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djday38

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Everything posted by djday38

  1. Give me one of the above that you think is a must in a superhero universe. I will start the ball rolling. CHARACTER TYPE Dark Avenger of the Night - example -Batman This is a must have the ultimate normal human crime fighter master of many skills and able to go up against supers and win with his intellect, will and experiance and a healthy dose of heroism and gadgets! rgds Dean
  2. Re: Marvel/Dc Writeups Phoenix Player: Val Char Cost 10 STR 0 18 DEX 24 20 CON 20 15 BODY 10 16 INT 6 30 EGO 40 15 PRE 5 27 COM 9 6 PD 4 6 ED 2 7 SPD 22 6 REC 0 40 END 0 30 STUN 0 6" RUN 0 2" SWIM 0 2" LEAP 0 Characteristics Cost: 142 Cost Power 225 Telekinesis: Multipower, 180-point reserve, all slots Reduced Endurance (1/2 END; +1/4) (225 Active Points) 25m 1) Telekinesis (70 STR), Affects Porous, Fine Manipulation (125 Active Points) 18u 2) Area Telekinesis: Telekinesis (40 STR), Affects Porous, Fine Manipulation, Area Of Effect (8" Radius; +1), Selective (+1/4) (180 Active Points) 12m 3) Big Squeeze: Energy Blast 6d6, No Normal Defense ([standard]; +1) (60 Active Points) [Notes: Defense is PD Force Field/Force Wall or Life Support Self Contained Breathing] 14m 4) Lockdown: Entangle 7d6, 7 DEF (70 Active Points) 10m 5) Missile Projection: Energy Blast 10d6, Autofire (5 shots; +1/2) (75 Active Points); OIF (Small blunt objects of opportunity; -1/2) 19m 6) Telekinenetic Blast: Energy Blast 13d6, Indirect (Same origin, any direction; +1/2) (97 Active Points) 13m 7) Telekinetic Wall: Force Wall (14 PD/12 ED) (65 Active Points) 8m 8) Telekinetic Flight: Flight 10", Usable Simultaneously (up to 8 people at once; +1) (40 Active Points) 60 Mental Powers: Multipower, 60-point reserve 6u 1) Telepathy: Telepathy 12d6 (60 Active Points) 6u 2) Mind Scan: Mind Scan 12d6 (60 Active Points) 5u 3) Mind Blast: Ego Attack 5d6 (50 Active Points) 2u 4) Psychic Sense: Detect Life A Large Class Of Things 16- (Mental Group), Ranged (+1/2) (21 Active Points) 1u 5) Psychic Sense: Detect Use of Mental Powers A Class Of Things 14- (Unusual Group), Ranged (+1/2) (10 Active Points) 30 Missile Deflection: Missile Deflection (Bullets & Shrapnel), Based On EGO Combat Value (+1) (30 Active Points) 25 Psychic Bond Cyclops: Mind Link , One Specific Mind, Any distance, No LOS Needed, Psychic Bond 20 Psychic Bond Professor X: Mind Link , One Specific Mind, Any distance, No LOS Needed 20 Psychic Training: Mental Defense (26 points total) 13 Speed of Thought: +2 SPD (20 Active Points); Only to Use Telekinesis Multipower (-1/2) Powers Cost: 532 Cost Skill 24 +8 with any three maneuvers or a tight group of attacks 12 +4 with any three maneuvers or a tight group of attacks 3 Computer Programming 12- 3 Conversation 12- 2 AK: New York 11- 5 KS: Mutant World 14- 3 Paramedics 12- 3 Persuasion 12- 7 Seduction 14- 11 Teamwork X-Men 17- Skills Cost: 73 Cost Perk 18 Contact: Cyclops (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Contact is slavishly loyal to character, Very Good relationship with Contact) 18- 17 Contact: Professor X (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character, Very Good relationship with Contact) 16- 51 Contact: X-Men (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character, Very Good relationship with Contact), Organization Contact (x3) (51 Active Points) 16- Perks Cost: 86 Total Character Cost: 833 Pts. Disadvantage 30 Hunted: Mr Sinister 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 25 Hunted: Magneto 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 25 Hunted: Sentinels 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 20 Hunted: X-Men Rogues Gallery 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 15 Distinctive Features: Mutant (Not Concealable; Extreme Reaction; Detectable Only By Unusual Senses) 10 Psychological Limitation: Attracted to Wolverine (Uncommon, Strong) 20 Psychological Limitation: In Love with Cyclops (Very Common, Strong) 15 Psychological Limitation: Ongoing Identity Crisis (Common, Strong) 20 Psychological Limitation: Code Vs Killing (Very Common, Strong) 20 Psychological Limitation: Loyal to X-Men (Very Common, Strong) 15 Psychological Limitation: Protective of Innocents (Common, Strong) 10 Psychological Limitation: Unsure of Self (Common, Moderate) 15 Social Limitation: Secret Identity - Jean Grey (Frequently, Major) 10 Reputation: Powerful Mutant Heroine Mentalist, 11- 20 Vulnerability: 2 x Effect Mental Illusions (Common) Disadvantage Points: 270 Base Points: 200 Experience Required: 363 Total Experience Available: 363 Experience Unspent: 0 Design Notes 1. This is a Jean Grey pulled from different eras, I wanted her to have her full telekinetic powers as well as her mental powers without the extreme power of the phoenix force. 2. I have built her tk powers with a very large multipower and mostly M slots so she can accomplish multiple things at once especially with her 7 speed for the TK Multi. 3. She has excellent combat levels with the th multi and teamwork with the x-men making her a dangerous combatant. 4. however she will go doen very hard indeed if you can penertrate her force wall. rgds Dean
  3. Re: Marvel/Dc Writeups Quick not on Archangel Str should be 20 and only increase to 40 for lifting purposes see multipower slot. Rgds Dean
  4. Re: Marvel/Dc Writeups Archangel Player: Val Char Cost 40 STR 10 27 DEX 51 25 CON 30 15 BODY 10 14 INT 4 15 EGO 10 20 PRE 10 28 COM 9 30/45 PD 6 10/20 ED 5 7 SPD 13 9 REC 0 85 END 18 38 STUN 0 6" RUN 0 2" SWIM 0 8" LEAP 0 Characteristics Cost: 176 Cost Power 13 Fast as an Eagle: +2 SPD (20 Active Points); Only While Flying (-1/2) 7 Eyes of the Hawk: +7 PER with Normal Sight 3 Eyes of the Hawk: +7 versus Range Modifier for Normal Sight 10 Birdlike Anatomy: Physical Damage Reduction, 25% 10 Birdlike Anatomy: +20 PD (20 Active Points); Only Vs Falling Damage (-1) 7 Birdlike Anatomy: Damage Resistance (30 PD) (15 Active Points); Only Vs Falling Damage (-1) 3 Birdlike Anatomy: Life Support (Extended Breathing: 1 END per Turn; Safe in Low Pressure/Vacuum) 5 Psychic Training: Mental Defense (8 points total) 112 Winged Flight: Multipower, 112-point reserve 7u 1) Combat Flight: Flight 40", Position Shift, x4 Noncombat, No Turn Mode (+1/4) (112 Active Points); Restrainable (-1/2) 4u 2) Long Distance Flight: Flight 20", x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (56 Active Points); Restrainable (-1/2) 75 Wing Tricks: Multipower, 75-point reserve 2u 1) Wing Defense: Armor (15 PD/10 ED), Usable By Other (Only by those Close to Him or who he is Carrying; +1/4) (47 Active Points); Activation Roll 11- (-1), Restrainable (-1/2), Gestures (Must be able to Move Wings Freely; -1/4) 1u 2) Carrying Capacity: +20 STR (20 Active Points); Only to Carry While Flying (-1), No Figured Characteristics (-1/2) 3u 3) Downdraft: Drain DEX 3d6, Does Knockback (+1/4), Ranged (+1/2), Area Of Effect Nonselective (11" Cone; +3/4) (75 Active Points); Only While Flying (-1/2), Increased Endurance Cost (x2 END; -1/2), Gestures (-1/4) 1u 4) Power Dive: Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2), Only With Move By or Move Through (-1/2), Increased Endurance Cost (x2 END; -1/2) 2u 5) Wing Push: Telekinesis (30 STR) (45 Active Points); Only While Flying (-1/2), Only to Push Away (-1/2) Powers Cost: 265 Cost Skill 30 +10 with any three maneuvers or a tight group of attacks 3 Acrobatics 14- 9 Breakfall 17- 3 Bureaucratics 13- 5 Conversation 14- 3 Contortionist 14- 3 High Society 13- 3 Systems Operation 12- 3 Teamwork 14- 7 Seduction 15- 3 Stealth 15- (5 Active Points); Only While Flying (-1/2) 5 Tactics 13- 2 Navigation (Air) 12- 3 Persuasion 13- 3 AK: New York 12- 4 AK: Los Angeles 13- 2 KS: Corporate Buissness 11- 2 KS: Stockmarket 11- Skills Cost: 93 Cost Perk 33 Contact: X-Men (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact), Organization Contact (x3) (33 Active Points) 14- 8 Contact: Iceman (Contact has access to major institutions, Contact has significant Contacts of his own, Very Good relationship with Contact) 13- 21 Contact: Superhero World (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own), Organization Contact (x3) (21 Active Points) 11- [Notes: This represents Warrens large number of Superhero contacts due to his varied history with other teams such as the Champions and Defenders.] 15 Money: Filthy Rich 2 Reputation: Mutant Hero (A medium-sized group) 11-, +2/+2d6 Perks Cost: 79 Cost Talent 4 Double Jointed 3 Bump Of Direction Talents Cost: 7 Total Character Cost: 620 Pts. Disadvantage 15 Distinctive Features: Blue Skin (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 20 Distinctive Features: Huge Angelic Wings (Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) 10 Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses) 20 Hunted: Apocalypse 8- (Mo Pow, NCI, Harshly Punish) 20 Hunted: Magneto 8- (Mo Pow, NCI, Harshly Punish) 20 Hunted: Sentinels 8- (Mo Pow, NCI, Harshly Punish) 20 Psychological Limitation: In Love with Psylocke (Very Common, Strong) 15 Psychological Limitation: Overconfident (Common, Strong) 15 Psychological Limitation: Code Vs Killing (Common, Strong) 15 Psychological Limitation: Loyal to X-Men (Common, Strong) 10 Psychological Limitation: Does Not take Heroing Seriously (Common, Moderate) 15 Social Limitation: Public Identity Warren Worthington (Frequently, Major) 10 Reputation: Mutant Hero, 11- 10 Unluck: 2d6 15 Vulnerability: 1 1/2 x Effect From all Knockback (Very Common) Disadvantage Points: 230 Base Points: 200 Experience Required: 190 Total Experience Available: 190 Experience Unspent: 0
  5. Re: Marvel/Dc Writeups Beast Player: Val Char Cost 45 STR 35 40 DEX 90 35 CON 50 25 BODY 30 30 INT 20 18 EGO 16 50 PRE 20 20 COM 5 25 PD 16 20 ED 13 8 SPD 30 20 REC 8 70 END 0 66 STUN 0 25" RUN 0 2" SWIM 0 15" LEAP 0 Characteristics Cost: 333 Cost Power 38 Lightning Speed: Running +19" (25" total) 5 Feet And Hands: Extra Limbs (2) 15 Damn Lucky: Luck 3d6 6 Leap of the Beast: Leaping +6" (15" forward, 7 1/2" upward) 10 Climb Like a Beast: Clinging (normal STR) 13 Wisecracking: +20 PRE (20 Active Points); Requires A Skill Taunting Roll (-1/2) 6 Animal Like Senses: +2 PER with all Sense Groups 2 Thick Fur: Life Support (Safe in Intense Cold) 8 Psychic Training: Mental Defense (12 points total) Powers Cost: 103 Cost Martial Arts Maneuver Athletic Style 4 1) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND 4 2) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 11d6 / 2d6 Strike 5 3) Grappling Block: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block 3 4) Grappling Throw: 1/2 Phase, +0 OCV, +2 DCV, 11d6 / 2d6 Strike; Target Falls; Must Follow Grab 4 5) Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 1d6 NND ; Target Falls 4 6) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 7) Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 55 STR / 10 STR to Disarm 4 8) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 9) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 60 STR / 15 STR vs. Grabs 3 10) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 55 STR / 10 STR for holding on 4 11) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 11d6 / 2d6 Strike 3 12) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 9d6 / 0d6 +v/5, Target Falls 5 13) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 13d6 / 4d6 Strike 4 14) Reversal: var Phase, -1 OCV, -2 DCV, 60 STR / 15 STR to Escape; Grab Two Limbs Martial Arts Cost: 55 Cost Skill 35 +7 with HTH Combat 11 Acrobatics 21- 7 Breakfall 19- 3 Climbing 17- 3 Combat Piloting 17- 3 Computer Programming 15- 3 Contortionist 17- 3 Conversation 19- 8 Defense Maneuver I-III 3 Electronics 15- 3 Inventor 15- 3 Mechanics 15- 6 KS: Taunting 15- 4 KS: Classic Literature 13- 6 KS: Mutant World 15- 2 Language: Russian (fluent conversation) 1 Language: Latin (basic conversation) 2 Language: French (fluent conversation) 2 Language: Italian (fluent conversation) 3 Paramedics 15- 3 Scientist 4 1) SS: Bacteriaology 14- (5 Active Points) 6 2) SS: Biochemistry 16- (7 Active Points) 5 3) SS: Biophysics 15- (6 Active Points) 4 4) SS: Chemistry 14- (5 Active Points) 6 5) SS: Genetics 16- (7 Active Points) 3 6) SS: Microbiology 13- (4 Active Points) 3 7) SS: Physics 13- (4 Active Points) 3 Seduction 19- 7 Shadowing 17- 5 Stealth 18- 3 Systems Operation 15- 5 Teamwork - X-Men 18- 3 Teamwork - Avengers 17- 3 Tracking 15- Skills Cost: 174 Cost Perk 51 Contact: X-Men (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character, Very Good relationship with Contact), Organization Contact (x3) (51 Active Points) 17- 36 Contact: Avengers (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Good relationship with Contact), Organization Contact (x3) (36 Active Points) 15- 5 Contact: Wonder-Man (Very Good relationship with Contact) 12- 3 Reputation: Mutant Hero Former Avenger (A small to medium sized group) 11-, +3/+3d6 Perks Cost: 95 Cost Talent 3 Ambidexterity (-2 Off Hand penalty) 5 Eidetic Memory 3 Lightning Calculator 4 Speed Reading (x10) Talents Cost: 15 Total Character Cost: 775 Pts. Disadvantage 20 Distinctive Features: Blue and Hairy Beast (Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) 10 Distinctive Features: Mutant (Concealable; Extreme Reaction; Detectable Only By Unusual Senses) 15 Social Limitation: Public Identity - Hank McCoy (Frequently, Major) 25 Hunted: Magneto 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 25 Hunted: Sentinels 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 15 Hunted: X-Men Rogues Gallery 8- (Mo Pow, Harshly Punish) 15 Hunted: Avengers Rogues Gallery 8- (Mo Pow, Harshly Punish) 10 Physical Limitation: Far Sighted (Frequently, Slightly Impairing) 10 Psychological Limitation: Feels Like an Outcast (Common, Moderate) 10 Psychological Limitation: Loyal to the X-Men (Common, Moderate) 20 Psychological Limitation: Code VS Killing (Common, Total) 15 Psychological Limitation: Scientific Curiosity (Common, Strong) 20 Psychological Limitation: Always Making Wisecracks (Very Common, Strong) 15 Psychological Limitation: Uses Big Words and Obscure Quotes Constantly (Common, Strong) Disadvantage Points: 225 Base Points: 200 Experience Required: 350 Total Experience Available: 350 Experience Unspent: 0
