This morning I've got two questions which occured to me over the weekend while Kareem & I were breaking down rules to do a Marilith conversion from d20 to HERO. One of her spells is Magic Weapon, which she can cast "at will" which really means either tying it to END or giving her a phat stack of charges. I finally settled on a variaion of Wizard's Whetstone at 30 points for the "1st level" version of the spell. So now, question one:
1. Using AID on an HKA or RKA, do the normal rules apply in terms of DC? So if I have 3d6, and happen to cough up a 10, do I add two DCs to the weapon that has been enchanted, and further, I'm assuming those DCs stack on the base damage, otherwise the whole thing makes little to no sense.
2. In an AID based "Help You Hit" spell, it seems that all a caster would need to do is buy, say, 3d6 worth of AID OCV (+2) - would this follow the rules for a normal CSL, meaning that the caster would have to specify at the time the spell was created precisely what those +2 OCVs are for, thus sidestepping the massive cheese potential? Or, if he were to purchase higher-end CSLs for the AID (so every 5 points of AID were to add a normal 5 point CSL) would that give the recipient "full knowledge" of the CSL at that time, and then fade normally?
3. In developing a "Mage Armor" spell I came across something that concerned me. As a neophyte HEROite, I'm aware that Defense is dirt cheap compared to offense. Groovy. But what's keeping my caster from coughing up a 30/30 Armor spell for 90 points? In a fantasy setting that would render him nigh invulnerable; would it create a "suit of armor?" It seems like a bizarre thing to cap, so I'm looking for mechanical reasons why it wouldn't work the exact obvious way. It would also defeat the purpose of all those extra crazy defense spells, so I'm certain this isn't the be-all, end-all solution, but if you could give me a hint as to why, it'd be greatly appreciated.
Second verse! Multiform & Transform.
In FRED it specifically states "thou shalt not Usable on Others multiform - thou shalt call this Transform." Good enough, except that I want my casters to be able to Transform a willing target and call that "polymorph" and to convert an unwilling target would be "baleful polymorph." Would I buy the ability for a Sorceror to turn a Fighter into a Dragon a Multiform, or would I go through the gymnastics to make it a Transform?
Second Transform question (this one is cake) -
I want to convert a weapon from "normal" to "Cold Iron." This is a 10 point Transform, yes? Now if I want to make the weapon magical, say using a variation on the concept of "Magic Weapon," would I Transform it into a magical version of itself, or simply hand wave the boost and call it a magical weapon for the duration of the spell?
Corallary to the abovetransform/aid question (because I wansn't sure how to do it). In d20 we all know that you add "+X" as a bonus, and obviously HERO's bell curve eschews this, although a normal "+1 OCV, +1 DC" argument could be made without bending the rules too hard. What's the best way to do that? As an AID? As a CSL, created as a spell and cast on the weapon? I couldn't find a convenient clean way of handling it.
Question
Thia Halmades
Good morning, Steve, and happy holidays to you!
This morning I've got two questions which occured to me over the weekend while Kareem & I were breaking down rules to do a Marilith conversion from d20 to HERO. One of her spells is Magic Weapon, which she can cast "at will" which really means either tying it to END or giving her a phat stack of charges. I finally settled on a variaion of Wizard's Whetstone at 30 points for the "1st level" version of the spell. So now, question one:
1. Using AID on an HKA or RKA, do the normal rules apply in terms of DC? So if I have 3d6, and happen to cough up a 10, do I add two DCs to the weapon that has been enchanted, and further, I'm assuming those DCs stack on the base damage, otherwise the whole thing makes little to no sense.
2. In an AID based "Help You Hit" spell, it seems that all a caster would need to do is buy, say, 3d6 worth of AID OCV (+2) - would this follow the rules for a normal CSL, meaning that the caster would have to specify at the time the spell was created precisely what those +2 OCVs are for, thus sidestepping the massive cheese potential? Or, if he were to purchase higher-end CSLs for the AID (so every 5 points of AID were to add a normal 5 point CSL) would that give the recipient "full knowledge" of the CSL at that time, and then fade normally?
3. In developing a "Mage Armor" spell I came across something that concerned me. As a neophyte HEROite, I'm aware that Defense is dirt cheap compared to offense. Groovy. But what's keeping my caster from coughing up a 30/30 Armor spell for 90 points? In a fantasy setting that would render him nigh invulnerable; would it create a "suit of armor?" It seems like a bizarre thing to cap, so I'm looking for mechanical reasons why it wouldn't work the exact obvious way. It would also defeat the purpose of all those extra crazy defense spells, so I'm certain this isn't the be-all, end-all solution, but if you could give me a hint as to why, it'd be greatly appreciated.
Second verse! Multiform & Transform.
In FRED it specifically states "thou shalt not Usable on Others multiform - thou shalt call this Transform." Good enough, except that I want my casters to be able to Transform a willing target and call that "polymorph" and to convert an unwilling target would be "baleful polymorph." Would I buy the ability for a Sorceror to turn a Fighter into a Dragon a Multiform, or would I go through the gymnastics to make it a Transform?
Second Transform question (this one is cake) -
I want to convert a weapon from "normal" to "Cold Iron." This is a 10 point Transform, yes? Now if I want to make the weapon magical, say using a variation on the concept of "Magic Weapon," would I Transform it into a magical version of itself, or simply hand wave the boost and call it a magical weapon for the duration of the spell?
Corallary to the abovetransform/aid question (because I wansn't sure how to do it). In d20 we all know that you add "+X" as a bonus, and obviously HERO's bell curve eschews this, although a normal "+1 OCV, +1 DC" argument could be made without bending the rules too hard. What's the best way to do that? As an AID? As a CSL, created as a spell and cast on the weapon? I couldn't find a convenient clean way of handling it.
Thanks as always, and good morning!
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