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The Jerico effect


JmOz

Question

Working on my version of the Jerico Effect (I have seen yours, like it, but want to try a couple of other ways before I decide on how to do it in my games) and i have a few rules questions:

 

1) Can a character switch a power from "standard effect" to normal or must he decide on one or the other when the power is designed (also if the latter, is there an advantage to let it be both)

 

2) If/Can Stun is bought UBO, and if so is it the stun "On top" (the jerico effect includes waking up KO'd opponents)

 

3) If a power is bought UBO would it require Transdimensional to keep the power if the character traveled to another dimension? (Planning on using EDM for getting rid of the body)

 

4) are there any skills that can not have UBO on it (especialy MA)

 

I am sure you will refer me to some books, but I am away from my library at the moment

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1. He’s got to pick one or the other. There’s no Advantage that allows switching.

 

2. I have no idea what you’re talking about.

 

3. No.

 

4. That’s up to the GM. In general, the concept of Skills UOO is a dicey proposition that many GMs might disallow altogether.

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