  6. Im currently building the Beast for my DC/Marvel thread and i want to include some kind of Taunting skill ala Mutants and Masterminds to represent McCoy's ability to wisecrack and unsettle opponents to gain him an advantage in combat. This would also apply to other characters such as Spider-Man or Blue Beetle. My first obvious thought is negative skill levels dependent on a Taunting Knowledge Skill. But are there any other better ways of doing this? and are negative skill levels represented in Hero Designer? Rgds Dean
  7. Im currently building the Beast for my DC/Marvel thread and i want to include some kind of Taunting skill ala Mutants and Masterminds to represent McCoy's ability to wisecrack and unsettle opponents to gain him an advantage in combat. This would also apply to other characters such as Spider-Man or Blue Beetle. My first obvious thought is negative skill levels dependent on a Taunting Knowledge Skill. But are there any other better ways of doing this? and are negative skill levels represented in Hero Designer? Rgds Dean
  8. Re: Marvel/Dc Writeups Wonder Woman Player: Val Char Cost 90 STR 80 35 DEX 75 40 CON 60 35 BODY 50 16 INT 6 35 EGO 50 40 PRE 30 30 COM 10 38 PD 20 38 ED 30 7 SPD 25 26 REC 0 80 END 0 100 STUN 0 15" RUN 0 2" SWIM 0 18" LEAP 0 Characteristics Cost: 436 Cost Power 38 Dense Flesh: Damage Resistance (38 PD/38 ED) 32 Life Support (Immunity All terrestrial diseases and biowarfare agents; Longevity 800 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 69 Flight: Flight 25", Position Shift, Usable Underwater (+1/4) (69 Active Points) 10 Telescopic Vision: +5 versus Range Modifier for Sight Group and Hearing Group 18 Fast Runner: Running +9" (15" total) 5 Good Leader: +1 with All Combat, Usable By Other (+1/4) (10 Active Points); Only on Current Members of the JLA if she is Current Chairperson. (-1) 11 Bracelets of Atlas: Missile Deflection (Any Ranged Attack) (20 Active Points); OIF (-1/2), Will Not Work Against Heavy Missiles (-1/4) 71 Lasso of Truth: Multipower, 212-point reserve, (212 Active Points); all slots OAF Expendable (Extremely Difficult to obtain new Focus; -2) 13m 1) Trapped in the Lasso: (Total: 212 Active Cost, 63 Real Cost) Entangle 10d6, 10 DEF, Reduced Endurance (Half END; +1/4), Takes No Damage From Attacks All Attacks (+1/2) (175 Active Points); OAF Expendable (Extremely Difficult to obtain new Focus; -2), Cannot Form Barriers (-1/4) (Real Cost: 54) plus Stretching 6", Reduced Endurance (Half END; +1/4) (37 Active Points); OAF Expendable (Extremely Difficult to obtain new Focus; -2), Cannot Do Damage (-1/2), Always Direct (-1/4), No Velocity Damage (-1/4), Range Modifier Applies (-1/4) (Real Cost: 9) 7m 2) You Must Tell the Truth: Mind Control 20d6, Reduced Endurance (0 END; +1/2) (150 Active Points); OIF Expendable (Extremely Difficult to obtain new Focus; -1 1/2), Only to Force Victim to Tell The Truth (-1), Stops Working If Wonder Woman Is Stunned (-1/2), Does Not Provide Mental Awareness (-1/4) 5m 3) Animal Control: Mind Control 20d6, Reduced Endurance (Half END; +1/4) (125 Active Points); OAF Expendable (Extremely Difficult to obtain new Focus; -2), Stops Working If Wonder Woman Is Stunned (-1/2), Animal Must be Currently Entangled in Lasso (-1/2), Limited Class Of Minds Animal Minds Only (-1/2), Does Not Provide Mental Awareness (-1/4) 12 Sandals of Hermes: Teleportation 10", Reduced Endurance (0 END; +1/2), Megascale (1" = 1,000 km; +1) (50 Active Points); IAF Expendable (Extremely Difficult to obtain new Focus; -1 1/2), Only to Travel to Paradise Island (-1 1/2) 23 Tiara: Killing Attack - Ranged 2d6, Reduced Endurance (Half END; +1/4), +2 STUN Multiplier (+1/2) (52 Active Points); OAF Expendable (Difficult to obtain new Focus; -1 1/4) Powers Cost: 314 Cost Martial Arts Maneuver 4 Charge: 1/2 Phase, +0 OCV, -2 DCV, 20d6 / 2d6 +v/5 Strike, FMove 4 Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, 20d6 / 2d6 Strike, Must Follow Block 5 Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort 4 Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 20d6 / 2d6 Strike 4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 100 STR / 10 STR to Disarm roll 4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 105 STR / 15 STR vs. Grabs 3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 100 STR / 10 STR for holding on 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 20d6 / 2d6 Strike 5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 22d6 / 4d6 Strike 4 Reversal: var Phase, -1 OCV, -2 DCV, 105 STR / 15 STR to Escape; Grab Two Limbs Martial Arts Cost: 45 Cost Skill 18 +9 with Bracelets 40 +8 with HTH Combat 10 +5 with Tiara 8 +4 with Lasso of Truth 6 +3 with Flight 3 Acrobatics 16- 9 Analyze: Combat 15- 7 Animal Handler (Birds, Bovines, Canines, Elephants, Equines, Felines) 17- 3 Climbing 16- 3 Combat Piloting 16- 1 Computer Programming 8- 8 Defense Maneuver I-III 3 Interrogation 17- 3 KS - Supervillains 12- 5 KS - Greek Mythology 14- 5 KS - Greek History 14- 5 KS - Greek Culture 14- 4 KS - Gateway City 13- 6 KS - Paradise Island 15- 6 Language: Greek (Imitate dialects; Literacy) 4 Language: Latin (Completely Fluent, w/Accent; Literacy) 4 Language: English (Completely Fluent, w/Accent; Literacy) 3 Oratory 17- 5 Paramedics 13- 3 Riding 16- 11 Tactics 16- 3 Teamwork - JLA 16- 3 Tracking 12- Skills Cost: 189 Cost Perk 14 Contact - Queen Hippolyta (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character) 15- 11 Contact - Donna Troy (Contact has significant Contacts of his own, Contact has very useful Skills or resources, Contact is slavishly loyal to character) 14- 30 Contact - The Amazons of Paradise Island (Contact has extremely useful Skills or resources, Contact is slavishly loyal to character), Organization Contact (x3) (30 Active Points) 13- 30 Contact - JLA (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact), Organization Contact (x3) (30 Active Points) 12- 10 Contact - Superman (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 12- 7 Contact - Batman (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own) 11- 8 Contact - Aquaman (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Good relationship with Contact) 11- 7 Contact - Wonder Girl 2 (Contact has useful Skills or resources, Very Good relationship with Contact) 13- 6 Contact - Artemis (Contact has access to major institutions, Contact has very useful Skills or resources) 12- 6 Contact - Helena Sandsmark (Contact has useful Skills or resources, Good relationship with Contact) 13- 6 Reputation - Famous super Heroine and Ambassador for Paradise Island (A small to medium sized group) 8-, +6/+6d6 6 Fringe Benefit -Member JLA: Membership Perks Cost: 141 Cost Talent 17 Combat Sense 14- 5 Resistance: 5 points Talents Cost: 22 Total Character Cost: 1147 Pts. Disadvantage 25 Code VS. Killing: Very Common, Total 20 True to her Goals: Common, Total 25 Protective of Innocents: Very Common, Total 15 Sometimes too Trusting and Naive: Common, Strong 15 Unsure of Man's World: Common, Strong 20 Will Not Attack Unless Provoked: Very Common, Strong 25 Always Honest and Truthful: Very Common, Total 10 Sometimes Struggles to Achieve her Message of Peace: Common, Moderate 15 Social Limitation: Public Identity Frequently (11-), Major 0 Dependence: Must Remain on the Planet Earth Takes 2d6 Damage, Very Common, 1 Day [Notes: This comes into play when Wonder Woman is either in Space or another Dimension. At the end of each day apply the disadvantage. This does not apply to the Dimension of Olympus.] 25 Hunted: Ares 8- (Occasionally), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish 15 Hunted: Circe 8- (Occasionally), As Powerful, PC has a Public ID or is otherwise very easy to find, Harshly Punish 15 Hunted: Cheetah 8- (Occasionally), As Powerful, PC has a Public ID or is otherwise very easy to find, Harshly Punish 15 Hunted: Devastation 8- (Occasionally), As Powerful, PC has a Public ID or is otherwise very easy to find, Harshly Punish 15 Hunted: JLA Rogues Gallery 8- (Occasionally), As Powerful, PC has a Public ID or is otherwise very easy to find, Harshly Punish 20 Watched: The Greek Gods 11- (Frequently), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Watching Disadvantage Points: 275 Base Points: 200 Experience Required: 672 Total Experience Available: 672 Experience Unspent: 0
  9. Re: Marvel/Dc Writeups Wendigo Player: Val Char Cost 65 STR 55 27 DEX 51 44 CON 68 27 BODY 34 3 INT -7 40 EGO 60 38 PRE 28 5 COM -2 36 PD 23 36 ED 27 6 SPD 23 30 REC 16 88 END 0 82 STUN 0 16" RUN 0 2" SWIM 0 13" LEAP 0 Characteristics Cost: 376 Cost Power 36 Unstoppable: Damage Resistance (36 PD/36 ED) 60 Creature of the Icy North: Physical Damage Reduction, Resistant, 75% All Ice/Cold Effects 45 Claws of the Wendigo: Killing Attack - Hand-To-Hand 3d6 (6d6 w/STR) 20 Speed of the Beast: Running +10" (16" total) 9 Senses of the Beast: +3 PER with all Sense Groups 35 Lives of the Wendigo: Healing BODY 3d6, Can Heal Limbs Powers Cost: 205 Cost Skill 3 Climbing 14- 4 +4 With Claws 7 Shadowing 12- 3 Stealth 14- 12 Survival (Arctic/Subarctic) 15- 13 Tracking 15- Skills Cost: 42 Total Character Cost: 623 Pts. Disadvantage 20 Accidental Change: To Normal Human Once Unconcious 14- (Common) 25 Distinctive Features: Huge Monster of the Frozen North (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) 45 Enraged: Berserk Any Combat (Very Common), go 14-, recover 8- 20 Hunted: Alpha Flight 8- (Mo Pow, NCI, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Capture) 30 Vulnerability: 2 x STUN Heat and Flame Attacks (Very Common) 20 Psychological Limitation: Rampaging Monster (Very Common, Strong) 20 Psychological Limitation: Casual and Ruthless Killer (Very Common, Strong) 15 Psychological Limitation: Cannibal (Common, Strong) Disadvantage Points: 195 Base Points: 200 Experience Required: 228 Total Experience Available: 228 Experience Unspent: 0
