djday38 Posted October 12, 2005 Report Share Posted October 12, 2005 Im currently building the Beast for my DC/Marvel thread and i want to include some kind of Taunting skill ala Mutants and Masterminds to represent McCoy's ability to wisecrack and unsettle opponents to gain him an advantage in combat. This would also apply to other characters such as Spider-Man or Blue Beetle. My first obvious thought is negative skill levels dependent on a Taunting Knowledge Skill. But are there any other better ways of doing this? and are negative skill levels represented in Hero Designer? Rgds Dean Quote Link to comment Share on other sites More sharing options...
MitchellS Posted October 12, 2005 Report Share Posted October 12, 2005 Re: How do i build a Taunting Skill/Power? +2 Combat Levels, incantation (throughout): -1/2. Total Cost: 10 points. Quote Link to comment Share on other sites More sharing options...
MitchellS Posted October 12, 2005 Report Share Posted October 12, 2005 Re: How do i build a Taunting Skill/Power? You can also do the same thing with just normal incantation and give it one phase delay to start. +2 Combat Levels, incantation: -1/4, Extra Time (full phase, only to start): -1/4. Total: 10 points. Quote Link to comment Share on other sites More sharing options...
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