 20 DEX, and build everything from there, but let's not start that argument again. Quote Link to comment Share on other sites More sharing options...
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