  10. Re: Marvel/Dc Writeups Wasp Player: Val Char Cost 9 STR -1 22 DEX 36 16 CON 12 12 BODY 4 15 INT 5 15 EGO 10 15 PRE 5 25 COM 8 6/11 PD 4 6/11 ED 3 7 SPD 18 5 REC 0 32 END 0 25 STUN 0 6" RUN 0 2" SWIM 0 1 1/2" LEAP 0 Characteristics Cost: 104 Cost Power 131 Wasp's Sting: Multipower, 105-point reserve, all slots Reduced Endurance (1/2 END; +1/4) (131 Active Points) 6u 1) Wasp's Sting: Energy Blast 8d6, Armor Piercing (+1/2) (60 Active Points) 5u 2) Up Close and Personal: Energy Blast 10d6, Armor Piercing (+1/2) (75 Active Points); No Range (-1/2) 4u 3) Go For The Eyes: (Total: 105 Active Cost, 42 Real Cost) Energy Blast 10d6, Armor Piercing (+1/2) (75 Active Points); Must go for the Opponents Eyes (-1), No Range (-1/2) (Real Cost: 30) plus Sight Group Flash 6d6 (30 Active Points); Must Go For the Opponents Eyes (-1), No Range (-1/2) (Real Cost: 12) 90 Size of a Wasp: Shrinking (0.0312 m tall, 0.0004 kg mass, -12 PER Rolls to perceive character, +12 DCV, takes +18" KB), Reduced Endurance (0 END; +1/2) (90 Active Points) 20 Wings of the Wasp: Flight 10", Position Shift (25 Active Points); Linked (Size of a Wasp; Lesser Power need not be used proportionally to Power with which it is Linked; -1/4) 27 Insect Communication: Multipower, 60-point reserve, (60 Active Points); all slots Activation Roll 11-, Burnout (-3/4), Increased Endurance Cost (x2 END; -1/2) 1u 1) Speak to me my Insects: Telepathy 8d6 (40 Active Points); Limited Class Of Minds [single species/type of mind] (Insects Only; -1), Activation Roll 11-, Burnout (-3/4), Increased Endurance Cost (x2 END; -1/2) 1u 2) Come to me my Insects: Mind Control 8d6 (40 Active Points); Limited Class Of Minds [single species/type of mind] (Insects Only; -1), Activation Roll 11-, Burnout (-3/4), Increased Endurance Cost (x2 END; -1/2) 13 Wasp Quickness: +2 SPD (20 Active Points); Only when Shrunk (-1/2) 13 Excellent Leader: +2 with All Combat, Usable By Other (+1/4) (20 Active Points); Only Usable on current Avengers teammates if she is the current leader (-1/2) 15 Costume: Armor (5 PD/5 ED) 4 Avengers Communicator: Radio Perception/Transmission (Radio Group) (10 Active Points); OAF Fragile (-1 1/4) Powers Cost: 330 Cost Skill 2 Acrobatics 13- (3 Active Points); Only When Shrunk (-1/2) 3 Bureaucratics 12- 6 +6 with Wasp's Sting 10 +2 with HTH Combat 13 +4 with DCV (20 Active Points); Only While Flying (-1/2) 6 Penalty Skill Levels: +4 vs. Hit Location modifiers with Wasps Sting 3 Conversation 12- 3 Defense Maneuver I-II (5 Active Points); Only When Shrunk (-1/2) 7 High Society 14- 5 Persuasion 13- 5 Seduction 13- 7 Shadowing 16- (11 Active Points); Only When Shrunk (-1/2) 7 Stealth 17- (11 Active Points); Only When Shrunk (-1/2) 7 Teamwork- Avengers 15- 7 KS-Fashion 16- 4 KS-Buisness 13- Skills Cost: 95 Cost Perk 42 Contact: The Avengers (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character), Organization Contact (x3) (42 Active Points) 15- 15 Contact: Hank Pym (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character) 16- 11 Contact: Captain America (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 13- 11 Contact: Iron Man (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 13- 24 Contact: SHIELD (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own), Organization Contact (x3) (24 Active Points) 12- 15 Money: Filthy Rich 3 Fringe Benefit: Federal/National Police Powers 2 Reputation (A small to medium sized group) 11-, +2/+2d6 Perks Cost: 123 Cost Talent 8 Lightning Reflexes: +8 DEX to act first with All Actions (12 Active Points); Only While Shrunk (-1/2) Talents Cost: 8 Total Character Cost: 660 Pts. Disadvantage 20 Dependent NPC: Various Charaties and Local Causes 8- (Incompetent; Group DNPC: x2 DNPCs) 15 Enraged: If Hank Hurt (Common), go 8-, recover 11- 25 Hunted: Avengers Rogues Gallery 11- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 15 Hunted: Whirlwind 8- (As Pow, PC has a Public ID or is otherwise very easy to find, Capture) 20 Hunted: Ultron 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Capture) 10 Psychological Limitation: Must Wear a New Outfit Every Day (Common, Moderate) 15 Psychological Limitation: Plays at Being an Airhead Rich Girl (Very Common, Moderate) 20 Psychological Limitation: In Love With Hank Pym (Very Common, Strong) 5 Psychological Limitation: Flirtatious (Uncommon, Moderate) 5 Psychological Limitation: Sometimes Uncomfortable Around Hank (Uncommon, Moderate) 20 Psychological Limitation: Code VS Killing (Very Common, Strong) 20 Social Limitation: Public Identity (Very Frequently, Major) Disadvantage Points: 190 Base Points: 200 Experience Required: 270 Total Experience Available: 270 Experience Unspent: 0
  11. Re: Marvel/Dc Writeups Titania Player: Val Char Cost 85 STR 75 22 DEX 36 40 CON 60 40 BODY 60 9 INT -1 10 EGO 0 30 PRE 20 15 COM 3 40 PD 23 30 ED 22 5 SPD 18 25 REC 0 100 END 10 103 STUN 0 20" RUN 0 2" SWIM 0 17" LEAP 0 Characteristics Cost: 326 Cost Power 35 Dense Flesh: Damage Resistance (40 PD/30 ED) 8 Dense Flesh: Knockback Resistance -4" 17 Life Support (Immunity All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat) 28 Fast Runner: Running +14" (20" total) 21 Great Endurance: Reduced Endurance (Half END; +1/4) (21 Active Points) applied to STR Powers Cost: 109 Cost Skill 20 +4 with HTH Combat 3 Interrogation 15- 3 KS - Criminal Underworld 12- 1 KS - Superbeings 8- 4 KS - Super Strong Bricks 13- 3 Streetwise 15- 3 Teamwork - The Absorbing Man 13- Skills Cost: 37 Cost Perk 14 Contact - The Absorbing Man (Contact has extremely useful Skills or resources, Contact is slavishly loyal to character, Very Good relationship with Contact) 15- 15 Contact - The Masters of Evil (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own), Organization Contact (x3) (15 Active Points) 8- 12 Contact - The Wrecking Crew (Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (12 Active Points) 11- 8 Contact - Volcana (Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact) 13- Perks Cost: 49 Total Character Cost: 521 Pts. Disadvantage 20 Overconfident: Very Common, Strong 25 Loves Crusher Creel the Absorbing Man: Very Common, Total 10 Fear of Spider-Man: Uncommon, Strong 15 Very Aggressive Towards Men: Common, Strong 25 Loves to Fight: Very Common, Total 20 Bully: Very Common, Strong 15 Vengeful: Common, Strong 35 Berserk: Berserk If Insulted, Humiliated or Losing During Combat Very Common, go 11-, recover 11- 10 Physical Limitation: Large & Heavy Frequently, Slightly Impairing 10 Reputation: Dangerous and Violent Super strong Villainess, Frequently (11-) 5 Distinctive Features: Very Tall & Wide Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses 10 Rivalry: With Other Super Strong Superheroes she Encounters Professional (; Rival is As Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry) 15 Social Limitation: Public Identity - Mary Creel Occasionally (8-), Severe 20 Hunted : The Avengers 8- (Occasionally), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Mildly Punish 5 Hunted: She-Hulk 8- (Occasionally), As Powerful, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Mildly Punish 5 Hunted: Spider-Man 8- (Occasionally), As Powerful, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Mildly Punish 10 Unluck: +2d6 Disadvantage Points: 255 Base Points: 200 Experience Required: 66 Total Experience Available: 66 Experience Unspent: 0
  12. Re: Marvel/Dc Writeups Thing Player: Val Char Cost 90 STR 80 17 DEX 21 50 CON 80 50 BODY 80 13 INT 3 35 EGO 50 40 PRE 30 4 COM -3 48 PD 30 38 ED 28 4 SPD 13 35 REC 14 100 END 0 120 STUN 0 8" RUN 0 2" SWIM 0 18" LEAP 0 Characteristics Cost: 426 Cost Power 20 Rocky Hide: Physical Damage Reduction, 50% 10 Rocky Hide: Energy Damage Reduction, 25% 43 Rocky Hide: Damage Resistance (48 PD/38 ED) 20 Rocky Hide: Lack Of Weakness (-20) for Normal Defense 22 Amazing Endurance: Reduced Endurance (Half END; +1/4) (22 Active Points) applied to STR 10 Life Support: Life Support (Extended Breathing 1 END per 5 Minutes; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat) [Notes: Can Hold Breath for 10 Minutes] 23 The Big Wrap Up: Entangle 7d6, 7 DEF, Side Effects - May Cause Considerable damage to the Enviroment (Side Effect always occurs whenever the character does some specific act, Side Effect only affects the environment near the character; +0) (70 Active Points); OIF (Focus - Appropriate Materials of Opportunity; -1/2), No Range (-1/2), Extra Time (Full Phase, -1/2), Defense Depends on Materials Used (-1/2) 7 Toughned Senses: Sight Group Flash Defense (7 points) 4 Good Runner: Running +2" (8" total) Powers Cost: 159 Cost Martial Arts Maneuver 4 Charge: 1/2 Phase, +0 OCV, -2 DCV, 20d6 / 2d6 +v/5 Strike, FMove 4 Crush: 1/2 Phase, +0 OCV, +0 DCV, 22d6 / 4d6 Crush, Must Follow Grab 5 Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort 5 Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 18d6 / 0d6 Strike 5 Grappling Block: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block 3 Grappling Throw: 1/2 Phase, +0 OCV, +2 DCV, 20d6 / 2d6 Strike; Target Falls; Must Follow Grab 3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 100 STR / 10 STR for holding on 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 20d6 / 2d6 Strike 5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 22d6 / 4d6 Strike 4 Reversal: var Phase, -1 OCV, -2 DCV, 105 STR / 15 STR to Escape; Grab Two Limbs 4 Root: 1/2 Phase, +0 OCV, +0 DCV, 105 STR / 15 STR to resist Shove; Block, Abort 3 Takedown: 1/2 Phase, +1 OCV, +1 DCV, 18d6 / 0d6 Strike; Target Falls Martial Arts Cost: 49 Cost Skill 35 +7 with HTH Combat 3 Climbing 12- 13 Combat Piloting 17- 1 Computer Programming 8- 1 Deduction 8- 3 Disguise 12- 3 Gambling (Poker) 13- 3 Interrogation 17- 7 Mechanics 14- 4 Navigation (Air) 13- 3 Paramedics 12- 13 Power - Strength 16- 3 Streetwise 17- 21 Teamwork - Fantastic Four 21- 4 TF: Combat Aircraft, Early Spacecraft, Large Planes, Small Planes, Spaceplanes 6 KS - New York City 15- 7 KS - Yancy Street 16- 4 KS - Sports 13- 5 KS - Sayings of Aunt Pertunia 14- Skills Cost: 139 Cost Perk 6 Fringe Benefit - Member of the Fantastic Four: Membership 6 Reputation - Founding Member of the Fantastic Four (A small to medium sized group) 8-, +6/+6d6 6 Contact - The Silver Surfer (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Good relationship with Contact) 8- 6 Contact - The Sub-Mariner (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own) 8- 27 Contact - The Avengers (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact), Organization Contact (x3) (27 Active Points) 11- 3 Contact - Spider-Man (Contact has useful Skills or resources, Good relationship with Contact) 8- 18 Contact - Project Pegasus (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources), Organization Contact (x3) (18 Active Points) 11- 18 Contact - SHIELD (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own), Organization Contact (x3) (18 Active Points) 8- 24 Contact - The Inhumans (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact), Organization Contact (x3) (24 Active Points) 11- Perks Cost: 114 Total Character Cost: 887 Pts. Disadvantage 20 Dependent NPC: Alicia Masters 11- (Occasionally), Incompetent (-20 points or lower) 15 Distinctive Features: Rocky Orange Skinned Monster Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses 5 Accidental Change to Ben Grimm: Will Rarely Turn Back Into Ben Grimm for no Concrete Reason Infrequently (8-), Uncommon 15 Social Limitation: Public Identity Frequently (11-), Major 10 Overconfident: Common, Moderate 20 Code VS Killing: Very Common, Strong 20 Hates His Appearance: Common, Total 15 Never Gives Up: Common, Strong 10 Bad Tempered: Common, Moderate 15 Brash Street Attitude: Common, Strong 0 Rivalry: Yancy Street Gang Professional (; Rival is Less Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 5 Rivalry: The Human Torch Professional (; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 10 Large & Heavy: Frequently, Slightly Impairing 30 Hunted: Doctor Doom 11- (Frequently), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish 25 Hunted: The Frightful Four 8- (Occasionally), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish 25 Hunted: Blastarr 8- (Occasionally), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish 25 Hunted : Annihilus 8- (Occasionally), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish 10 Hunted: The Puppet Master 8- (Occasionally), Less Powerful, PC has a Public ID or is otherwise very easy to find, Harshly Punish 15 Hunted: Diablo 8- (Occasionally), As Powerful, PC has a Public ID or is otherwise very easy to find, Harshly Punish 25 Hunted: The Skrulls 8- (Occasionally), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish 10 Hunted: The Mad Thinker 8- (Occasionally), Less Powerful, PC has a Public ID or is otherwise very easy to find, Harshly Punish 15 Hunted: The Mole Man 8- (Occasionally), Less Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish Disadvantage Points: 340 Base Points: 200 Experience Required: 347 Total Experience Available: 347 Experience Unspent: 0
