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Scavenging the ashes of Fallout 3 . . .


Ura-Maru

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THEY BLEW IT UP! DAMN THEM!! DAMN THEM TO HELL!!

 

Ah, sorry. Anyway, as I’m sure any CRPG players know by now, Interplay went belly up a couple of months ago, and with it went all immediate hope of that computer gaming grail, Fallout 3.

 

Now, if they hadn’t delayed it for six or seven years while they screwed around with crummier games, this wouldn’t be an issue, but that’s not germane.

 

Point being, some kind soul on the former Fallout 3 team released a handful of the setting design documents. In other words, six tasty post-apoc towns (or at least adventure nodes) complete with NPCs, basic maps, subquests, rewards, and story hooks. They’re available for download on http://www.nma-fallout.com, among other places.

 

They’re on the download tab on the left. Tibbet's Prison, Boulder, Mesa Verde, The Nursery, Hoover Dam, Bloomfield, and BOMB-001. (the first, Tibbets Prison, is more of a ‘how to write a design document’ file than a setting, unfortunately)

 

They’re pretty damn good, and most should be convertible to most post-apoc game worlds.

 

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“War. War never changes . . .â€

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