zornwil Posted December 8, 2005 Report Share Posted December 8, 2005 Re: Standard Effect ... why 3? For me' date=' using average rolls is strictly a means to speed up combat. I started using them when I was running a fantasy game with high-powered PCs who would frequently wade into groups of ordinary soldiers - in terms of power, basically superheroes v.s. agents. Average rolls allowed us to play out some pretty crazy combat situations without using up the entire session. Against high-powered bad guys, or when attempting tricky maneuvers, the players never took average rolls. For that matter, when a rare soldier would get a lucky shot and actually put a hurt on a PC, he would inevitably be the target of a handful of damage dice, just 'cause it's more satisfying that way.[/quote'] I'm probably going to implement 3.5x effect any time a player has "too many" dice to roll and doesn't want to deal with it (which right now is really just one player, he has a VPP with one hefty attack and tends to count slowly). I really don't like electronic die rollers, too many possibilities for flawed configurations despite best intentions, and now we've entered a stage of high numbers of dice on occassion. I might allow for/encourage something like "3.5x(#d6-6)" and they can roll the other 6d6, something like that, to provide some variability. However, as GM, even when a villain/such has 30d6 or more, I like to roll them, for player reaction to the massive clattering and the suspense as I count (and I give them the audible cues of "crap, you're lucky!" as I see lots of 1s and 2s or "hmmm, this is going to hurt, what's your resistant defense again?" when I see a lot of 5s and 6s). Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.