  13. Re: Marvel/Dc Writeups Superman Player: Val Char Cost 100 STR 90 35 DEX 75 50 CON 80 50 BODY 80 16 INT 6 22 EGO 24 75 PRE 65 35 COM 13 45 PD 25 35 ED 25 8 SPD 35 40 REC 20 150 END 25 125 STUN 0 32" RUN 0 2" SWIM 0 20" LEAP 0 Characteristics Cost: 563 Cost Power 65 Heat Vision: Energy Blast 13d6, Armor Piercing (+1/2) (97 Active Points); Beam (-1/4), No Knockback (-1/4) 180 Super Breath: Multipower, 180-point reserve 14u 1) Blast of Air: Energy Blast 10d6, Double Knockback (+3/4), Area Of Effect (18" Cone; +1) (137 Active Points) 6u 2) Blast of Ice: Entangle 6d6, 6 DEF, Entangle And Character Both Take Damage (+1/4), Area Of Effect (16" Cone; +1) (135 Active Points); Vulnerable to Fire (Very Common; -1), Cannot Form Barriers (-1/4) 100 Movement Powers: Multipower, 100-point reserve 10u 1) Super Flight: Flight 40", Usable Underwater (+1/4) (100 Active Points) 5u 2) Super Running: Running +26" (32" total) (52 Active Points) 40 Impossible to Kill: Damage Resistance (45 PD/35 ED) 44 Life Support: Life Support (Eating Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Longevity 200 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character only has to sleep 8 hours per week) 5 Super Senses: Microscopic with Sight Group 5 Super Senses: Infrared Perception (Sight Group) 8 Super Senses: N-Ray Perception (Sight Group) (10 Active Points); Not Verses Lead (-1/4) 30 Super Senses: +10 PER with All Sense Groups 15 Lack of Weakness: Lack Of Weakness (-15) for Normal Defense 20 Hard To Move: Knockback Resistance -10" 6 Alien Eyes: Sight Group Flash Defense (6 points) 10 Instant Change: Cosmetic Transform 2d6 (From Clothes to Costume) Powers Cost: 563 Cost Skill 20 +4 with HTH Combat 10 +2 with Ranged Combat 1 Acting 8- 3 Analyze: Combat 12- 1 Bureaucratics 8- 3 Computer Programming 12- 3 Conversation 24- 3 Deduction 12- 5 Disguise 13- 5 KS - Metropolis 14- 2 KS - Super Criminals 11- 4 KS - Literature 13- 1 KS - Krypton 8- 6 KS - Smallville 15- 3 Navigation 12- 3 Oratory 24- 7 Power - Strength 13- 3 Paramedics 12- 5 PS - Reporter 14- 3 Systems Operation 12- 3 Teamwork - JLA 16- Skills Cost: 94 Cost Perk 33 Contact - JLA (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact limited by identity, Very Good relationship with Contact), Organization Contact (x3) (33 Active Points) 14- 5 Contact - Perry White (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Contact limited by identity, Good relationship with Contact) 11- 8 Contact - Batman (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Good relationship with Contact) 11- 8 Contact - Wonder Woman (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact limited by identity, Very Good relationship with Contact) 11- 4 Contact - Guardian (Contact has very useful Skills or resources, Contact limited by identity, Very Good relationship with Contact) 8- 4 Contact - Gangbuster (Contact has very useful Skills or resources, Contact limited by identity, Very Good relationship with Contact) 8- 5 Contact - Supergirl (Contact has extremely useful Skills or resources, Contact limited by identity, Very Good relationship with Contact) 8- 6 Contact - Superboy (Contact has very useful Skills or resources, Contact is slavishly loyal to character) 8- 4 Contact - Emil Hamilton (Contact has access to major institutions, Contact has very useful Skills or resources, Contact limited by identity, Good relationship with Contact) 8- 3 Contact - Bibbo (Contact is slavishly loyal to character, Contact limited by identity) 8- 18 Contact - Metropolis SCU (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact limited by identity, Good relationship with Contact), Organization Contact (x3) (18 Active Points) 8- 18 Contact - The White House (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact limited by identity, Good relationship with Contact), Organization Contact (x3) (18 Active Points) 8- 6 Reputation - The World's Greatest Hero (A small to medium sized group) 8-, +6/+6d6 3 Fringe Benefit: Federal/National Police Powers 30 Vehicles & Bases - The Fortress of Solitude 7 Fringe Benefit: Membership JLA Perks Cost: 162 Cost Talent 4 Speed Reading: x10 Talents Cost: 4 Total Character Cost: 1386 Pts. Disadvantage 25 Dedicated to Truth & Justice: Very Common, Total 10 Code VS. Killing: Common, Moderate 15 Overconfident: Very Common, Moderate 25 Protective of Innocents: Very Common, Total 15 Dependent NPC: Lois Lane 14- (Frequently), Normal, Useful noncombat position or skills 10 Dependent NPC: Jimmy Olson 11- (Occasionally), Normal, Useful noncombat position or skills 15 Dependent NPC: Ma & Pa Kent 8- (Infrequently), Incompetent (-20 points or lower) 10 Dependent NPC: Lana Lang 8- (Infrequently), Normal 25 Social Limitation: Secret Identity Very Frequently (14-), Severe 0 Watched: Perry White 8- (Occasionally), Less Powerful, Limited Geographical Area, Watching 25 Hunted: Lex Luthor 11- (Frequently), More Powerful, NCI, Harshly Punish 15 Hunted: Doomsday 11- (Frequently), As Powerful, Harshly Punish 10 Hunted: Braniac 13 8- (Occasionally), As Powerful, Harshly Punish 20 Hunted: Darkseid 8- (Occasionally), More Powerful, NCI, Harshly Punish 15 Hunted: Mr. Mxyzptik 8- (Occasionally), More Powerful, NCI, Mildly Punish 5 Hunted: Parasite 8- (Occasionally), Less Powerful, Harshly Punish 5 Hunted: Cyborg 8- (Occasionally), Less Powerful, Harshly Punish 5 Hunted: Metallo 8- (Occasionally), Less Powerful, Harshly Punish 20 Hunted: Enemies of the JLA 8- (Occasionally), More Powerful, NCI, Harshly Punish 30 Vulnerability: 2x Effect Magic Very Common 10 Vulnerability: 1 1/2x Effect Sonics Common 30 Susceptibility: In Presence of Kryptonite , 3d6 damage per Segment Uncommon Disadvantage Points: 340 Base Points: 200 Experience Required: 846 Total Experience Available: 846 Experience Unspent: 0
  14. Re: Marvel/Dc Writeups Spider-Man Player: Val Char Cost 55 STR 45 39 DEX 87 25 CON 30 25 BODY 30 25 INT 15 20 EGO 20 35 PRE 25 13 COM 2 21 PD 10 12 ED 7 8 SPD 31 26 REC 20 50 END 0 78 STUN 12 13" RUN 0 2" SWIM 0 16" LEAP 0 Characteristics Cost: 334 Cost Power 110 Web-Shooters: Multipower, 220-point reserve, (220 Active Points); all slots IAF Fragile Expendable (Difficult to obtain new Focus; -1) 3u 1) Web Ball: Energy Blast 10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); IAF Fragile Expendable (Difficult to obtain new Focus; -1), No Knockback (-1/4) 11u 2) Web Covering: Entangle 10d6, 10 DEF (Stops A Given Sense Group Sight Group), Takes No Damage From Attacks All Attacks (+1/2), Reduced Endurance (0 END; +1/2) (220 Active Points); IAF Fragile Expendable (Difficult to obtain new Focus; -1) 7u 3) Web Explosion: Entangle 5d6, 5 DEF (Stops A Given Sense Group Sight Group), Explosion (Cone; -1 DC/2"; +1/2), Reduced Endurance (0 END; +1/2), Takes No Damage From Attacks All Attacks (+1/2) (150 Active Points); IAF Fragile Expendable (Difficult to obtain new Focus; -1) 4u 4) Web Control: Telekinesis (35 STR), Fine Manipulation, Reduced Endurance (0 END; +1/2) (94 Active Points); IAF Fragile Expendable (Difficult to obtain new Focus; -1), Pulling Only (-1/2) 7u 5) Web Ball: Suppress 18d6, Reduced Endurance (0 END; +1/2) (135 Active Points); IAF Fragile Expendable (Difficult to obtain new Focus; -1) [Notes: Against All Obvious Foci] 6u 6) Web Wall: Force Wall (14 PD/14 ED; 3" long and 2" tall), Reduced Endurance (0 END; +1/2) (114 Active Points); IAF Fragile Expendable (Difficult to obtain new Focus; -1) 22 Web-Shooters: Multipower, 45-point reserve, (45 Active Points); all slots IAF Fragile Expendable (Difficult to obtain new Focus; -1) 2u 1) Web Slinging: Swinging 25", Position Shift, Reduced Endurance (0 END; +1/2) (45 Active Points); IAF Fragile Expendable (Difficult to obtain new Focus; -1) 1u 2) Web Glider: Gliding 5" (5 Active Points); IAF Fragile Expendable (Difficult to obtain new Focus; -1) 18 Wall Crawling: Clinging (80 STR) 14 Fast Runner: Running +7" (13" total) 15 Jump Like a Spider: Leaping +5" (16" forward, 8" upward) (Accurate, Position Shift) 11 Spider Tracer: Detect Enemies 16- (Unusual Group), Concealed (-5 with Detect PER Rolls), Increased Arc of Perception, Range, Tracking, Transmit (27 Active Points); Requires A DEX Roll (Active Point penalty to Skill Roll is -1 per 5 Active Points; -3/4), IAF Fragile (-3/4) Powers Cost: 231 Cost Martial Arts Maneuver 4 Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, 14d6 / 3d6 Strike, Must Follow Block 5 Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort 5 Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 12d6 / 1d6 Strike 3 Defensive Throw: 1/2 Phase, +1 OCV, +1 DCV, Block, Target Falls 4 Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 14d6 / 3d6 Strike 4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 75 STR / 20 STR vs. Grabs 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 14d6 / 3d6 Strike 4 +1 HTH Damage Class(es) Martial Arts Cost: 37 Cost Skill 40 +8 with HTH Combat 18 +9 With Webshooters 3 Acrobatics 17- 3 Breakfall 17- 3 Fast Draw - Web-Shooters 17- 5 Accurate Sprayfire 10 Defense Maneuver I-IV 5 Rapid Attack (HTH) 5 Rapid Attack (Ranged) 3 Teamwork - Any Hero 17- 3 Computer Programming 14- 3 Electronics 14- 9 Inventor 17- 8 SS: Chemistry 17- 4 SS: Physics 13- 6 SS: Biochemistry 15- 3 Bugging 14- 3 Contortionist 17- 3 Climbing 17- 3 Conversation 16- 3 Deduction 14- 3 Navigation 14- 7 Security Systems 16- 7 Shadowing 16- 3 Stealth 17- 4 PS: Photographer 13- 5 KS - New York City 14- 5 KS: Rogues Gallery 14- 7 KS: Wisecracks 16- Skills Cost: 184 Cost Perk 5 Contact - Daredevil (Contact has significant Contacts of his own, Contact has very useful Skills or resources, Contact limited by identity, Good relationship with Contact) 11- 7 Contact - The Human Torch (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Contact limited by identity, Very Good relationship with Contact) 11- 21 Contact - The Avengers (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact limited by identity, Good relationship with Contact), Organization Contact (x3) (21 Active Points) 11- 18 Contact - The Fantastic Four (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact limited by identity, Good relationship with Contact), Organization Contact (x3) (18 Active Points) 8- 6 Contact - Captain America (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact limited by identity, Good relationship with Contact) 8- 2 Contact - Rocket Racer (Contact has useful Skills or resources, Contact limited by identity, Good relationship with Contact) 8- 3 Contact - White Tiger (Contact has useful Skills or resources, Contact limited by identity, Very Good relationship with Contact) 8- 4 Contact - The Black Cat (Contact has useful Skills or resources, Very Good relationship with Contact) 8- 1 Fringe Benefit: Press Pass 2 Reputation - New York Super Hero (A small to medium sized group) 8-, +2/+2d6 Perks Cost: 69 Cost Talent 35 Danger Sense (immediate vicinity, out of combat, Function as a Sense) 17- Talents Cost: 35 Total Character Cost: 890 Pts. Disadvantage 25 Secret Identity - Peter Parker: Very Frequently (14-), Severe 20 Code VS Killing: Common, Total 25 With Great Power Comes Great Responsibility: Very Common, Total 15 Wisecracker: Very Common, Moderate 20 Haunted by the Deaths of Ben Parker and Gwen Stacy: Common, Total 25 Dependent NPC: Aunt May 11- (Occasionally), Incompetent (-20 points or lower), Unaware of character's adventuring career/Secret ID 10 Dependent NPC: Mary Jane Parker 8- (Infrequently), Normal 10 Dependent NPC: J Jonah Jameson 8- (Infrequently), Normal, Useful noncombat position or skills, Unaware of character's adventuring career/Secret ID 0 Rivalry: Flash Thompson Romantic (; Rival is Less Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 5 Rivalry: The Human Torch Professional (; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 5 Money: Student Freelance Photographer Poor 10 Reputation: New York Super Menace, Frequently (11-) 10 Unluck: +2d6 10 Web Fluid May Run Out on Rare Occasions: Infrequently, Greatly Impairing 20 Hunted: Green Goblin 11- (Frequently), As Powerful, PC has a Public ID or is otherwise very easy to find, Harshly Punish 15 Hunted: Doctor Octopus 11- (Frequently), As Powerful, Harshly Punish 15 Hunted: Venom 11- (Frequently), As Powerful, Harshly Punish 15 Hunted: Kingpin 11- (Frequently), Less Powerful, NCI, Harshly Punish 10 Hunted: Hobgoblin 8- (Occasionally), As Powerful, Harshly Punish 5 Hunted: Mysterio 8- (Occasionally), Less Powerful, Harshly Punish 5 Hunted: Kraven the Hunter 8- (Occasionally), Less Powerful, Harshly Punish 5 Hunted: Carnage 8- (Occasionally), Less Powerful, Harshly Punish 10 Hunted: Scorpion 8- (Occasionally), As Powerful, Harshly Punish 5 Hunted: The Vulture 8- (Occasionally), Less Powerful, Harshly Punish 15 Hunted: New York Police Department 8- (Occasionally), More Powerful, NCI, Mildly Punish 0 Watched: J Jonah Jameson 8- (Occasionally), Less Powerful, NCI, Watching Disadvantage Points: 310 Base Points: 200 Experience Required: 380 Total Experience Available: 380 Experience Unspent: 0
  15. Re: Marvel/Dc Writeups Solomon Grundy Player: Val Char Cost 80 STR 70 15 DEX 15 50 CON 80 40 BODY 60 7 INT -3 7 EGO -6 35 PRE 25 6 COM -2 34 PD 18 25 ED 15 4 SPD 15 44 REC 36 100 END 0 105 STUN 0 6" RUN 0 2" SWIM 0 16" LEAP 0 Characteristics Cost: 323 Cost Power 20 Plant Nature: Physical Damage Reduction, 50% 10 Plant Nature: Energy Damage Reduction, 25% 10 Plant Nature: Damage Resistance (10 PD/10 ED) 10 Plant Nature: Lack Of Weakness (-10) for Power Defense 14 Plant Nature: Life Support (Longevity Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) 12 Large & Heavy: Knockback Resistance -6" 14 Regeneration: Healing 5 BODY, Resurrection (70 Active Points); Extra Time (Regeneration-Only) 1 Week (-3), Resurrection Only (-1/2), Self Only (-1/2) 37 Energy Absorbtion: Absorption 6d6 (energy, Energy ), One Power At A Time (+1/4) (37 Active Points) [Notes: Absorbtion Points go to Energy Effects VPP] 37 Energy Effects: VPP, 30 base + 7 control cost, Powers Can Be Changed As A Zero-Phase Action (+1) (60 Active Points); Character Has No Choice Regarding When Or How Powers Change (-1); all slots No Conscious Control (-2) [Notes: GM has total control on how and when powers from this pool should manifest. Soloman Grundy should be take by surprise by these powers.] Powers Cost: 164 Cost Skill 20 +4 with HTH Combat 3 Interrogation 16- 6 KS - Slaughter Swamp 15- Skills Cost: 29 Total Character Cost: 516 Pts. Disadvantage 20 Distinctive Features: Large White Skinned Monster Concealable, Extreme Reaction, Detectable By Commonly-Used Senses 40 Berserk: Berserk After Being Stunned or Taking Body in Combat Very Common, go 11-, recover 8- 15 Hunted: Green Lantern 1 11- (Frequently), As Powerful, PC has a Public ID or is otherwise very easy to find, Mildly Punish 15 Hunted: Batman 8- (Occasionally), As Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Mildly Punish 20 Hunted: JSA 8- (Occasionally), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Mildly Punish 0 Hunted: Jade 8- (Occasionally), Less Powerful, PC has a Public ID or is otherwise very easy to find, Watching 15 Large & Heavy: Frequently, Greatly Impairing 15 Obsessed with Destroying Green Lantern 1: Very Common, Moderate 25 Social Limitation: Public Identity Very Frequently (14-), Severe 15 Reputation: Dangerous and Violent Swamp Monster, Almost Always (14-) 10 Unluck: +2d6 15 Childlike Intelligence: Very Common, Moderate 10 Devoted to Jade: Common, Moderate 25 Very Easily Manipulated: Very Common, Total 20 Easily Turns Very Violent: Very Common, Strong Disadvantage Points: 260 Base Points: 200 Experience Required: 56 Total Experience Available: 56 Experience Unspent: 0
  16. Re: Marvel/Dc Writeups Mister Fantastic Player: Val Char Cost 15 STR 5 26 DEX 48 35 CON 50 20 BODY 20 50 INT 40 30 EGO 40 20 PRE 10 12 COM 1 30 PD 25 22 ED 13 6 SPD 24 10 REC 0 70 END 0 46 STUN 0 11" RUN 0 2" SWIM 0 3" LEAP 0 Characteristics Cost: 276 Cost Power 20 Remarkable Leader: +3 with All Combat, Usable By Other (+1/4) (30 Active Points); Must be Current Fantastic Four Teammates (-1/2) 40 Rubbery Body: Physical Damage Reduction, 75% 10 Rubbery Body: Energy Damage Reduction, 25% 24 Rubbery Body: Damage Resistance (28 PD/20 ED) 20 Rubbery Body: Knockback Resistance -10" 6 Costume: Armor (2 PD/2 ED) 81 Malleable Body: Stretching 12", Improved Noncombat Stretching (x4), Reduced Endurance (Half END; +1/4) (81 Active Points) 110 Stretching Tricks: Multipower, 110-point reserve 5m 1) Big Fist: Hand-To-Hand Attack +5d6, Area Of Effect (One Hex; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) 7m 2) Suffocate: Energy Blast 5d6, No Normal Defense (Life Support (Self Contained Breathing; +1), Continuous (+1) (75 Active Points); No Range (-1/2), Must Follow Grab or Entangle (-1/2) 8m 3) Wraparound: Entangle 7d6, 7 DEF, Backlash (+1/2) (105 Active Points); Feedback (character takes all damage to break out of entangle by victim or anyone else) (-1), No Range (-1/2), Cannot Form Barriers (-1/4) 2u 4) Peeking Around Corners: Clairsentience (Sight And Hearing Groups) (30 Active Points); No Range (-1/2), Visible (Perception point can be perceived) (-1/4) 2u 5) Squeezing Through Cracks: Desolidification (affected by Any Attack), Costs END Only To Activate (+1/4) (50 Active Points); Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2) 2u 6) Bridgework: Flight 12", Usable By Other (+1/4) (30 Active Points); Not Usable by Character (-1/2), No Noncombat Movement (-1/4) 1u 7) Rubber Ball: Leaping 14" (14 Active Points) 2m 8) Stretch Sprinting: Running +5" (11" total) (10 Active Points) 2u 9) Body Barrier: Force Wall (8 PD/6 ED; 5" long and 1" tall) (Opaque Sight Group) (53 Active Points); Feedback (-1), No Range (-1/2) 4u 10) Flexible Dodging: Missile Deflection (Any Ranged Attack), Missile Reflection, Adjacent Hex (+1/2) (50 Active Points); Will Not Work Against Heavy Missiles (-1/4) 2u 11) Safety Pillow: Breakfall 24-, Usable By Other (+1/4) (29 Active Points); Costs Endurance (-1/2) 1u 12) Parasail Form: Gliding 6", Usable Simultaneously (up to 2 people at once; +1/2) (9 Active Points) 2u 13) Shapeshift: Shapeshift (Sight and Touch Groups, four (max) shapes), Imitation (28 Active Points); Cant Change Color (-1/2) 2u 14) Sling Shape: +60 STR (60 Active Points); Only to Throw (-1), No Figured Characteristics (-1/2) 207 Gadget & Invention Pool: VPP (Gadget Pool), 175 base + 32 control cost, (262 Active Points); VPP Powers Can Be Changed Only In Given Circumstance (In Lab) (-1/2); all slots OAF Fragile (-1 1/4) 0 1) Weakness Ray: Energy Blast 15d6, Variable Special Effects (Not Magic or Mental) (Limited Group of SFX; +1/4), Reduced Endurance (0 END; +1/2) (131 Active Points); OAF Fragile (-1 1/4) Real Cost: 58 0 2) Versatility Ray: Energy Blast 10d6, Reduced Endurance (0 END; +1/2), Variable Advantage (+1 Advantages; +2) (175 Active Points); OAF Fragile (-1 1/4), Beam (-1/4) Real Cost: 70 0 3) Nullifier Ray: Suppress 20d6, One Power At A Time (+1/4), Reduced Endurance (0 END; +1/2) (175 Active Points); OAF Fragile (-1 1/4), Beam (-1/4), Can Be Missile Deflected (-1/4) Real Cost: 64 Powers Cost: 560 Cost Skill 40 +8 with DCV 15 +5 With Stretching Tricks Multipower 1 Acting 8- 3 Analyze: Power Level 19- 3 Bureaucratics 13- 7 Climbing 16- 3 Combat Piloting 14- 3 Computer Programming 19- 19 Contortionist 22- 5 Cramming 3 Deduction 19- 5 Defense Maneuver I-II 3 Demolitions 19- 1 Disguise 8- 3 Electronics 19- 3 High Society 13- 9 Inventor 22- 4 Language: German (Completely Fluent, w/Accent; Literacy) 3 Mechanics 19- 1 Oratory 8- 1 Paramedics 8- 7 Persuasion 15- 7 Power - Stretching Tricks 13- 3 SS: Chemistry 19- 3 SS: Physics 19- 3 SS: Robotics 19- 3 SS - Vehicle Engineer 19- 3 SS - Subatomic Physics 19- 3 SS - Mathematics 19- 3 SS - Genetics 19- 3 SS - Dimensional Physics 19- 3 SS - Cybernetics 19- 3 SS - Biology 19- 3 SS - Astronomy 19- 3 SS - Astro Physics 19- 3 SS - Aeronautics 19- 3 Stealth 14- 3 Systems Operation 19- 3 Tactics 19- 9 Teamwork - Fantastic Four 17- 4 KS - New York 13- 2 KS - World Politics 11- 4 KS - Space Exploration 13- 3 KS - Supervillains 12- 7 KS - Scientiifc Community 16- 6 KS - Geography 15- 4 TF: Combat Aircraft, Early Spacecraft, Grav Vehicles/Hovercraft, Large Planes, Personal Use Spacecraft, Small Planes, Spaceplanes 3 Weaponsmith (Energy Weapons, Missiles & Rockets) 19- 1 WF: Shoulder-Fired Weapons Skills Cost: 240 Cost Perk 30 Contact - The Avengers (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Good relationship with Contact), Organization Contact (x3) (30 Active Points) 13- 24 Contact - Shield (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Good relationship with Contact), Organization Contact (x3) (24 Active Points) 11- 21 Contact - Scientific Community (Contact has very useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (21 Active Points) 13- 24 Contact - The Inhumans (Contact has extremely useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) (24 Active Points) 12- 6 Contact - The Silver Surfer (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Good relationship with Contact) 8- 7 Contact - Captain America (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Good relationship with Contact) 11- 6 Contact - Iron Man (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own) 8- 8 Contact -Henry Pym (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Good relationship with Contact) 12- 9 Contact - The Black Panther (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Good relationship with Contact) 12- 7 Fringe Benefit: Membership Fantastic Four, Weapon Permit (where appropriate) 10 Money: Wealthy 6 Reputation - Worlds Greatest Scientist and Leader of the Fantastic Four (A small to medium sized group) 8-, +6/+6d6 Perks Cost: 158 Cost Talent 9 Ambidexterity (Eliminate Off Hand Penalty entirely) 5 Eidetic Memory 3 Lightning Calculator 4 Speed Reading: x10 Talents Cost: 21 Total Character Cost: 1255 Pts. Disadvantage 20 Code VS. Killing: Common, Total 25 In Love With His Wife Susan: Very Common, Total 25 Obsessive Love of Science: Very Common, Total 15 Long Winded and Stuffy: Common, Strong 15 Curious Explorer: Common, Strong 15 Will Take Dangerous Chances in the Quest for Knowledge: Common, Strong 15 Gets Lost in His Work: Common, Strong 15 Has Great Humanity : Common, Strong 5 Inventions & Experiments are Often Dangerous: Uncommon, Moderate 5 Physical Limitation: Elastic Body Infrequently, Slightly Impairing 20 Dependent NPC: Franklin Richards 14- (Frequently), Incompetent (-20 points or lower), Useful noncombat position or skills 20 Social Limitation: Public Identity Frequently (11-), Severe 10 Rivalry: Doctor Doom Professional (; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 5 Rivalry: Sub-Mariner Romantic (; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 35 Hunted: Doctor Doom 14- (Very Frequently), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish 25 Hunted: The Skrulls 8- (Occasionally), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish 15 Hunted: Diablo 8- (Occasionally), As Powerful, PC has a Public ID or is otherwise very easy to find, Harshly Punish 15 Hunted: The Mole Man 8- (Occasionally), Less Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish 20 Hunted: Blastarr 8- (Occasionally), As Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish 25 Hunted: Annihlus 8- (Occasionally), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish 10 Hunted: The Wizard 8- (Occasionally), Less Powerful, PC has a Public ID or is otherwise very easy to find, Harshly Punish 20 Hunted: The Frightful Four 8- (Occasionally), More Powerful, PC has a Public ID or is otherwise very easy to find, Harshly Punish 10 Hunted: The Mad Thinker 8- (Occasionally), Less Powerful, PC has a Public ID or is otherwise very easy to find, Harshly Punish 10 Hunted: The Puppet Master 8- (Occasionally), Less Powerful, PC has a Public ID or is otherwise very easy to find, Harshly Punish Disadvantage Points: 395 Base Points: 200 Experience Required: 660 Total Experience Available: 660 Experience Unspent: 0
  17. Re: Marvel/Dc Writeups Doctor Doom Player: Val Char Cost 60 STR 10 21 DEX 33 38 CON 20 18 BODY 16 49 INT 39 40 EGO 60 50 PRE 40 4 COM -3 12/42 PD 0 10/40 ED 2 5 SPD 19 20 REC 0 76 END 0 79 STUN 12 6" RUN 0 2" SWIM 0 12" LEAP 0 Characteristics Cost: 248 Cost Power 45 Battle Suit Energy Supply: Endurance Reserve (150 END, 35 REC) Reserve: (50 Active Points); OIF (Focus Battle Armor; -1/2) 20 Strength Boost: +40 STR (40 Active Points); OIF (Focus Battle Armor; -1/2) (Modifiers affect Base Characteristic) 11 Constitution Boost: +18 CON (36 Active Points); OIF (Focus Battle Armor; -1/2) (Modifiers affect Base Characteristic) 67 Power Gauntlets: Energy Blast 16d6, Reduced Endurance (1/2 END; +1/4) (100 Active Points); OIF (Focus Battle Armor; -1/2) 120 Battle Armor: Armor (30 PD/30 ED), Hardened (x4; +1) (180 Active Points); OIF (Focus Battle Armor; -1/2) 83 Force Field: Force Wall (20 PD/20 ED/20 Power Defense; 5" long and 5" tall) (166 Active Points); OIF (Focus Battle Armor; -1/2), Increased Endurance Cost (x2 END; -1/2) 250 Electrical Shield: Energy Blast 20d6, Damage Shield (+1/2), Continuous (+1) (250 Active Points) 27 Rocket Jets: Flight 20" (40 Active Points); OIF (Focus Battle Armor; -1/2) 14 Life Support Systems: Life Support (Eating: Character only has to eat once per week; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (21 Active Points); OIF (Focus - Battle Armor; -1/2) 12 Battle Armor Senses: +4 PER with all Sense Groups 5 Battle Armor Senses: Infrared Perception (Sight Group) 44 Mauser Handgun: Multipower, 100-point reserve, (100 Active Points); all slots OAF Fragile (Focus Mauser Hand Gun; -1 1/4) 2u 1) Tranquilizer Bullets: Energy Blast 6d6, Reduced Endurance (0 END; +1/2), No Normal Defense ([standard] Hard Armor or Force field; +1) (75 Active Points); 3 Charges (-1 1/4), OAF Fragile (Focus Mauser Hand Gun; -1 1/4) 3u 2) Explosive Bullets: Energy Blast 10d6, Explosion (+3/4), Nonselective Target (-1/4), Reduced Endurance (0 END; +1/2) (100 Active Points); 3 Charges (-1 1/4), OAF Fragile (Focus Mauser Hand Gun; -1 1/4) 185 Mind Transferal: (Total: 185 Active Cost, 185 Real Cost) Mind Control 15d6 (Real Cost: 75) plus Extra-Dimensional Movement (Single Dimension - The Targets Body) (Real Cost: 20) plus Clairsentience (Sight, Touch, Hearing, Radio And Smell/Taste Groups), Transdimensional (Single Dimension - Victims Body; +1/2) (90 Active Points) (Real Cost: 90) [Notes: This Power if successful in its mind control attempt allows Doom to switch his mind with his victim and take full control over their body.] 180 Gadget & Invention Pool: VPP (Gadget Pool), 150 base + 30 control cost, (225 Active Points); VPP Powers Can Be Changed Only In Given Circumstance (In Lab) (-1/2); all slots OAF (-1) 17 Sorcery: Multipower, 60-point reserve, (60 Active Points); all slots Gestures (Requires both hands; Complex; -3/4), Requires A Skill Roll (Mystical Lore; -1/2), Increased Endurance Cost (x2 END; -1/2), Incantations (Complex; -1/2), Concentration (1/2 DCV; -1/4) 1u 1) Summon Supernatural Beings: Summon 16 45-point creatures (29 Active Points); Gestures (Requires both hands; Complex; -3/4), Requires A Skill Roll (Mystical Lore; -1/2), Increased Endurance Cost (x2 END; -1/2), Incantations (Complex; -1/2), Concentration (1/2 DCV; -1/4) 1u 2) Travel to Mephisto's Realm: Extra-Dimensional Movement (Single Dimension), x4 Increased Weight (30 Active Points); Gestures (Requires both hands; Complex; -3/4), Requires A Skill Roll (Mystical Lore; -1/2), Increased Endurance Cost (x2 END; -1/2), Incantations (Complex; -1/2), Concentration (1/2 DCV; -1/4) 2u 3) Eldrich Bolt: Energy Blast 12d6 (60 Active Points); Gestures (Requires both hands; Complex; -3/4), Incantations (Complex; -1/2), Increased Endurance Cost (x2 END; -1/2), Requires A Skill Roll -Mystical Lore (-1/2), Concentration (1/2 DCV; -1/4) Powers Cost: 1089 Cost Skill 3 Analyze: Power Level 19- 3 Bureaucratics 19- 6 +6 Power Gauntlets 10 +2 with HTH Combat 3 Computer Programming 19- 3 Electronics 19- 3 High Society 19- 3 Interrogation 19- 3 Inventor 19- 7 Mechanics 21- 3 Oratory 19- 3 Persuasion 19- 5 KS: Mystical Lore 14- 3 Scientist 10 1) SS: Bionics 20- (11 Active Points) 10 2) SS: Robotics 20- (11 Active Points) 5 3) SS: Spacecraft 15- (6 Active Points) 7 4) SS: Super Physiology 17- (8 Active Points) 5 5) SS: Time Machinery 15- (6 Active Points) 9 6) SS: Weapon Systems 19- (10 Active Points) Skills Cost: 104 Cost Perk 200 Vehicles & Bases 5 Contact: Sub Mariner (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources) 8- 90 Follower 15 Money: Filthy Rich 5 Fringe Benefit: Diplomatic Immunity Perks Cost: 315 Total Character Cost: 1756 Pts. Disadvantage 10 Distinctive Features: Terrible Facial Scars (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 25 Hunted: Fantastic Four 14- (As Pow, PC has a Public ID or is otherwise very easy to find, Capture) 20 Reputation: Worlds Most Evil Supervillain, 14- (Extreme) 5 Rivalry: Professional (Reed Richards; Rival is Less Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry) 5 Social Limitation: Public Identity (Occasionally, Minor) 15 Unluck: 3d6 25 Psychological Limitation: Egomaniac (Very Common, Total) 10 Psychological Limitation: Obsessive (Common, Moderate) 15 Psychological Limitation: Overconfident (Very Common, Moderate) 20 Psychological Limitation: Always Holds to Promises (Common, Total) 20 Psychological Limitation: Holds Grudges (Very Common, Strong) 25 Psychological Limitation: Hates Reed Richards and Must Destroy Him (Very Common, Total) 20 Psychological Limitation: Hates the Fantastic Four and Must Destroy Them (Very Common, Strong) 15 Psychological Limitation: Wants to Rules the World (Common, Strong) 20 Psychological Limitation: Obsessessed With Returning His Mothers Spirit to Life (Common, Total) 15 Psychological Limitation: Ruthless Killer (Common, Strong) Disadvantage Points: 265 Base Points: 200 Experience Required: 1291 Total Experience Available: 1291 Experience Unspent: 0
  18. Re: Marvel/Dc Writeups Cyclops Player: Val Char Cost 20 STR 10 22 DEX 36 25 CON 30 15 BODY 10 18 INT 8 20 EGO 20 20 PRE 10 13 COM 2 11/16 PD 7 60/65 ED 5 5 SPD 18 9 REC 0 70 END 10 38 STUN 0 10" RUN 0 2" SWIM 0 4" LEAP 0 Characteristics Cost: 166 Cost Power 123 Optic Blasts: Multipower, 82-point reserve, all slots Personal Immunity (+1/4), Reduced Endurance (1/2 END; +1/4) (123 Active Points) [Notes: All Blasts VS ED] 8u 1) Optic Blast: Energy Blast 16d6 (80 Active Points) 8u 2) Concentrated Blast: Energy Blast 11d6, Armor Piercing (+1/2) (82 Active Points) 8u 3) Force Blast: Energy Blast 9d6, Double Knockback (+3/4) (79 Active Points) 8u 4) Wide Angle Beam: Energy Blast 8d6, Area Of Effect (9" Cone; +1) (80 Active Points) 8u 5) Pulse Blast: Energy Blast 11d6, Autofire (5 shots; +1/2) (82 Active Points) 8u 6) Ricochet Blast: Energy Blast 11d6, Indirect (Any origin, always fired away from attacker; +1/2) (82 Active Points) 8u 7) Energy Saving Blast: Energy Blast 11d6, Reduced Endurance (0 END; +1/2) (82 Active Points) 5u 8) Pushing Control: Telekinesis (50 STR) (75 Active Points); Only to Push Away (-1/2) 20 Counter Blast: Missile Deflection (Any Ranged Attack) 17 Brotherly Love: +50 ED (50 Active Points); Only Vs Havoks Energy Blasts (-2) 20 Brotherly Love: Energy Damage Reduction, Resistant, 75% (60 Active Points); Only to Havoks Energy Blasts (-2) 10 Psychic Training: Mental Defense (14 points total) 10 Visor: Sight Group Flash Defense (10 points) 15 Reinfororced Costume: Armor (5 PD/5 ED) 8 Athletic: Running +4" (10" total) 27 Incredible Leader: +4 with All Combat, Usable By Other (+1/4) (40 Active Points); Must be Current X-Men Teammates (-1/2) Powers Cost: 311 Cost Martial Arts Maneuver Combat Training 3 1) Basic Strike: 1/2 Phase, +1 OCV, +0 DCV, 6d6 / 2d6 Strike 4 2) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 3) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 4) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 6d6 / 2d6 Strike Martial Arts Cost: 15 Cost Skill 45 +9 with Ranged Combat 7 Combat Piloting 15- 3 Mechanics 13- 3 Demolitions 13- 3 Electronics 13- 3 Deduction 13- 5 Paramedics 14- 4 CK: New York 13- 6 KS: Mutant World 15- 8 KS: Spatial Geometry 17- 3 Computer Programming 13- 3 Navigation (Air, Space) 13- 3 Systems Operation 13- 9 Tactics 16- 1 TF: Combat Aircraft, Small Planes 2 Language: Russian (fluent conversation) 2 Language: Japanese (fluent conversation) 17 Teamwork 20- Skills Cost: 127 Cost Perk 51 Contact: X-Men (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character, Very Good relationship with Contact), Organization Contact (x3) (51 Active Points) 17- 21 Contact: Alpha Flight (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own), Organization Contact (x3) (21 Active Points) 11- 12 Contact: Starjammers (Contact has very useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (12 Active Points) 8- 27 Contact: Excalibur (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Good relationship with Contact), Organization Contact (x3) (27 Active Points) 12- 27 Contact: Generation X (Contact has significant Contacts of his own, Contact has very useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (27 Active Points) 14- 17 Contact: Jean Grey (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character, Very Good relationship with Contact) 17- 16 Contact: Professor X (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character, Very Good relationship with Contact) 16- 4 Reputation: Mutant Hero Leader of the X-Men (A small to medium sized group) 14-, +4/+4d6 Perks Cost: 175 Cost Talent 3 Absolute Range Sense 8 Lightning Reflexes: +8 DEX to act first with Optic Blast Multipower Talents Cost: 11 Total Character Cost: 805 Pts. Disadvantage 30 Accidental Change: Optic Blasts Fire if he opens his eyes without his Visor Always (Very Common) 10 Distinctive Features: Mutant (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 20 Hunted: Magneto 11- (Mo Pow, Harshly Punish) 25 Hunted: Sentinels 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 20 Hunted: Apocalypse 8- (Mo Pow, NCI, Harshly Punish) 20 Hunted: Hellfire Club 8- (Mo Pow, NCI, Harshly Punish) 20 Hunted: Mr Sinister 8- (Mo Pow, NCI, Harshly Punish) 10 Physical Limitation: Colour Blind (Frequently, Slightly Impairing) 20 Hunted: Professor X 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) 20 Psychological Limitation: Feels Responsible for Other X Men (Very Common, Strong) 25 Psychological Limitation: In Love With Jean Grey (Very Common, Total) 15 Psychological Limitation: Always Serious (Very Common, Moderate) 20 Psychological Limitation: Code VS Killing (Common, Total) 10 Rivalry: Professional and Romantic (Wolverine; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 5 Reputation: Mutant Hero, 8- 15 Social Limitation: Secret Identity - Scott Summers (Frequently, Major) Disadvantage Points: 285 Base Points: 200 Experience Required: 320 Total Experience Available: 320 Experience Unspent: 0
  19. Re: Marvel/Dc Writeups Captain America Player: Val Char Cost 30 STR 20 30 DEX 60 30 CON 40 30 BODY 40 18 INT 8 30 EGO 40 50 PRE 40 30 COM 10 69 PD 8 66 ED 5 7 SPD 30 12 REC 0 60 END 0 80 STUN 20 12" RUN 0 6" SWIM 0 6" LEAP 0 Characteristics Cost: 321 Cost Power 75 Shield: Multipower, 150-point reserve, (150 Active Points); all slots OAF Unbreakable (-1) 6u 1) Bouncing Attack: Energy Blast 9d6, Autofire (5 shots; +1/2), Reduced Endurance (0 END; +1) (112 Active Points); OAF Unbreakable (-1) [Notes: Must be Different Targets.] 4u 2) Toss & Return: Energy Blast 13d6, Reduced Endurance (Half END; +1/4) (81 Active Points); OAF Unbreakable (-1) 4u 3) Hurled Shield: Energy Blast 16d6 (80 Active Points); OAF Unbreakable (-1) 5u 4) Angled Attack: Energy Blast 11d6, Reduced Endurance (Half END; +1/4), Indirect (Any origin, always fired away from attacker; +1/2) (96 Active Points); OAF Unbreakable (-1) 2u 5) Accurate Throw: Telekinesis (30 STR) (45 Active Points); OAF Unbreakable (-1), Cannot Be Used With [Grab) (-1/4) 3u 6) Shield Punch: Energy Blast 15d6 (75 Active Points); OAF Unbreakable (-1), No Range (-1/2) 95 Shield Defense: Multipower, 190-point reserve, (190 Active Points); all slots OAF (-1) 7u 1) Shield Block: Armor (50 PD/50 ED), Hardened (+1/4) (187 Active Points); OAF (-1), Activation Roll 13- (-3/4) 1u 2) Shield Defense: Energy Damage Reduction, Resistant, 50% (30 Active Points); OAF (-1) 1u 3) Shield Defense: Physical Damage Reduction, Resistant, 50% (30 Active Points); OAF (-1) 2u 4) Missile Defense: Missile Deflection (Any Ranged Attack), Full Range (+1) (40 Active Points); OAF (-1), Will Not Work Against Heavy Missiles (-1/4) 1u 5) Shield Jump: Leaping 30" (Only When Falling) (29 Active Points); OAF (-1) 1u 6) Shielding His Eyes: Sight Group Flash Defense (10 points) (10 Active Points); OAF (-1), Activation Roll 13- (-3/4) 33 Amazing Leader: +5 with All Combat, Usable By Other (+1/4) (50 Active Points); Must be Current Avengers Teammates (-1/2) 19 Micromail: Armor (5 PD/5 ED), Hardened (+1/4) (19 Active Points) 11 Healthy & Long Lived: Life Support (Immunity All terrestrial diseases and biowarfare agents; Longevity 200 Years) 12 Fast Runner: Running +6" (12" total) 4 Fast Swimmer: Swimming +4" (6" total) 6 Alert Senses: +2 PER with All Sense Groups 4 Avengers Communicator: Radio Perception/Transmission (Radio Group) (10 Active Points); OAF Fragile (-1 1/4) Powers Cost: 296 Cost Martial Arts Maneuver 5 Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 7d6 / 1d6 Strike 3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 8d6 / 2d6 Strike, Target Falls 4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 45 STR / 15 STR to Disarm roll 4 Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 50 STR / 20 STR vs. Grabs 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 9d6 / 3d6 Strike 3 Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 7d6 / 1d6 +v/5, Target Falls 4 Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 2 1/2d6 NND 5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 11d6 / 5d6 Strike 4 +1 HTH Damage Class(es) 0 Weapon Element - Shield 3 Defensive Shot: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike 5 Distance Shot: 1+1 Phase, +0 OCV, -2 DCV, Range +6, Strike , +1 Segment 4 Basic Shot: 1/2 Phase, +0 OCV, +0 DCV, Range +2, Strike, +2 DC 5 Far Shot: 1/2 Phase, +1 OCV, -1 DCV, Range +4, Strike 5 Moving Shot: 1/2 Phase, -1 OCV, +0 DCV, Range +0, Strike , FMove 5 Offensive Ranged Disarm: 1/2 Phase, +1 OCV, -1 DCV, Range +2, Disarm, 10 STR 4 Offensive Shot: 1/2 Phase, -1 OCV, -1 DCV, Range +0, Strike, +4 DC 5 Offensive Trip: 1/2 Phase, +1 OCV, -1 DCV, Range +0, Strike +v/5, Target Falls 4 Quick Shot: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +2 DC 4 Ranged Disarm: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, 45 STR / 15 STR 4 Trip: 1/2 Phase, -1 OCV, -1 DCV, Range +2, v/5, Target Falls Martial Arts Cost: 92 Cost Skill 30 +10 With Shield 50 +10 with HTH Combat 9 Acrobatics 18- 7 Analyze: Agility Skills 15- 5 Breakfall 16- 5 Climbing 16- 9 Combat Driving 18- 5 Combat Piloting 16- 10 Defense Maneuver I-IV 9 Fast Draw - Shield 18- 5 Rapid Attack (Ranged) 5 Rapid Attack (HTH) 15 Teamwork - Avengers 21- 3 Teamwork - Others 15- 3 Computer Programming 13- 3 Conversation 19- 3 Deduction 13- 3 Paramedics 13- 3 Security Systems 13- 3 Shadowing 13- 5 Stealth 16- 3 Systems Operation 13- 3 Bureaucratics 19- 3 Mechanics 13- 3 Oratory 19- 6 PS - Artist 15- 9 KS - USA 18- 4 KS - Supervillains 13- 2 KS - Politics 11- 5 KS - US Army 14- 9 KS - Avengers History 18- Skills Cost: 237 Cost Perk 4 Access 5 Reputation - USA's Greatest Hero (A small to medium sized group) 8-, +5/+5d6 5 Fringe Benefit: Security Clearance 3 Computer Link 3 Fringe Benefit: Federal/National Police Powers 5 Membership - Avengers: Membership 39 Contact - Avengers (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character, Contact limited by identity), Organization Contact (x3) (39 Active Points) 15- 9 Contact - Falcon (Contact has useful Skills or resources, Contact is slavishly loyal to character) 14- 24 Contact - Shield (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact limited by identity, Good relationship with Contact), Organization Contact (x3) (24 Active Points) 12- 24 Contact - US Military (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact limited by identity, Good relationship with Contact), Organization Contact (x3) (24 Active Points) 12- 24 Contact - US Goverment (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own), Organization Contact (x3) (24 Active Points) 12- 7 Contact - Nick Fury (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Contact limited by identity, Very Good relationship with Contact) 11- 6 Contact - Iron Man (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact limited by identity) 11- 3 Contact - Hawkeye (Contact has significant Contacts of his own, Contact limited by identity, Good relationship with Contact) 11- 3 Contact - Nomad (Contact limited by identity, Very Good relationship with Contact) 11- 7 Contact - Thor (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact limited by identity, Very Good relationship with Contact) 8- 5 Contact - Fantastic Four (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact limited by identity, Good relationship with Contact) 8- 4 Contact - Sub-Mariner (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Contact limited by identity) 8- 2 Contact - Spider-Man (Contact has significant Contacts of his own, Contact has useful Skills or resources, Contact limited by identity) 8- Perks Cost: 182 Cost Talent 18 Combat Sense 16- Talents Cost: 18 Total Character Cost: 1146 Pts. Disadvantage 20 Honourable: Very Common, Strong 25 Protective of Innocents: Very Common, Total 15 Code Vs. Killing: Uncommon, Total 15 Secret Identity - Steve Rodgers: Frequently (11-), Major 15 American Idealist: Common, Strong 25 Must Always do What he Thinks is Right: Very Common, Total 10 Sometimes Clashes With the US Goverment on US Policy & Orders: Uncommon, Strong 5 Rivalry - With Current Leader of the Avengers: Professional (; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 5 Old Customs & Mannerisms: Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures 0 Dependent NPC : Sharon Carter 8- (Infrequently), Slightly Less Powerful than the PC, Useful noncombat position or skills 10 Dependent NPC: Rick Jones 8- (Infrequently), Normal 20 Watched: US Goverment 14- (Very Frequently), More Powerful, NCI, Watching 20 Hunted: The Red Skull 11- (Frequently), As Powerful, NCI, Harshly Punish 20 Hunted: Baron Zemo 11- (Frequently), As Powerful, NCI, Harshly Punish 20 Hunted: HYDRA 8- (Occasionally), More Powerful, NCI, Harshly Punish 20 Hunted: AIM 8- (Occasionally), More Powerful, NCI, Harshly Punish 15 Hunted: The Serpent Society 8- (Occasionally), More Powerful, Harshly Punish 20 Hunted: Ultron 8- (Occasionally), More Powerful, NCI, Harshly Punish 20 Hunted: Kang 8- (Occasionally), More Powerful, NCI, Harshly Punish 15 Hunted: Anti American Forces 8- (Occasionally), More Powerful, NCI, Mildly Punish Disadvantage Points: 315 Base Points: 200 Experience Required: 631 Total Experience Available: 631 Experience Unspent: 0
  20. Re: Marvel/Dc Writeups Booster Gold Player: Val Char Cost 55 STR 12 28 DEX 39 40 CON 30 20 BODY 20 22 INT 2 15 EGO 0 23 PRE 13 17 COM 4 37 PD 4 51 ED 3 6 SPD 17 9 REC 0 50 END 0 44 STUN 0 6" RUN 0 2" SWIM 0 11" LEAP 0 Characteristics Cost: 144 Cost Power 19 Battle Suit Energy Supply: Endurance Reserve (100 END, 12 REC) Reserve: (22 Active Points); OIF (Focus - Battle Suit; -1/2) 13 Strength Boost: +33 STR (33 Active Points); No Figured Characteristics (-1/2), OIF (Focus - Battle Suit; -1/2), Increased Endurance Cost (2x END; -1/2) 7 Dexterity Boost: +5 DEX (15 Active Points); No Figured Characteristics (-1/2), OIF (Focus - Battle Suit; -1/2) 15 Constitution Boost: +15 CON (30 Active Points); No Figured Characteristics (-1/2), OIF (Focus - Battle Suit; -1/2) 7 Speed Boost: +1 SPD (10 Active Points); OIF (Focus - Battle Suit; -1/2) 18 Battle Suit Exoskeleton: Armor (4 PD/8 ED) 7 Energy Absorbtion: Energy Damage Reduction, 25% (10 Active Points); OIF (Focus - Battle Suit; -1/2) 26 Boot Jets: Flight 26" (52 Active Points); OAF (-1) 15 Sealed Systems: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); Linked (Energy Field; Lesser Instant Power can be used in any Phase in which greater Constant Power is in use; -1/4) 81 Battle Suit Powers: Multipower, 122-point reserve, (122 Active Points); all slots OIF (Focus - Battle Suit; -1/2) 8m 1) Energy Blast: Energy Blast 12d6 (60 Active Points); OIF (Focus - Battle Suit; -1/2) 11m 2) Energy Field: Force Field (25 PD/35 ED) (Protect Carried Items), Usable Simultaneously (up to 4 people at once; +3/4) (122 Active Points); OIF (Focus - Battle Suit; -1/2), Limited Power When Used by Others Power loses about a third of its effectiveness (-1/2), Usable only by Characters next to Booster Gold (-1/4) 1u 3) Power Boost - Midas Mode: Aid To any Power or Characteristic in his Battle Suit 3d6, One Power At A Time (+1/4) (37 Active Points); Increased Endurance Cost (5x END; -2), OIF (Focus - Battle Suit; -1/2), Costs Endurance (-1/2) 20 Skeets Robot Computer: Multipower, 25-point reserve, (25 Active Points); all slots IIF (-1/4) 1u 1) Skeets : +10 INT (10 Active Points); IIF (Focus - Skeets; -1/4) 1u 2) Skeets : +5 EGO (10 Active Points); IIF (Focus - Skeets; -1/4) 1u 3) Skeets: Absolute Time Sense (3 Active Points); IIF (Focus - Skeets; -1/4) 1u 4) Skeets: Eidetic Memory (5 Active Points); IIF (Focus - Skeets; -1/4) 1u 5) Skeets: Lightning Calculator (3 Active Points); IIF (Focus - Skeets; -1/4) 1u 6) Skeets: Speed Reading: x10 (4 Active Points); IIF (Focus - Skeets; -1/4) 2u 7) Skeets: Universal Translator 13- (20 Active Points); IIF (-1/4) 1u 8) Skeets: SS - Engineering 13- (6 Active Points); IIF (-1/4) 1u 9) Skeets: SS - Biology 13- (6 Active Points); IIF (-1/4) 1u 10) Skeets: SS - Chemistry 13- (6 Active Points); IIF (-1/4) 1u 11) Skeets: Mechanics 11- (7 Active Points); IIF (-1/4) 1u 12) Skeets: KS -20th Century History & Customs (4 Active Points); IIF (-1/4) 11- 1u 13) Skeets: Paramedics 9- (3 Active Points); IIF (-1/4) 4 Goggles: Sight Group Flash Defense (10 points) (10 Active Points); OAF Fragile (-1 1/4) 4 Goggles: Microscopic with Sight Group (10 Active Points); OAF Fragile (Focus - Goggles; -1 1/4) 2 Goggles: Nightvision (5 Active Points); OAF Fragile (-1 1/4) 1 Goggles: +3 versus Range Modifier for Sight Group (3 Active Points); OAF Fragile (-1 1/4) 4 Goggles: Radio Perception/Transmission (Radio Group) (10 Active Points); OAF Fragile (-1 1/4) Powers Cost: 277 Cost Skill 15 +5 With Energy Blast 15 +3 with HTH Combat 4 +2 With Flight 3 Acrobatics 15- 3 Bribery 14- 3 Combat Piloting 15- 3 Computer Programming 13- 3 Conversation 14- 3 Gambling 13- 3 KS - 20th Century Trivia 12- 1 KS - Time Machines & Equipment 8- 5 KS - 20th Century Superhumans 14- 3 Persuasion 14- 2 PS - Buisness 11- 4 PS - Football 13- 5 Systems Operation 14- 5 Seduction 15- 3 Teamwork - Blue Beetle 15- 1 Teamwork - JLA 8- Skills Cost: 84 Cost Perk 11 Contact - Blue Beetle (Contact has significant Contacts of his own, Contact has very useful Skills or resources, Very Good relationship with Contact) 15- 5 Contact - Firehawk (Contact has useful Skills or resources) 13- 21 Contact - JLA (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own), Organization Contact (x3) (21 Active Points) 11- 6 Contact - Rip Hunter (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own) 8- 9 Contact - Plastic Man (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Good relationship with Contact) 13- 6 Contact - Captain Atom (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own) 11- 5 Money: Well Off 3 Reputation - Popular Hero With the Public (A small to medium sized group) 8-, +3/+3d6 2 Fringe Benefit - Reserve Member of the JLA: Membership Perks Cost: 68 Total Character Cost: 573 Pts. Disadvantage 15 Social Limitation: Secret Identity - Micheal Jon Carter Occasionally (8-), Severe 10 Rivalry - Firestorm: Rivals with Firestorm for the Love of Firehawk Romantic (; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 20 Hunted : The 1000 8- (Occasionally), More Powerful, NCI, Harshly Punish 20 Hunted: World Goverment of the Future 11- (Frequently), More Powerful, NCI, Mildly Punish 15 Hunted: The Manhunters 8- (Occasionally), More Powerful, NCI, Mildly Punish 15 Hunted: Monach 8- (Occasionally), More Powerful, Harshly Punish 20 Hunted: The Overmaster 8- (Occasionally), More Powerful, NCI, Harshly Punish 5 Reputation: Mercenary & Greedy Superhero, Frequently (11-), Known Only To A Small Group 15 Reputation: Corrupt Sports Hero & Thief, Almost Always (14-) [Notes: This Rep is Known Only in the 25th Century.] 10 Sometimes Unsure of 20th Century Customs & Knowledge: Common, Moderate 10 Does not Want Public and Superhero Community to Find out About his Reputation in the 25th Century: Common, Moderate 15 Compassionate Towards Innocents and Victims: Frequently (11-), Major 15 Changeable Personality and Mood Swings: Frequently (11-), Major 10 Sometimes Naive: Occasionally (8-), Major 5 Hero Worships More Experianced Superheroes: Occasionally (8-), Minor 15 Always Trying to Overcome his Shortcomings to be a Better Hero: Very Frequently (14-), Minor 15 Brave and Willing to Put Himself into Danger for Others: Frequently (11-), Major 15 Easily Attracted to Beaufiful Women: Frequently (11-), Major 15 Code VS. Killing: Frequently (11-), Major 20 Greedy and Obsessed with Money: Very Frequently (14-), Major 15 Gloryhound: Frequently (11-), Major 30 Vulnerability: 2x Effe
  21. Re: Marvel/Dc Writeups Blob Player: Val Char Cost 75 STR 50 15 DEX 15 50 CON 80 30 BODY 40 9 INT -1 20 EGO 20 30 PRE 20 7 COM -1 50 PD 38 40 ED 30 3 SPD 5 22 REC 0 100 END 0 85 STUN 0 6" RUN 0 2" SWIM 0 15" LEAP 0 Characteristics Cost: 296 Cost Power 60 Body Density: Physical Damage Reduction, Resistant, 75% 30 Body Density: Energy Damage Reduction, Resistant, 50% 45 Tough Skin: Damage Resistance (50 PD/40 ED) 33 Immovable: Knockback Resistance -25" (50 Active Points); Only when not moving that phase (-1/2) 4 Resistance to Cold & Heat: Life Support (Safe in Intense Cold; Safe in Intense Heat) 25 Body Expansion: Entangle 10d6, 10 DEF (100 Active Points); Must be hit in melee combat to work, Blob takes damage from any attempt to escape the entangle. -Variable Limitations (requires -4 worth of Limitations; -2), Requires A DEX Roll (-3/4), Cannot Form Barriers (-1/4) 13 Bodily Expansion: +40 STR (40 Active Points); Only to escape entangles - Variable Limitations (requires -3 worth of Limitations; -1 1/2), No Figured Characteristics (-1/2) 8 Gravity Smash: +15 STR (15 Active Points); No Figured Characteristics (-1/2), Only when not grounded (using KB Res) (-1/4) Powers Cost: 218 Cost Skill 15 +5 With Bodily Expansion Entangle, Grab and Strike 1 Teamwork - Brotherhood of Evil Mutants 8- 3 KS - Mutants 12- 4 KS - Food 13- 4 KS - Circus Lore 13- 3 Interrogation 15- 3 Streetwise 15- Skills Cost: 33 Cost Perk 8 Contact - Unus the Untouchable (Contact has very useful Skills or resources, Very Good relationship with Contact) 13- 5 Contact - Magneto (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own) 8- 15 Contact - Brotherhood of Evil Mutants (Contact has significant Contacts of his own, Contact has very useful Skills or resources), Organization Contact (x3) (15 Active Points) 11- 4 Fringe Benefit - Membership Brotherhood of Evil Mutants: Membership Perks Cost: 32 Total Character Cost: 579 Pts. Disadvantage 10 Hunted - : X-Men 8- (Occasionally), More Powerful, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Mildly Punish 20 Hunted: SHIELD 8- (Occasionally), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Mildly Punish 25 Hunted: Project Wideawake 8- (Occasionally), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish 20 Distinctive Features: Grossly Overweight Not Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses 10 Distinctive Features: Mutant Not Concealable, Always Noticed and Causes Major Reaction, Detectable Only By Unusual Senses 15 Physical Limitation: Very large and heavy Frequently, Greatly Impairing 20 Psychological Limitation: Arrogant Jerk Very Common, Strong 15 Psychological Limitation: Thinks with his fists Common, Strong 20 Social Limitation: Public Identity - Fred J Dukes Very Frequently (14-), Major 10 Reputation: Violent mutant supervillain, Frequently (11-) 10 Unluck: +2d6 0 Rivalry: With other powerful bricks Professional (; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Unaware of Rivalry) Disadvantage Points: 175 Base Points: 200 Experience Required: 204 Total Experience Available: 204 Experience Unspent: 0
  22. Re: Marvel/Dc Writeups Black Canary 2 Player: Val Char Cost 20 STR 10 27 DEX 51 23 CON 26 15 BODY 10 13 INT 3 13 EGO 6 25 PRE 15 25 COM 8 19 PD 11 19 ED 10 6 SPD 23 9 REC 0 46 END 0 37 STUN 0 9" RUN 0 2" SWIM 0 4" LEAP 0 Characteristics Cost: 173 Cost Power 88 Canary Cry: Multipower, 110-point reserve, (110 Active Points); all slots Not in a Vacuum (-1/4) 6u 1) Sonic Scream: (Total: 91 Active Cost, 61 Real Cost) Energy Blast 7d6, No Normal Defense (Standard (Deaf or Hearing Group Flash Defense; +1) (70 Active Points); Not in a Vacuum (-1/4), Not in a Vacuum (-1/4) (Real Cost: 40) plus Hearing Group Flash 7d6 (21 Active Points); Not in a Vacuum (-1/4), Not in a Vacuum (-1/4) (Real Cost: 12) 7u 2) Vertigo Cry: (Total: 101 Active Cost, 67 Real Cost) Drain DEX 8d6 (80 Active Points); Not in a Vacuum (-1/4), Not in a Vacuum (-1/4) (Real Cost: 46) plus Hearing Group Flash 7d6 (21 Active Points); Not in a Vacuum (-1/4), Not in a Vacuum (-1/4) (Real Cost: 12) 6u 3) Sonic Cone: (Total: 109 Active Cost, 60 Real Cost) Energy Blast 5d6, No Normal Defense (Standard (Deaf or Hearing Group Flash Defense; +1), Area Of Effect (11" Cone; +1) (75 Active Points); No Range (-1/2), Not in a Vacuum (-1/4), Not in a Vacuum (-1/4) (Real Cost: 33) plus Hearing Group Flash 5d6, Area Of Effect (7" Cone; +1 1/4) (34 Active Points); Not in a Vacuum (-1/4), Not in a Vacuum (-1/4) (Real Cost: 19) 6u 4) Sonic Boom: (Total: 84 Active Cost, 56 Real Cost) Energy Blast 5d6, Explosion (+1/2), No Normal Defense (Standard (Deaf or Hearing Group Flash Defense; +1) (62 Active Points); Not in a Vacuum (-1/4), Not in a Vacuum (-1/4) (Real Cost: 35) plus Hearing Group Flash 5d6, Explosion (+1/2) (22 Active Points); Not in a Vacuum (-1/4), Not in a Vacuum (-1/4) (Real Cost: 12) 4u 5) Shattering Cry: (Total: 81 Active Cost, 38 Real Cost) Killing Attack - Ranged 4d6 (60 Active Points); Only Against Rigid Non Living Objects (-1), No Knockback (-1/4), Not in a Vacuum (-1/4) (Real Cost: 22) plus Hearing Group Flash 7d6 (21 Active Points); Not in a Vacuum (-1/4), Not in a Vacuum (-1/4) (Real Cost: 12) 40 Sonic Immunity: Energy Damage Reduction, Resistant, 75% (60 Active Points); Only Works Against Sonic Attacks Limited Type of Attack (-1/2) 30 Sound Tolerance: Hearing Group Flash Defense (30 points) 6 Fast Runner: Running +3" (9" total) 5 Swing Coil: Swinging 12" (12 Active Points); OAF Fragile (-1 1/4) 9 Sharp & Alert: +3 PER with All Sense Groups 8 Costume: Armor (4 PD/4 ED) (12 Active Points); Activation Roll 14- (-1/2) 6 Earings & Necklace: Radio Perception/Transmission (Radio Group) (10 Active Points); IAF Fragile (-3/4) 2 Nightvision Goggles: Nightvision (5 Active Points); OAF Fragile (-1 1/4) 18 Canary Cry Grenades: Energy Blast 4d6, Explosion (+1/2), No Normal Defense (Standard (Deaf or Hearing Group Flash Defense; +1) (50 Active Points); OAF (-1), 6 Charges (-3/4) Powers Cost: 241 Cost Martial Arts Maneuver 8 +2 HTH Damage Class(es) 4 Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, 8d6 / 4d6 Strike, Must Follow Block 4 Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 3d6 NND 5 Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort 5 Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 6d6 / 2d6 Strike 3 Defensive Throw: 1/2 Phase, +1 OCV, +1 DCV, Block, Target Falls 4 Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 8d6 / 4d6 Strike 4 Joint Lock/Throw: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 2d6 NND ; Target Falls 3 Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 7d6 / 3d6 Strike, Target Falls 4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 40 STR / 20 STR to Disarm roll 4 Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort 4 Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 8d6 / 4d6 Strike 4 Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 3d6 NND 5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 10d6 / 6d6 Strike Martial Arts Cost: 61 Cost Skill 40 +8 with HTH Combat 15 +5 With Canary Cry 3 Acrobatics 14- 1 Acting 8- 3 Analyze: Combat 12- 3 Breakfall 14- 3 Bribery 14- 3 Climbing 14- 3 Combat Driving 14- 5 Concealment 13- 7 Conversation 16- 7 Deduction 14- 8 Defense Maneuver I-III 3 Disguise 12- 3 Interrogation 14- 1 Lipreading 8- 3 KS - Star City 12- 2 KS - Gotham City 11- 2 KS - Superhero History 11- 3 KS - World Geography 12- 3 KS - Seattle 12- 4 Language: Spanish (Completely Fluent, w/Accent; Literacy) 5 Paramedics 13- 9 Persuasion 17- 4 PS - Florist 13- 2 PS - Fashion Designer 11- 5 Security Systems 13- 11 Seduction 18- 5 Shadowing 13- 5 Stealth 15- 3 Streetwise 14- 3 Systems Operation 12- 1 Teamwork - JSA 8- 3 Teamwork - Green Arrow 1 14- 4 WF: Common Martial Arts Melee Weapons, Common Melee Weapons Skills Cost: 185 Cost Perk 14 Contact - Oracle (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Contact is slavishly loyal to character) 16- 10 Contact - Green Arrow 1 (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 13- 27 Contact - JSA (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Good relationship with Contact), Organization Contact (x3) (27 Active Points) 12- 18 Contact - JLA (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own), Organization Contact (x3) (18 Active Points) 8- 7 Contact - Batman (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own) 11- 6 Contact - Ra's al Ghul (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own) 8- 5 Contact - Doctor Mid-Nite 3 Pieter Cross (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact) 11- 7 Contact - Wildcat (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 12- 6 Contact - Power Girl (Contact has significant Contacts of his own, Contact has very useful Skills or resources, Good relationship with Contact) 11- 7 Contact - Arsenal (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 12- 3 Reputation - Skilled and Resourceful Super Heroine (A small to medium sized group) 8-, +3/+3d6 3 Fringe Benefit - Reserve Member of JSA: Membership Perks Cost: 113 Cost Talent 3 Lightsleep 3 Perfect Pitch 3 Resistance: 3 points Talents Cost: 9 Total Character Cost: 782 Pts. Disadvantage 20 Outspoken & Opinionated: Very Common, Strong 10 Trying to Live up to the Legacy of her Mother: Common, Moderate 15 Hatred of Chauvinists: Common, Strong 15 Attracted to Green Arrow 1: Common, Strong 15 Still Sometimes Affected by Rape Trauma: Common, Strong 10 Code Against Killing: Common, Moderate 20 Hides Her Emotions: Very Common, Strong 10 Dislikes Computers and Technology in General : Common, Moderate 10 Attracted Towards men Who Can be Trouble: Common, Moderate 15 Sometimes Very Impulsive in Combat: Uncommon, Total 5 Rivalry: Green Arrow 1 Romantic (; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 10 Social Limitation: Public ID Dinah Lance Frequently (11-), Minor 20 Hunted - Intergang: 8- (Occasionally), More Powerful, NCI, Harshly Punish 20 Hunted - Maggia: 8- (Occasionally), More Powerful, NCI, Harshly Punish 10 Watched: Ra's al Ghul 8- (Occasionally), More Powerful, NCI, Watching Disadvantage Points: 205 Base Points: 200 Experience Required: 377 Total Experience Available: 377 Experience Unspent: 0
  23. Re: Marvel/Dc Writeups Abomination Player: Val Char Cost 100 STR 90 20 DEX 30 40 CON 60 30 BODY 40 25 INT 15 25 EGO 30 35 PRE 25 2 COM -4 33 PD 13 32 ED 24 4 SPD 10 28 REC 0 80 END 0 100 STUN 0 6" RUN 0 2" SWIM 0 35" LEAP 0 Characteristics Cost: 333 Cost Power 10 Tough Skin: Physical Damage Reduction, 25% 10 Tough Skin: Energy Damage Reduction, 25% 32 Tough Skin: Damage Resistance (32 PD/32 ED) 14 Resistances: Life Support (Immunity All terrestrial diseases and biowarfare agents; Safe in Intense Cold; Safe in Intense Heat) 10 Knockback Resistance -5" 25 Super Leap: Leaping +15" (35" forward, 17 1/2" upward) (Improved Noncombat Movement (x8)) 60 Mental Powers: Multipower, 60-point reserve 3u 1) Telepathy: Telepathy 12d6 (60 Active Points); Receive Only (-1/2), Stops Working If Mentalist Is Stunned (-1/2) 2u 2) Mind Scan: Mind Scan 12d6 (60 Active Points); Character Cannot Attack Through Link (-1 1/2), Stops Working If Mentalist Is Stunned (-1/2) Powers Cost: 166 Cost Skill 20 +4 with HTH Combat 3 Computer Programming 14- 3 Electronics 14- 3 Acting 16- 3 Bribery 16- 3 Bugging 14- 3 Conversation 16- 3 Deduction 14- 3 Shadowing 14- 3 Stealth 13- Skills Cost: 47 Cost Perk 3 Fringe Benefit: Membership [Notes: The Abominations] 33 Contact - The Abominations (Contact has useful Skills or resources, Contact is slavishly loyal to character, Very Good relationship with Contact), Organization Contact (x3) (33 Active Points) 14- 18 Contact - The Russian Military (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own), Organization Contact (x3) (18 Active Points) 8- Perks Cost: 54 Total Character Cost: 600 Pts. Disadvantage 20 Hunted: SHIELD 8- (Occasionally), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Mildly Punish 15 Hunted : Soviet Super Soldiers 8- (Occasionally), More Powerful, PC has a Public ID or is otherwise very easy to find, Mildly Punish 25 Distinctive Features: Mutated Radioactive Monster Not Concealable, Extreme Reaction, Detectable By Commonly-Used Senses 20 Enraged: Berserk In Combat Uncommon, go 8-, recover 11- 15 Social Limitation: Public Identity - Emil Bronsky Frequently (11-), Major 10 Rivalry: With Hulk as the strongest being on the planet Professional (; Rival is As Powerful; Seek to Harm or Kill Rival; Rival Aware of Rivalry) 10 Reputation: Mutated radioactive supervillain monster, Frequently (11-) 10 Unluck: +2d6 Disadvantage Points: 125 Base Points: 200 Experience Required: 275 Total Experience Available: 275 Experience Unspent: 0
  24. Decided to restart my Marvel/Dc Writeups thread and this time be a bit more organised and disciplined about it and try to get a character written up every couple of days or so. Just a quick word on the write ups, they are written without regards to point totals. They are given what I feel the character should have without any attempt to shoe horn them into any kind of pre definined limit. These are the experianced impressive characters we know and love from the last forty, fifty years. rgds Dean
  25. Police Comissioner Barbara Kane POLICE COMMISSIONER BARBARA KANE Val Char Cost Roll Notes 9 STR -1 11- Lift 87.1kg; 1 1/2d6; [1] 12 DEX 6 11- OCV 4 DCV 4 14 CON 8 12- 14 BODY 8 12- 15 INT 5 12- PER Roll 12-/14- 25 EGO 30 14- ECV: 8 18 PRE 8 13- PRE Attack: 3 1/2d6 10 COM 0 11- 3 PD 1 Total: 3 PD (0 rPD) 3 ED 0 Total: 3 ED (0 rED) 3 SPD 8 Phases: 4, 8, 12 5 REC 0 28 END 0 26 STUN 0 Total Characteristic Cost: 73 Movement: Running: 6" / 12" Swimming: 2" / 4" Leaping: 1" / 2" Cost Powers END Martial Arts: Maneuver OCV DCV Notes 4 1) Martial Block +2 +2 Block, Abort 4 2) Martial Disarm -1 +1 Disarm; 19 STR / 10 STR to Disarm 4 3) Martial Escape +0 +0 24 STR / 15 STR vs. Grabs 4 4) Joint Lock/Throw +1 +0 Grab One Limb; 1d6 NND ; Target Falls 4 5) Martial Strike +0 +2 3 1/2d6 / 2d6 Strike Jujutsu 4 Obserevant: +2 PER with Sight Group 0 12 Pistol: Killing Attack - Ranged 2d6, 8 Recoverable Charges (+0) (30 Active Points); OAF (-1), Beam (-1/4), Real Weapon (-1/4) [8 rc] Perks 6 Reputation: Tough but Fair Cop Respected by All (A medium-sized group) 14-, +3/+3d6 13 Fringe Benefit: Commander of police for a large city, Federal/National Police Powers, Local Police Powers, Weapon Permit (where appropriate) 21 Contact: Law Enforcement Contacts (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (21 Active Points) 13- 15 Contact: Political Contacts (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources), Organization Contact (x3) (15 Active Points) 8- 15 Contact: Superhuman Contacts (Contact has extremely useful Skills or resources, Contact has significant Contacts of his own), Organization Contact (x3) (15 Active Points) 8- Skills 6 +2 with Martial Maneuvers 3 +3 With Pistol 3 Breakfall 11- 3 Bureaucratics 13- 5 Combat Driving 12- 5 Criminology 13- 3 Conversation 13- 7 Deduction 14- 3 Interrogation 13- 3 Fast Draw 11- 3 Shadowing 12- 3 Persuasion 13- 3 Stealth 11- 3 Streetwise 13- 2 KS: Jujutsu 11- 5 KS: Law Enforcement 14- 4 KS: Freedom City 13- 6 KS: Freedom City Underworld 15- 4 PS: Police Commisioner 13- Total Powers & Skill Cost: 180 Total Cost: 253 200+ Disadvantages 20 Dependent NPC: Her Family Husband and 2 Children 8- (Incompetent; Group DNPC: x2 DNPCs) 5 Distinctive Features: Cop (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 30 Hunted: Mafia Families of Freedom City 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 15 Hunted: Freedom City Police Department 11- (Mo Pow, NCI, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Watching) 5 Social Limitation: Subject to Political Orders (Occasionally, Minor) 20 Psychological Limitation: Does Things by the Book (Very Common, Strong) 15 Psychological Limitation: Dedicated to Her Work (Common, Strong) 15 Psychological Limitation: Must Clean Up Freedom City (Common, Strong) 5 Rivalry: Professional (Other High Ranking Police Officers Passed Over), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 0 Experience Points Total Disadvantage Points: 253 rgds Dean
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